feat(player): clip mode - mark a range of what is playing and cut it into a download

Both players get a scissors in their control row (Plex: the control row; YouTube: the actions and
the docked bar), `c`, and `[` / `]` to mark at the playhead. The clip panel lives in the player, so
the watched video is the preview: an overview of the whole item and a zoomed strip around the
selection whose ends are sliders (arrows step a tenth, Shift a second), Start / End fields with
nudges and "to the playhead", the length, a looping Play selection, a name, Cut. Escape closes the
panel before the player and the focus goes back to the scissors. A cut is a toast with a Downloads
link plus the usual Ready notification.

- ui/RangeTrack + RulerTicks: the shared, domain-free time track (regions, keyboard-steppable
  handles with a 1.5rem hit area, a playhead, a background slot, over a window of the item). The
  Downloads editor's cuts moved onto it, so they are keyboard-steppable now.
- lib/clipRange holds the marking rules (1 s to 10 min, the server's), lib/timecode the editing
  timecode the editor's private tc/parseTc became.
- keymap: a symbol typed through AltGr answers its bare-symbol row - on the HU layout `[` is
  AltGr+F, which arrives as Ctrl+Alt; letter and Mod rows still never match Ctrl+Alt.
- The YouTube stage sits in a wrapper with the panel, so the maximised stage's blur escape matches
  at any depth.
- media-scope: fields on the always-dark player chrome read white in a light theme too.
This commit is contained in:
2026-10-10 03:58:27 +02:00
parent f221c1962a
commit 50157cc2fd
28 changed files with 2121 additions and 602 deletions
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import { useEffect, useEffectEvent, useRef, useState, type SubmitEvent } from "react";
import { useTranslation } from "react-i18next";
import { useQueryClient } from "@tanstack/react-query";
import { Crosshair, Minus, Plus, Repeat, Scissors, X } from "lucide-react";
import { api, type ClipRequest } from "../lib/api";
import { invalidateDownloads } from "../lib/downloads";
import { notify } from "../lib/notifications";
import { notifyActionError } from "../lib/actionErrors";
import { navigateTo } from "../lib/nav";
import { log } from "../lib/log";
import { formatTimecode, parseTimecode } from "../lib/timecode";
import { handleBounds, markIn, markOut, zoomWindow, type ClipRange } from "../lib/clipRange";
import { RangeTrack, RulerTicks, type RangeWindow } from "./ui/RangeTrack";
import { Button } from "./ui/Button";
import { IconButton } from "./ui/IconButton";
import { Input } from "./ui/Input";
// The clip panel: marks a range of what is playing and cuts it into a download of its own. It lives
// IN the player (the YouTube card under the video, the Plex player's control band), so the video
// being watched is the preview: dragging a handle or pressing a timeline moves the player there.
//
// Two tracks: the whole item, with the selection and the zoomed window on it, and a zoomed strip
// around the selection where the handles are. The strip's window follows the selection when it
// settles, not while a handle is being dragged — a window that moved under the pointer would run
// away from the drag. A film is hours long and a clip seconds: only the strip gives a hand the
// precision, and the fields and their tenth-of-a-second steps give the rest.
//
// The range itself is the caller's state (`clip`), so the player's `[` / `]` keys and this panel
// mark the same range by the same rules (lib/clipRange).
export interface ClipSource {
source: ClipRequest["source"];
ref: string;
/** Plex: the audio track that is playing, which the clip carries. */
audioTrack?: number | null;
}
interface Props {
src: ClipSource;
clip: ClipRange;
onChange: (r: ClipRange) => void;
duration: number;
/** The player's position, live. */
current: number;
/** Move the player; `final` false while a pointer still drags (a player whose seek is costly waits). */
onSeek: (time: number, final: boolean) => void;
/** Play from `time` (the loop's restart, and "Play selection"). */
onPlayFrom: (time: number) => void;
onClose: () => void;
}
const NUDGE_S = 0.1;
// On the always-dark chrome the ends are white (a light theme's accent is a dark blue there, which
// all but vanished on the bar) and the playhead amber, so an end and the playhead are never confused.
