refactor(e10): move the platform components into components/ui/ and enforce the boundary

The app HAS a platform layer -- AnchoredPopover (22 importers, with
arrows/typeahead/Escape/anchor-flip), QueryState (21), Modal (17),
PageShell, DataTable, Tabs, Tooltip and ~26 more -- but it sat flat among
~160 feature components with nothing marking it as one. Several of those
files describe themselves as 'the one place' or 'canonical' and were
still bypassed by hand-rolled markup, because a layer nobody can see is a
layer nobody uses; three separate inventory passes of this codebase
misread it the same way.

Moves the 33 domain-free modules into components/ui/, rewrites the
imports in 89 files, and makes the boundary a lint rule rather than a
convention: inside ui/ a one-level-up import (a feature component) and
any lib/api slice are errors. The rule was verified to fire on both and
to leave generic lib/ helpers alone. README.md states which side of the
line a component belongs on and why.

No behaviour change: 3x tsc, eslint, knip, prettier and 687 vitest tests
all green; no backend file touched.
This commit is contained in:
2026-09-05 16:58:29 +02:00
parent 31fa554b87
commit 5bfcf5d83a
138 changed files with 262 additions and 189 deletions
@@ -0,0 +1,137 @@
// @vitest-environment jsdom
//
// Interaction contract of the shared PriorityStepper (channel manager cell + detail header). i18n is
// mocked to a key-passthrough so aria-label lookups read stable keys, not translations. The visual
// size/border split (`sm` vs `md`) is CSS-only, so we assert behaviour, not styling.
import { describe, it, expect, vi, afterEach } from "vitest";
import { render, screen, fireEvent, cleanup } from "@testing-library/react";
import { PriorityStepper } from "./PriorityStepper";
vi.mock("react-i18next", async (importOriginal) => {
const actual = await importOriginal<typeof import("react-i18next")>();
return { ...actual, useTranslation: () => ({ t: (key: string) => key }) };
});
afterEach(() => {
cleanup();
vi.useRealTimers(); // any fake-timer test resets here so it can't leak into the next
});
const raise = () => screen.getByRole("button", { name: "channels.row.raisePriority" });
const lower = () => screen.getByRole("button", { name: "channels.row.lowerPriority" });
const valueBtn = () => screen.getByRole("button", { name: "channels.row.editPriority" });
describe("PriorityStepper", () => {
it("shows the current priority and both step buttons", () => {
render(<PriorityStepper priority={12} onPriority={vi.fn()} onSet={vi.fn()} />);
expect(valueBtn().textContent).toBe("12");
expect(raise()).toBeTruthy();
expect(lower()).toBeTruthy();
});
it("tapping + / − nudges by ±1", () => {
const onPriority = vi.fn();
render(<PriorityStepper priority={0} onPriority={onPriority} onSet={vi.fn()} />);
fireEvent.click(raise());
fireEvent.click(lower());
expect(onPriority.mock.calls).toEqual([[1], [-1]]);
});
it("clicking the value opens an inline editor seeded with the current value", () => {
render(<PriorityStepper priority={7} onPriority={vi.fn()} onSet={vi.fn()} />);
fireEvent.click(valueBtn());
const input = screen.getByRole("spinbutton") as HTMLInputElement;
expect(input.value).toBe("7");
});
it("typing a new value and pressing Enter commits it via onSet (negatives allowed)", () => {
const onSet = vi.fn();
render(<PriorityStepper priority={7} onPriority={vi.fn()} onSet={onSet} />);
fireEvent.click(valueBtn());
const input = screen.getByRole("spinbutton");
fireEvent.change(input, { target: { value: "-3" } });
fireEvent.keyDown(input, { key: "Enter" });
expect(onSet).toHaveBeenCalledWith(-3);
});
it("Escape cancels the edit without committing", () => {
const onSet = vi.fn();
render(<PriorityStepper priority={7} onPriority={vi.fn()} onSet={onSet} />);
fireEvent.click(valueBtn());
const input = screen.getByRole("spinbutton");
fireEvent.change(input, { target: { value: "99" } });
fireEvent.keyDown(input, { key: "Escape" });
expect(onSet).not.toHaveBeenCalled();
// editor closed → the value button is back
expect(valueBtn().textContent).toBe("7");
});
it("committing an unchanged value does not call onSet", () => {
const onSet = vi.fn();
render(<PriorityStepper priority={7} onPriority={vi.fn()} onSet={onSet} />);
fireEvent.click(valueBtn());
fireEvent.keyDown(screen.getByRole("spinbutton"), { key: "Enter" });
expect(onSet).not.toHaveBeenCalled();
});
it("renders the same interactive contract at size=md", () => {
const onPriority = vi.fn();
render(<PriorityStepper priority={3} onPriority={onPriority} onSet={vi.fn()} size="md" />);
expect(valueBtn().textContent).toBe("3");
fireEvent.click(raise());
expect(onPriority).toHaveBeenCalledWith(1);
});
it("holding a step button auto-repeats (accelerating) and suppresses the trailing click", () => {
vi.useFakeTimers();
const onPriority = vi.fn();
render(<PriorityStepper priority={0} onPriority={onPriority} onSet={vi.fn()} />);
fireEvent.pointerDown(raise());
vi.advanceTimersByTime(349);
expect(onPriority).not.toHaveBeenCalled(); // a tap below the 350ms threshold doesn't repeat
vi.advanceTimersByTime(1); // cross the threshold → first auto-repeat tick
expect(onPriority).toHaveBeenCalledTimes(1);
vi.advanceTimersByTime(1000); // several accelerating repeats while held
const heldCount = onPriority.mock.calls.length;
expect(heldCount).toBeGreaterThan(3);
expect(onPriority.mock.calls.every(([d]) => d === 1)).toBe(true);
fireEvent.pointerUp(raise());
vi.advanceTimersByTime(1000);
expect(onPriority.mock.calls.length).toBe(heldCount); // stops repeating on release
fireEvent.click(raise()); // the click that trails a hold is swallowed (no double-count)
expect(onPriority.mock.calls.length).toBe(heldCount);
});
it("a quick tap (released before the hold threshold) still nudges exactly once", () => {
vi.useFakeTimers();
const onPriority = vi.fn();
render(<PriorityStepper priority={0} onPriority={onPriority} onSet={vi.fn()} />);
fireEvent.pointerDown(lower());
vi.advanceTimersByTime(100); // below the threshold → no auto-repeat armed
fireEvent.pointerUp(lower());
fireEvent.click(lower()); // the tap's click is NOT suppressed
expect(onPriority.mock.calls).toEqual([[-1]]);
});
it("clears the auto-repeat timer on unmount (no fire after the row is gone)", () => {
vi.useFakeTimers();
const onPriority = vi.fn();
const { unmount } = render(
<PriorityStepper priority={0} onPriority={onPriority} onSet={vi.fn()} />,
);
fireEvent.pointerDown(raise());
vi.advanceTimersByTime(350); // repeat armed + first tick
const before = onPriority.mock.calls.length;
expect(before).toBeGreaterThan(0);
unmount();
vi.advanceTimersByTime(1000);
expect(onPriority.mock.calls.length).toBe(before); // no post-unmount timer fire
});
});