refactor(e10): move the platform components into components/ui/ and enforce the boundary

The app HAS a platform layer -- AnchoredPopover (22 importers, with
arrows/typeahead/Escape/anchor-flip), QueryState (21), Modal (17),
PageShell, DataTable, Tabs, Tooltip and ~26 more -- but it sat flat among
~160 feature components with nothing marking it as one. Several of those
files describe themselves as 'the one place' or 'canonical' and were
still bypassed by hand-rolled markup, because a layer nobody can see is a
layer nobody uses; three separate inventory passes of this codebase
misread it the same way.

Moves the 33 domain-free modules into components/ui/, rewrites the
imports in 89 files, and makes the boundary a lint rule rather than a
convention: inside ui/ a one-level-up import (a feature component) and
any lib/api slice are errors. The rule was verified to fire on both and
to leave generic lib/ helpers alone. README.md states which side of the
line a component belongs on and why.

No behaviour change: 3x tsc, eslint, knip, prettier and 687 vitest tests
all green; no backend file touched.
This commit is contained in:
2026-09-05 16:58:29 +02:00
parent 31fa554b87
commit 5bfcf5d83a
138 changed files with 262 additions and 189 deletions
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import { type ReactNode } from "react";
import {
closestCenter,
DndContext,
KeyboardSensor,
PointerSensor,
useSensor,
useSensors,
type DragEndEvent,
} from "@dnd-kit/core";
import {
arrayMove,
SortableContext,
sortableKeyboardCoordinates,
verticalListSortingStrategy,
} from "@dnd-kit/sortable";
import type { PanelLayout } from "../../lib/panelLayout";
import PanelGroup from "./PanelGroup";
export type PanelItem = {
id: string;
title: string;
body: ReactNode;
/** When set (and the panel is non-collapsible), the group's title becomes a button firing this —
* e.g. the feed's "Your tags" opens the tag manager. */
onTitleClick?: () => void;
/** Accessible name / tooltip for the title action (what onTitleClick does). */
titleActionLabel?: string;
};
// Renders a panel's islands in the user's saved order, with drag-to-reorder + hide + per-group
// collapse driven by `layout` (see lib/panelLayout). `items` holds only the currently AVAILABLE
// groups (a caller drops facet-gated / empty ones); the layout order is filtered to them so a
// stored order that references a now-absent group is tolerated. Reordering/hiding is active only
// in `editing` mode. Shared by all three side panels.
export default function PanelGroups({
items,
layout,
setLayout,
editing,
collapsible = true,
}: {
items: PanelItem[];
layout: PanelLayout;
setLayout: (l: PanelLayout) => void;
editing: boolean;
/** When false, groups render as plain (always-open) label + control rows — no collapse chevron.
* Reorder + hide (in edit mode) stay. Default true (the collapsible-island look). */
collapsible?: boolean;
}) {
const sensors = useSensors(
useSensor(PointerSensor, { activationConstraint: { distance: 4 } }),
// The group grips are focusable and call themselves reorderable; without this only a pointer
// could actually move them (keyboard drag matched the other sortable lists).
useSensor(KeyboardSensor, { coordinateGetter: sortableKeyboardCoordinates }),
);
const byId = new Map(items.map((it) => [it.id, it]));
const orderedAvailable = layout.order.filter((id) => byId.has(id));
// Append any available id missing from the stored order (e.g. a group that became available
// after the layout was saved) so it never silently disappears.
for (const it of items) if (!orderedAvailable.includes(it.id)) orderedAvailable.push(it.id);
const renderedIds = editing
? orderedAvailable
: orderedAvailable.filter((id) => !layout.hidden[id]);
function toggleCollapse(id: string) {
setLayout({ ...layout, collapsed: { ...layout.collapsed, [id]: !layout.collapsed[id] } });
}
function toggleHidden(id: string) {
setLayout({ ...layout, hidden: { ...layout.hidden, [id]: !layout.hidden[id] } });
}
function onDragEnd(e: DragEndEvent) {
const { active, over } = e;
if (!over || active.id === over.id) return;
const from = layout.order.indexOf(active.id as string);
const to = layout.order.indexOf(over.id as string);
if (from < 0 || to < 0) return;
setLayout({ ...layout, order: arrayMove(layout.order, from, to) });
}
return (
<DndContext sensors={sensors} collisionDetection={closestCenter} onDragEnd={onDragEnd}>
<SortableContext items={renderedIds} strategy={verticalListSortingStrategy}>
<div className="space-y-3">
{renderedIds.map((id) => (
<PanelGroup
key={id}
id={id}
title={byId.get(id)!.title}
editing={editing}
collapsible={collapsible}
collapsed={!!layout.collapsed[id]}
hidden={!!layout.hidden[id]}
onToggleCollapse={() => toggleCollapse(id)}
onToggleHidden={() => toggleHidden(id)}
onTitleClick={byId.get(id)!.onTitleClick}
titleActionLabel={byId.get(id)!.titleActionLabel}
>
{byId.get(id)!.body}
</PanelGroup>
))}
</div>
</SortableContext>
</DndContext>
);
}