feat(player): the side panel's list controls and watch toggle are glyphs on one line
The queue row (previous, count, next, auto-advance, loop) wrapped onto three lines in the narrow side panel; glyph-only, it fits one. Mark watched joins the action icons as a toggle (check / double check). Every control keeps its full name and shortcut as its tooltip and accessible name; the docked bar keeps its labels. The related switch moves up to the toolbar rung (12px), and its second side reads just "Trending".
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@@ -1298,7 +1298,7 @@ export default function PlayerModal({
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</div>
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)}
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{hasQueue && (
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<div className="flex flex-wrap items-center justify-center gap-x-4 gap-y-1.5 px-4 py-2 border-b border-border text-sm">
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<div className="flex flex-wrap items-center justify-center gap-x-2 gap-y-1.5 px-4 py-2 border-b border-border text-sm">
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<PlayerTransportControls
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variant="modal"
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index={index}
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@@ -1539,6 +1539,15 @@ export default function PlayerModal({
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<Scissors />
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</IconButton>
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)}
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<IconButton
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variant="outline"
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size="md"
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pressed={watched}
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onClick={() => setWatched(!watched)}
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label={watched ? t("player.watchedUnmark") : t("player.markWatched")}
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>
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{watched ? <CheckCheck /> : <Check />}
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</IconButton>
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{onRemoveFromList && !related && (
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<IconButton
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variant="outline-danger"
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@@ -1552,16 +1561,6 @@ export default function PlayerModal({
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<Trash2 />
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</IconButton>
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)}
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<Button
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variant="outline"
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size="sm"
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pressed={watched}
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onClick={() => setWatched(!watched)}
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title={watched ? t("player.watchedUnmark") : t("player.markWatched")}
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icon={watched ? <CheckCheck /> : <Check />}
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>
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{watched ? t("player.watched") : t("player.markWatched")}
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</Button>
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</div>
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)}
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</div>
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