fix(a11y): touch/keyboard reveal tail + single-Escape layer coordination (UX-7/UX-8)
UX-8: one Escape must close only the topmost layer, never both an open popover AND the player beneath it. The popover's Escape listener is on `document` and fires before the player's on `window`; closing the popover flushes its layer off the shared stack synchronously, so the player's `anyLayerAbove()` lookup read "nothing above" and closed too. Add a consumed-event flag to layerStack (`markEscapeHandled`/`escapeHandled`): the acting topmost layer stamps the shared KeyboardEvent, and both players check the stamp before the (now-mutated) stack. Immune to listener order and mid-dispatch stack mutation. Cover with layerStack.dom.test.ts. UX-7: the E4 `.reveal` sweep already covered the card action rows; two residual hover-only traps remained — invisible-but-tappable/Tab-focusable on touch. Add a group-agnostic `.reveal-hover` recipe (display:none under `(hover: none)`) paired with each site's own hover/focus-within reveal: - VideoCard play/Continue/Restart overlay: also reveal on group-focus-within (keyboard), and drop it on touch — the card tap already plays/resumes, so no permanent scrim over every mobile thumbnail. - Carousel prev/next arrows: gone on touch, where the strip swipes.
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@@ -77,8 +77,10 @@ export function Carousel({
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const label = ariaLabel ?? (typeof title === "string" ? title : undefined);
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// Mouse-only: hidden until the carousel is hovered or the arrow is keyboard-focused; `reveal-hover`
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// removes it on touch, where the strip scrolls by swipe — so an invisible edge button never eats a tap.
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const arrowBtn =
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"absolute top-1/2 -translate-y-1/2 z-10 grid h-9 w-9 place-items-center rounded-full " +
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"reveal-hover absolute top-1/2 -translate-y-1/2 z-10 grid h-9 w-9 place-items-center rounded-full " +
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"bg-black/55 text-white backdrop-blur-xs border border-white/15 shadow-lg transition " +
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"opacity-0 group-hover/car:opacity-100 focus-visible:opacity-100 hover:bg-black/75";
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