const PLAYHEAD = "bg-warn";
export default function ClipPanel({
src,
clip,
onChange,
duration,
current,
onSeek,
onPlayFrom,
onClose,
}: Props) {
const { t } = useTranslation();
const qc = useQueryClient();
const rootRef = useRef<HTMLFormElement>(null);
const [name, setName] = useState("");
const [busy, setBusy] = useState(false);
const [looping, setLooping] = useState(false);
// The strip's window while a handle drags (null at rest: it follows the selection).
const [frozen, setFrozen] = useState<RangeWindow | null>(null);
const hours = duration >= 3600;
const tc = (s: number) => formatTimecode(s, hours);
const view = frozen ?? zoomWindow(clip, duration);
const bounds = handleBounds(clip, duration);
const length = clip.end - clip.start;
// Opened from a button or a key, the panel takes the focus to its In handle: the button that
// opened it is gone (its row is this panel now), and the arrows then move the mark at once.
useEffect(() => {
rootRef.current?.querySelector<HTMLElement>('[data-handle="in"]')?.focus();
}, []);
// "Play selection" loops: past Out, back to In.
const restart = useEffectEvent(() => onPlayFrom(clip.start));
useEffect(() => {
if (looping && current >= clip.end) restart();
}, [looping, current, clip.end]);
const moveIn = (time: number, final: boolean) => {
setFrozen(final ? null : (frozen ?? view));
onChange(markIn(clip, time, duration));
onSeek(time, final);
};
const moveOut = (time: number, final: boolean) => {
setFrozen(final ? null : (frozen ?? view));
onChange(markOut(clip, time, duration));
onSeek(time, final);
};
const body: ClipRequest = {
source: src.source,
ref: src.ref,
start_s: Math.round(clip.start * 1000) / 1000,
end_s: Math.round(clip.end * 1000) / 1000,
...(src.audioTrack != null ? { audio_track: src.audioTrack } : {}),
...(name.trim() ? { display_name: name.trim() } : {}),
};
const submit = async (e: SubmitEvent<HTMLFormElement>) => {
e.preventDefault();
if (busy) return;
setBusy(true);
try {
await api.enqueueClip(body);
invalidateDownloads(qc);
log.info("clip.queued", "clip queued", { source: src.source, seconds: Math.round(length) });
notify({
level: "success",
message: t("clip.queued"),
action: { label: t("clip.view"), onClick: () => navigateTo("downloads") },
});
onClose();
} catch (err) {
// A refusal the server explains (too long, quota) is already in the error dialog; a lost
// connection or a 404 is not, and must not leave the panel looking as if nothing happened.
notifyActionError(err, t("clip.failed"));
setBusy(false);
}
};
return (
<form
ref={rootRef}
onSubmit={submit}
aria-label={t("clip.title")}
data-testid="clip-panel"
className="media-scope flex flex-col gap-2 bg-media-chrome/95 px-3 py-2.5 text-sm"
// The panel's own presses are not the video's (play/pause) nor the backdrop's (close).
