chore(comments): drop epic, sprint and review-round ids from the code

The code cited its plan instead of saying why: `E28 review J4`, `(R6 S3b)`, `S1 justified…`,
`deep-review round 5`. That plan lives in the private ops repo, so for every reader of this one the
citation was noise, and a sentence whose subject was the plan step ("round 2 showed…") hid its
lesson behind an id. Each one is gone and the "why" kept: a bare citation is deleted, a sentence
carrying a lesson is reworded around it ("a later attempt showed…").

Measured (`scripts/audit_metrics.py`, product code): 652 lines in 270 files carried an epic code by
the definition the next commit holds (507 / 241 by the old, two-digit-only one) -> 0. Across all
code, tests, scripts and configs: ~1100 epic-code lines plus ~320 sprint/round ids.

Behaviour unchanged, checked mechanically: every changed .py file has the same AST once docstrings
are blanked; css/sh/toml/yml/json files are identical once comments are stripped; the only
non-comment changes in TS/JS are test titles, one description string in a contract table, and five
ESLint messages, whose text is all the gates snapshot diff holds. Not touched: Markdown (docs and
the changelog keep their history), Alembic migrations, TV episode notation (`S2 · E5`), DESIGN.md
ids (`C1`, `B4`, `S3h`), tracker ids (`SEC-16`, `DX-17`).

One stale claim fixed on the way: test_hls_reaper's docstring said the player checkpoints "every
10 s whether or not it is playing", which plex/stream.py calls wrong; it now says what the code does.
This commit is contained in:
2026-10-05 00:19:39 +02:00
parent c73d8be094
commit 4aaaaa7860
669 changed files with 1831 additions and 1904 deletions
@@ -1,11 +1,11 @@
// @vitest-environment jsdom
//
// The Plex player paints an opaque, full-viewport layer over the whole app — and until deep-review
// round 4 it was the only overlay in the tree with no Tab trap at all. Tab from its transport bar,
// The Plex player paints an opaque, full-viewport layer over the whole app — and for a long
// time it was the only overlay in the tree with no Tab trap at all. Tab from its transport bar,
// from its menus, or from the debug recorder's pill (which docks in THIS player's toast host) walked
// straight out into the page behind it, where the focus ring is invisible and the next Enter fires
// something the user cannot see. `ui/Modal`, `PlayerModal`, `OnboardingWizard` and `Welcome` all trap;
// the round-3 comment that handed the step prompt's trap to "the dialog below" assumed this one did
// an earlier comment that handed the step prompt's trap to "the dialog below" assumed this one did
// too. Its own file because `layerStack` is module state and these tests push into it.
import { describe, it, expect, vi, beforeAll, afterEach } from "vitest";
import { render, cleanup, waitFor, act, screen } from "@testing-library/react";