fix: review round 4 — an account switch unloads as the old account, a share link's lockout costs five networks
Deep-review round 4, targeted at round 3's changes (f569b19c..e7f38396). Accounts - Switching, adding or signing out an account moved the tab's pin before the page unloaded, so the players' resume beacons fired on the way out under the NEW account: one account's playback position saved into the other. The pin is now handed to the next page (pinOnNextPage) and taken over at import; clearActiveAccount is gone. - Switching to a suspended account was refused but left it in the switcher, refused on every click; a deactivated one was not refused at all, and made the default it signed every account in the browser out on the next request. Every account _session_user would refuse — gone, deactivated, suspended, revoked — is refused and dropped from the list. Share page (/watch) - An IPv6 client is limited by its /64 (client_ip becomes client_key, for every limiter): keyed on the full address, one subscriber could rotate through endless identities. The comments now state what the per-link ceiling costs: guessing from five networks can keep a link shut for its window, and guesses already running when it fills are still checked. - The link is looked up before the limiter records the attempt, so made-up tokens no longer grow it by an entry each. Forms - Failing the same way twice is announced again: the sign-in, passphrase and setup errors are keyed on the attempt (a clear and a set in one handler left the alert node untouched). - The install wizard's own validation showed the generic error — it threw plain objects its catch did not read. It sets the step's message. Tests: a re-pin leaving the previous account's notices behind; the pin hand-over; switching to an ended account; the /64 viewer; made-up tokens; the repeated alerts. Each mutation-checked RED for its own reason.
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@@ -4,7 +4,8 @@
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// helpers that consume it.
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//
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// Deliberately NOT reactive: BootGate pins the account before any provider mounts, and a switch reloads
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// the page, so nothing mounted ever sees the id change underneath it. The one exception is state read at
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// the page (handing the new pin over through `pinOnNextPage`), so nothing mounted ever sees the id change
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// underneath it. The one exception is state read at
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// module import (the notification and hints stores), which in a new tab runs before the pin: it reads
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// again through `onAccountPinned`.
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//
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@@ -27,6 +28,33 @@ export function pinActiveAccount(id: number): void {
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pinListeners.forEach((reload) => reload());
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}
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// The account the tab's NEXT page is pinned to, handed over by a switch or sign-out that is about to leave.
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// The pin itself stays until the page is gone: the unload still runs as the account the page was built for
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// (the players' resume beacons read the pin as they fire), and with the pin already moved it would save one
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// account's position into the other.
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const NEXT_ACCOUNT_KEY = "siftlode.nextAccount";
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/** Pin the tab's next page to `id` — or to none, so it adopts the session's default account. */
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export function pinOnNextPage(id: number | null): void {
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try {
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sessionStorage.setItem(NEXT_ACCOUNT_KEY, id == null ? "" : String(id));
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} catch {
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/* ignore */
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}
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}
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// Taken over at import, before anything reads the pin.
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try {
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const next = sessionStorage.getItem(NEXT_ACCOUNT_KEY);
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if (next != null) {
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sessionStorage.removeItem(NEXT_ACCOUNT_KEY);
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if (next) sessionStorage.setItem(ACTIVE_ACCOUNT_KEY, next);
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else sessionStorage.removeItem(ACTIVE_ACCOUNT_KEY);
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}
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} catch {
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/* ignore */
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}
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export function activeAccountId(): number | null {
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try {
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const raw = sessionStorage.getItem(ACTIVE_ACCOUNT_KEY);
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