onClick={(e) => e.stopPropagation()}
>
<div className="flex items-center gap-3">
<span className="flex shrink-0 items-center gap-1.5 font-medium">
<Scissors className="h-4 w-4" aria-hidden="true" />
{t("clip.title")}
</span>
<RangeTrack
label={t("clip.overview")}
duration={duration}
playhead={current}
playheadClassName={PLAYHEAD}
onSeek={(time, final) => final && onSeek(time, true)}
className="h-5 flex-1 cursor-pointer rounded-sm bg-white/15"
regions={[
{
key: "window",
start: view.from,
end: view.to,
className: "border-x border-white/50",
},
{ key: "sel", start: clip.start, end: clip.end, className: "bg-accent/70" },
]}
/>
<IconButton variant="overlay" size="sm" onClick={onClose} label={t("clip.close")}>
<X />
</IconButton>
</div>
<RangeTrack
label={t("clip.strip")}
duration={duration}
view={view}
playhead={current}
playheadClassName={PLAYHEAD}
onSeek={onSeek}
className="h-14 cursor-pointer rounded-md bg-white/10 text-white/45"
background={
<RulerTicks view={view} format={(s) => formatTimecode(s, hours).replace(/\.\d$/, "")} />
}
regions={[
{
key: "sel",
start: clip.start,
end: clip.end,
className: "bg-accent/25 border-y-2 border-accent",
},
]}
handles={[
{
id: "in",
label: t("clip.in"),
time: clip.start,
...bounds.in,
valueText: tc(clip.start),
step: NUDGE_S,
bigStep: 1,
onChange: moveIn,
barClassName: "bg-white",
},
{
id: "out",
label: t("clip.out"),
time: clip.end,
...bounds.out,
valueText: tc(clip.end),
step: NUDGE_S,
bigStep: 1,
onChange: moveOut,
barClassName: "bg-white",
},
]}
/>
<div className="flex flex-wrap items-center gap-x-4 gap-y-2">
<MarkField
label={t("clip.in")}
value={clip.start}
text={tc(clip.start)}
onSet={(v) => moveIn(v, true)}
nudge={NUDGE_S}
hereLabel={t("clip.inHere")}
onHere={() => moveIn(current, true)}
/>
<MarkField
label={t("clip.out")}
value={clip.end}
text={tc(clip.end)}
onSet={(v) => moveOut(v, true)}
nudge={NUDGE_S}
hereLabel={t("clip.outHere")}
onHere={() => moveOut(current, true)}
/>
<span className="tabular-nums text-muted" aria-live="polite">
{t("clip.length", { length: formatTimecode(length) })}
</span>
<Button
variant="overlay"
size="sm"
pressed={looping}
icon={<Repeat />}
onClick={() => {
if (!looping) onPlayFrom(clip.start);
setLooping(!looping);
}}
>
{t("clip.loop")}
</Button>
</div>
<div className="flex flex-wrap items-center gap-2">
<Input
size="sm"
className="min-w-48 flex-1"
value={name}
maxLength={255}
onChange={(e) => setName(e.target.value)}
placeholder={t("clip.namePlaceholder")}
aria-label={t("clip.name")}
/>
<Button variant="overlay" size="sm" onClick={onClose}>
{t("common.cancel")}
</Button>
<Button type="submit" variant="primary" size="sm" loading={busy} icon={<Scissors />}>
{t("clip.cut")}
</Button>
</div>
</form>
);
}
/** One end's field: the time typed (Enter or leaving the field sets it), a tenth back and forward,
* and "to the playhead". */
function MarkField({
label,
value,
text,
onSet,
nudge,
hereLabel,
onHere,
}: {
label: string;
value: number;
text: string;
onSet: (v: number) => void;
nudge: number;
hereLabel: string;
onHere: () => void;
}) {
const { t } = useTranslation();
const commit = (raw: string) => {
const v = parseTimecode(raw);
if (v != null && Math.abs(v - value) > 1e-3) onSet(v);
};
return (
<div className="flex items-center gap-1" role="group" aria-label={label}>
<span className="mr-1 text-muted">{label}</span>
<IconButton
variant="overlay"
size="sm"
onClick={() => onSet(value - nudge)}
label={t("clip.earlier", { label })}
>
<Minus />
</IconButton>
<Input
// Re-created when the mark moves elsewhere, so the field shows it; a typed draft lives in the
// field until Enter or blur.
key={text}
size="sm"
className="w-24 text-center tabular-nums"
defaultValue={text}
aria-label={label}
onBlur={(e) => commit(e.target.value)}
onKeyDown={(e) => {
if (e.key !== "Enter") return;
e.preventDefault();
commit(e.currentTarget.value);
}}
/>
<IconButton
variant="overlay"
size="sm"
onClick={() => onSet(value + nudge)}
label={t("clip.later", { label })}
>
<Plus />
</IconButton>
<IconButton variant="overlay" size="sm" onClick={onHere} label={hereLabel}>
<Crosshair />
</IconButton>
</div>
);
}