feat(feed): the card menu carries the card's own actions
Right-click, long-press or Shift+F10 on a feed card offered only the comfort-shelf pin; watched, saved, hidden and the progress reset were reachable only by hovering or Tabbing through every card.
This commit is contained in:
@@ -1,7 +1,9 @@
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import { useTranslation } from "react-i18next";
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import { Bookmark, BookmarkX, Check, Eye, EyeOff, RotateCcw, Undo2 } from "lucide-react";
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import { type PlexCard, type Video } from "../lib/api";
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import { type PlexCard, type Video, type VideoStatus } from "../lib/api";
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import { pinPlex, pinVideo, useComfortPin, type PinTarget } from "./comfortPin";
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import { type ActionMenuItem } from "./ui/ActionMenu";
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import { ContextMenu } from "./ui/ContextMenu";
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import { type ContextMenuController } from "./ui/useContextMenu";
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@@ -44,7 +46,64 @@ export function PlexPinMenu({ menu }: { menu: ContextMenuController<PlexCard> })
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return <ComfortPinMenu menu={menu} target={pinPlex} title={(c) => c.title} />;
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}
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/** The YouTube video lists (the feed grid, the Home rails). */
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export function VideoPinMenu({ menu }: { menu: ContextMenuController<Video> }) {
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return <ComfortPinMenu menu={menu} target={(v) => pinVideo(v.id)} title={(v) => v.title ?? ""} />;
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/** The feed's menu (the grid and a channel page): the card's own state actions — the hover row's
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* buttons, which a keyboard or a touch user otherwise reaches only by Tabbing through every card —
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* then the pin. Playlists and downloads stay on the card: each opens its own anchored dialog. */
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export function FeedVideoMenu({
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menu,
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onState,
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onToggleSave,
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onResetState,
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}: {
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menu: ContextMenuController<Video>;
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onState: (id: string, status: VideoStatus) => void;
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onToggleSave: (id: string, saved: boolean) => void;
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onResetState: (id: string) => void;
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}) {
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const { t } = useTranslation();
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const pin = useComfortPin(menu.open);
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const v = menu.target;
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const icon = "w-4 h-4";
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const items: ActionMenuItem[] = v
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? [
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v.status === "watched"
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? {
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id: "watched",
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label: t("card.menu.unmarkWatched"),
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icon: <Undo2 className={icon} />,
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onSelect: () => onState(v.id, "new"),
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}
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: {
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id: "watched",
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label: t("card.menu.markWatched"),
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icon: <Check className={icon} />,
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onSelect: () => onState(v.id, "watched"),
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},
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{
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id: "save",
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label: v.saved ? t("card.menu.unsave") : t("card.menu.save"),
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icon: v.saved ? <BookmarkX className={icon} /> : <Bookmark className={icon} />,
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onSelect: () => onToggleSave(v.id, !v.saved),
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},
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{
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id: "hide",
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label: v.status === "hidden" ? t("card.menu.unhide") : t("card.menu.hide"),
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icon: v.status === "hidden" ? <Eye className={icon} /> : <EyeOff className={icon} />,
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onSelect: () => onState(v.id, v.status === "hidden" ? "new" : "hidden"),
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},
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// The card offers the reset only on a card that has something to reset; so does this.
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...(v.status !== "new" || v.position_seconds > 0
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? [
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{
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id: "reset",
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label: t("card.menu.reset"),
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icon: <RotateCcw className={icon} />,
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onSelect: () => onResetState(v.id),
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},
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]
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: []),
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...pin.item(pinVideo(v.id), v.title ?? ""),
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]
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: [];
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return <ContextMenu menu={menu} ariaLabel={t("card.menu.label")} items={items} />;
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}
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@@ -0,0 +1,134 @@
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// @vitest-environment jsdom
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//
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// The feed card's right-click menu (prod UAT 2026-09-19): it carried only the comfort-shelf pin, so
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// the card's own state actions — watched, saved, hidden, reset — were reachable only by hovering or
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// by Tabbing through every card. Each row fires the same handler the card's button does.
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import { afterEach, beforeAll, describe, expect, it, vi } from "vitest";
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import { cleanup, fireEvent, render, screen } from "@testing-library/react";
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import { FloatingTree } from "@floating-ui/react";
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import { QueryClient, QueryClientProvider } from "@tanstack/react-query";
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import type { Video } from "../lib/api";
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vi.mock("react-i18next", async (importOriginal) => {
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const actual = await importOriginal<typeof import("react-i18next")>();
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return {
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...actual,
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useTranslation: () => ({ t: (key: string) => key, i18n: { language: "en" } }),
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};
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});
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vi.mock("../lib/api", async (importOriginal) => {
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const actual = await importOriginal<typeof import("../lib/api")>();
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return { ...actual, api: { ...actual.api, comfortPins: () => Promise.resolve({ items: [] }) } };
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});
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import { FeedVideoMenu } from "./ComfortPinMenu";
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import { useContextMenu } from "./ui/useContextMenu";
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beforeAll(() => {
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class Stub {
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observe() {}
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unobserve() {}
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disconnect() {}
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takeRecords() {
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return [];
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}
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}
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globalThis.ResizeObserver ??= Stub as unknown as typeof ResizeObserver;
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globalThis.IntersectionObserver ??= Stub as unknown as typeof IntersectionObserver;
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});
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afterEach(cleanup);
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// The surface is visibility:hidden in jsdom (floating-ui never positions), so an item has no
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// accessible name there: matched on its text, as ContextMenu.dom.test.tsx does.
