fix(design): an audit of the S3d claims — the float shadow, filter hints, one action size per row (E28 S3d)
- A glass role's shadow is one token (shadow-float); the header search's drop-shadow utility had replaced its top highlight, and the debug pill's shadow-lg did the same. The surface-role lint rule now refuses a shadow size beside a role. - Plex: every value that filters carries a hint (genre, certificate, studio had none), and the facts panel's year and certificate filter like the header's. filterKeyword -> filterValue. - Downloads: the row resized its buttons with a [&_button] override that the save link escaped (28px beside 32px); the size is the primitive's md rung now.
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@@ -174,7 +174,8 @@ Also in force:
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violation. A call site names the ROLE (`SURFACE.panel` / `drawer` / `card` / `menu` / `popover` / `tooltip`,
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`ui/surfaces.ts`), which brings the tier AND the radius; a page section is a panel, and what floats over
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undimmed content (a menu, a hover card, a status popover, a toast, a tooltip) is `.glass-menu`. A bare glass
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class is a lint error.
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class is a lint error. A role's depth is its own shadow (the top highlight + the drop); a `shadow-*` size beside
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a role would replace both and is a lint error too — a field that floats takes `shadow-float`, the same shadow.
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- **Static vs pressable (owner, S3d):** a label that does nothing (a topic, a keyword, a status, a count) is a
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flat, tonal `Badge` with no edge; everything that does something has an edge (a chip, a trigger, a field).
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A genre that filters the library is a chip; the same genre where it can't is a badge.
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