feat(design): a video's one action list (C1) — the card's "…", the menu holds the rest (E28 S3e1)
- useContextMenu gains buttonProps (a row's visible "…" opens the same menu under the button; a second press closes it) and anchor (the element the menu came from, for a panel a row opens). - ui/MoreButton; ActionMenu rows can run inGesture (a clipboard write inside the click, Safari). - useVideoActions: one builder for a video's menu (play / restart, channel, watched, save, add to playlist, download, details, copy title / link, hide, reset, pin), composed by the feed and by Home's rails; the playlists and details panels open anchored beside the card (VideoFollowUp). - The card keeps watched / save / add to playlist and the "…": on the picture on hover (the duration steps aside), in the rows' action column; on touch only a 44px "…" beside the title. Download, hide, reset and the hover info card leave the card. - The title is selectable: a click ending a selection neither plays nor follows the link. - DESIGN.md: how C1 is built + the log row.
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@@ -1,10 +1,7 @@
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import { useTranslation } from "react-i18next";
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import { Bookmark, BookmarkX, Check, Eye, EyeOff, RotateCcw, Undo2 } from "lucide-react";
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import { type PlexCard, type Video, type VideoStatus } from "../lib/api";
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import { isResettable } from "../lib/api/feed";
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import { pinPlex, pinVideo, useComfortPin, type PinTarget } from "./comfortPin";
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import { type ActionMenuItem } from "./ui/ActionMenu";
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import { type PlexCard } from "../lib/api";
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import { pinPlex, useComfortPin, type PinTarget } from "./comfortPin";
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import { ContextMenu } from "./ui/ContextMenu";
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import { type ContextMenuController } from "./ui/useContextMenu";
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@@ -46,64 +43,3 @@ export function ComfortPinMenu<T>({
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export function PlexPinMenu({ menu }: { menu: ContextMenuController<PlexCard> }) {
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return <ComfortPinMenu menu={menu} target={pinPlex} title={(c) => c.title} />;
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}
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/** The feed's menu (the grid and a channel page): the card's own state actions — the hover row's
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* buttons, which a keyboard or a touch user otherwise reaches only by Tabbing through every card —
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* then the pin. Playlists and downloads stay on the card: each opens its own anchored dialog. */
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export function FeedVideoMenu({
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menu,
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onState,
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onToggleSave,
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onResetState,
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}: {
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menu: ContextMenuController<Video>;
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onState: (id: string, status: VideoStatus) => void;
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onToggleSave: (id: string, saved: boolean) => void;
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onResetState: (id: string) => void;
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}) {
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const { t } = useTranslation();
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const pin = useComfortPin(menu.open);
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const v = menu.target;
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const icon = "w-4 h-4";
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const items: ActionMenuItem[] = v
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? [
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v.status === "watched"
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? {
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id: "watched",
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label: t("card.menu.unmarkWatched"),
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icon: <Undo2 className={icon} />,
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onSelect: () => onState(v.id, "new"),
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}
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: {
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id: "watched",
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label: t("card.markWatched"),
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icon: <Check className={icon} />,
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onSelect: () => onState(v.id, "watched"),
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},
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{
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id: "save",
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label: v.saved ? t("card.menu.unsave") : t("card.saveForLater"),
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icon: v.saved ? <BookmarkX className={icon} /> : <Bookmark className={icon} />,
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onSelect: () => onToggleSave(v.id, !v.saved),
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},
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{
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id: "hide",
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label: v.status === "hidden" ? t("card.unhide") : t("card.hide"),
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icon: v.status === "hidden" ? <Eye className={icon} /> : <EyeOff className={icon} />,
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onSelect: () => onState(v.id, v.status === "hidden" ? "new" : "hidden"),
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},
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...(isResettable(v)
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? [
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{
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id: "reset",
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label: t("card.resetState"),
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icon: <RotateCcw className={icon} />,
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onSelect: () => onResetState(v.id),
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},
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]
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: []),
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...pin.item(pinVideo(v.id), v.title ?? ""),
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]
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: [];
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return <ContextMenu menu={menu} ariaLabel={t("card.menu.label")} items={items} />;
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}
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