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const labels = () => screen.queryAllByRole("menuitem", { hidden: true }).map((b) => b.textContent);
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const item = (label: string) => {
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const found = screen
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.queryAllByRole("menuitem", { hidden: true })
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.find((b) => b.textContent === label);
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if (!found) throw new Error(`no menuitem "${label}" in [${labels().join(", ")}]`);
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return found;
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};
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const video = (extra: Partial<Video>): Video =>
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({
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id: "v1",
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title: "A video",
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status: "new",
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saved: false,
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position_seconds: 0,
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...extra,
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}) as Video;
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type Handlers = {
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onState: (id: string, status: string) => void;
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onToggleSave: (id: string, saved: boolean) => void;
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onResetState: (id: string) => void;
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};
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function Feed({ v, handlers }: { v: Video; handlers: Handlers }) {
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const menu = useContextMenu<Video>();
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return (
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<>
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<div {...menu.triggerProps(v)}>card</div>
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<FeedVideoMenu
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menu={menu}
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onState={handlers.onState}
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onToggleSave={handlers.onToggleSave}
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onResetState={handlers.onResetState}
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/>
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</>
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);
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}
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function openMenu(v: Video) {
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const handlers = { onState: vi.fn(), onToggleSave: vi.fn(), onResetState: vi.fn() };
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render(
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<QueryClientProvider client={new QueryClient()}>
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<FloatingTree>
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<Feed v={v} handlers={handlers} />
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</FloatingTree>
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</QueryClientProvider>,
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);
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fireEvent.contextMenu(screen.getByText("card"));
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return { handlers };
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}
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describe("the feed card's menu", () => {
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it("offers the card's own actions on a fresh video, and each fires the card's handler", async () => {
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const { handlers } = openMenu(video({}));
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expect(labels()).toEqual([
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"card.menu.markWatched",
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"card.menu.save",
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"card.menu.hide",
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"home.pin.add",
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]);
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fireEvent.click(item("card.menu.markWatched"));
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await vi.waitFor(() => expect(handlers.onState).toHaveBeenLastCalledWith("v1", "watched"));
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});
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it("offers the way back on a watched, saved one — and the reset", async () => {
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const { handlers } = openMenu(video({ status: "watched", saved: true }));
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expect(labels()).toEqual([
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"card.menu.unmarkWatched",
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"card.menu.unsave",
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"card.menu.hide",
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"card.menu.reset",
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"home.pin.add",
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]);
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fireEvent.click(item("card.menu.unsave"));
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await vi.waitFor(() => expect(handlers.onToggleSave).toHaveBeenLastCalledWith("v1", false));
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});
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it("unhides a hidden one", async () => {
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const { handlers } = openMenu(video({ status: "hidden", position_seconds: 30 }));
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fireEvent.click(item("card.menu.unhide"));
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await vi.waitFor(() => expect(handlers.onState).toHaveBeenLastCalledWith("v1", "new"));
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});
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it("clears the progress of a half-watched one", async () => {
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const { handlers } = openMenu(video({ position_seconds: 30 }));
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fireEvent.click(item("card.menu.reset"));
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await vi.waitFor(() => expect(handlers.onResetState).toHaveBeenLastCalledWith("v1"));
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});
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});
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@@ -1,7 +1,7 @@
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import type { Video, VideoStatus } from "../lib/api";
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import { FEED_VIEW_SPEC, type FeedView } from "../lib/feedView";
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import VideoCard from "./VideoCard";
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import { VideoPinMenu } from "./ComfortPinMenu";
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import { FeedVideoMenu } from "./ComfortPinMenu";
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import { useContextMenu } from "./ui/useContextMenu";
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import VirtualGrid from "./ui/VirtualGrid";
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@@ -47,8 +47,8 @@ export default function VirtualFeed({
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fetchNextPage,
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}: VirtualFeedProps) {
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const { minCol, colMaxWidth, maxCols, thumb } = FEED_VIEW_SPEC[view];
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// The comfort-shelf pin (E24 S3) lives HERE rather than in each of the feed's callers: this is the
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// list, and `useContextMenu`'s contract is one menu per list. Mounting it at this level is also
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// The card menu (its state actions and the comfort-shelf pin, E24 S3) lives HERE rather than in each
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// of the feed's callers: this is the list, and `useContextMenu`'s contract is one menu per list. Mounting it at this level is also
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// what gives the channel page the gesture for free — it renders `<Feed channelScoped>`, so it is
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// the same component all the way down.
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const pinMenu = useContextMenu<Video>();
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@@ -82,7 +82,12 @@ export default function VirtualFeed({
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/>
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)}
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/>
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<VideoPinMenu menu={pinMenu} />
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<FeedVideoMenu
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menu={pinMenu}
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onState={onState}
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onToggleSave={onToggleSave}
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onResetState={onResetState}
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/>
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</>
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);
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}
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@@ -19,5 +19,15 @@
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"stream": "stream",
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"views": "views",
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"info": "Details",
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"noDescription": "No description"
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"noDescription": "No description",
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"menu": {
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"label": "Video",
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"markWatched": "Mark watched",
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"unmarkWatched": "Mark unwatched",
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"save": "Save for later",
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"unsave": "Remove from saved",
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"hide": "Hide",
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"unhide": "Unhide",
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"reset": "Clear watch progress"
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}
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}
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@@ -19,5 +19,15 @@
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"stream": "stream",
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"views": "megtekintés",
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"info": "Részletek",
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"noDescription": "Nincs leírás"
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"noDescription": "Nincs leírás",
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"menu": {
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"label": "Videó",
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"markWatched": "Megnézettnek jelöl",
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"unmarkWatched": "Megnézés visszavonása",
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"save": "Mentés későbbre",
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"unsave": "Törlés a mentettek közül",
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"hide": "Elrejtés",
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"unhide": "Megjelenítés",
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"reset": "Nézési előzmény törlése"
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}
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}
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