chore(comments): drop epic, sprint and review-round ids from the code
The code cited its plan instead of saying why: `E28 review J4`, `(R6 S3b)`, `S1 justified…`,
`deep-review round 5`. That plan lives in the private ops repo, so for every reader of this one the
citation was noise, and a sentence whose subject was the plan step ("round 2 showed…") hid its
lesson behind an id. Each one is gone and the "why" kept: a bare citation is deleted, a sentence
carrying a lesson is reworded around it ("a later attempt showed…").
Measured (`scripts/audit_metrics.py`, product code): 652 lines in 270 files carried an epic code by
the definition the next commit holds (507 / 241 by the old, two-digit-only one) -> 0. Across all
code, tests, scripts and configs: ~1100 epic-code lines plus ~320 sprint/round ids.
Behaviour unchanged, checked mechanically: every changed .py file has the same AST once docstrings
are blanked; css/sh/toml/yml/json files are identical once comments are stripped; the only
non-comment changes in TS/JS are test titles, one description string in a contract table, and five
ESLint messages, whose text is all the gates snapshot diff holds. Not touched: Markdown (docs and
the changelog keep their history), Alembic migrations, TV episode notation (`S2 · E5`), DESIGN.md
ids (`C1`, `B4`, `S3h`), tracker ids (`SEC-16`, `DX-17`).
One stale claim fixed on the way: test_hls_reaper's docstring said the player checkpoints "every
10 s whether or not it is playing", which plex/stream.py calls wrong; it now says what the code does.
This commit is contained in:
@@ -5,16 +5,16 @@ import { compileReport, shippedSources, type CompileReport } from "./compilerSki
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// still works, it just re-renders everything under it on every render. The channel manager is where
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// it hurt (the owner, 2026-10-03): Channels and DataTable both bailed out, every open, close and
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// reposition of a row's right-click menu rebuilt the rows and columns, and on "All" rows the menu
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// took ~0.9 s to open and ~0.6 s to close. The E32 audit then found 95 such functions across src.
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// took ~0.9 s to open and ~0.6 s to close. An audit then found 95 such functions across src.
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//
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// A RATCHET over everything the build compiles (E32 S1). KNOWN_SKIPS is the exact set the compiler
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// A RATCHET over everything the build compiles. KNOWN_SKIPS is the exact set the compiler
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// skips today, `file → function → the compiler's category`; everything else must compile. Both
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// directions are red:
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// • a NEW skip (or a known one changing category) — fix the function; if it truly cannot be
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// compiled, adding it here is a decision for the owner, with the reason in docs/gates.md;
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// • a skip that is GONE — delete its entry, so the list only ever shrinks.
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// E32 burned it down from 93 to the one function below: S3 read the popover engine through
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// destructuring and moved every render-phase ref write to `useEffectEvent` / `useLatest`; S4 took
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// A cleanup burned it down from 93 to the one function below: it read the popover engine through
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// destructuring, moved every render-phase ref write to `useEffectEvent` / `useLatest`, took
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// try/finally and every conditional, loop or optional call out of try blocks (the compiler cannot
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// lower them yet — and `react-hooks/todo` does not see the latter, so THIS test is what catches them)
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// and replaced the two exhaustive-deps suppressions, each of which skipped its whole function.
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@@ -28,11 +28,11 @@ const KNOWN_SKIPS: CompileReport["skipped"] = {
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const MUST_COMPILE: Record<string, string[]> = {
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"components/Channels.tsx": ["Channels"],
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"components/ui/DataTable.tsx": ["DataTable"],
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// Under every button and every popover in the app (E32 S3).
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// Under every button and every popover in the app.
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"components/ui/FocusSafeButton.tsx": ["FocusSafeButton"],
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"components/ui/anchoredPopoverHooks.ts": ["useAnchoredPopover"],
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"components/ui/AnchoredPopover.tsx": ["PopoverSurfaceInner"],
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// The two players — the largest components here, and the last to compile (E32 S4).
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// The two players — the largest components here, and the last to compile.
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"components/PlexPlayer.tsx": ["PlexPlayer"],
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"components/PlayerModal.tsx": ["PlayerModal"],
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"lib/playerModalHooks.ts": ["useYtProgress"],
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