fix(home): shelf honours the Plex gate; hero unpins its origin; palette asks for a surprise

- A13: with Plex off, the Home shelf and the hero's comfort tier go YouTube-only like the rails
  beside them (owner's call: hide the tiles). The pins are kept; GET /pins still lists them.
- Reorder deals the listed pins into the slots they already hold, so a partial list (hidden Plex
  pins, a stale tab) no longer puts two pins on one position; repeats are ignored.
- A21: a comfort hero carries `pinned_from`, the shelf entry it was resolved from; its menu acts on
  that pin, so a pinned show's next episode offers "Unpin" instead of creating a second pin.
- B12: the palette's "Meglepetés" asks for the surprise tier (the next press leading with it); the
  rotation carries on from there.
- B13: the surprise token names the history entry it was requested for (minted by setPage's new
  `then`, after the push) and is dropped on any other entry, so a navigation that never mounted
  Home cannot replay it later.
This commit is contained in:
2026-09-19 17:07:11 +02:00
parent c6bf84a578
commit 7b94e9a651
15 changed files with 291 additions and 60 deletions
+1 -1
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@@ -28,7 +28,7 @@ import { feedApi } from "./api/feed";
export type * from "./api/feed";
import { discoverApi } from "./api/discover";
export type * from "./api/discover";
export { DISCOVER_BUDGETS, discoverCardKey } from "./api/discover";
export { DISCOVER_BUDGETS, HERO_TIERS, discoverCardKey } from "./api/discover";
export type * from "./api/tagModes";
export {
DEFAULT_TAG_MODES,
+7
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@@ -15,6 +15,9 @@ export type DiscoverBudget = (typeof DISCOVER_BUDGETS)[number];
// Where the hero came from. Travels with the card so the page can label it honestly instead of
// inferring "where you left off" over something the user has never opened.
export type HeroTier = "resume" | "comfort" | "surprise";
/** The server's tier order (`app/discover/hero.py::HERO_TIERS`): a reroll's press count `start`
* leads with `HERO_TIERS[start % 3]`, which is how a press can ASK for a tier. */
export const HERO_TIERS: readonly HeroTier[] = ["resume", "comfort", "surprise"];
export type DiscoverKind = "video" | "movie" | "show" | "episode" | "channel" | "playlist";
@@ -43,6 +46,10 @@ export interface DiscoverCard {
plex: PlexCard | null;
// Shelf entries only.
pin_id?: number;
/** A comfort-tier hero only: the shelf entry it was resolved from — for a pinned SHOW, the show
* whose next episode this is. The hero's pin row acts on it rather than on the episode, which is
* not itself pinned (`app/discover/pins.py::playables`). */
pinned_from?: Pick<DiscoverCard, "source" | "kind" | "id" | "title">;
/** What actually plays when the tile is clicked: a show's next episode, a channel's newest
* unwatched video, or a copy of the tile itself when it plays directly. Null when the pin has
* nothing to offer right now (a fully-watched channel, an empty playlist). */
+19 -12
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@@ -1,3 +1,4 @@
import { ensureNavId, peekNavId } from "./history";
import { createStore } from "./store";
// A one-shot "…and surprise me straight away" request for the Home surface (E24), handed over by
@@ -5,18 +6,23 @@ import { createStore } from "./store";
//
// A TOKEN that waits, not an event that fires: Home is a lazy module and is normally NOT mounted
// when the request is made (the palette navigates to it in the same click), so an event would be
// shouted into an empty room. Home takes the token on arrival, which clears it, so walking back to
// Home an hour later does not replay the press — a stale reroll would look like the page deciding
// on its own that the answer you came back for was wrong.
const surprise = createStore(0);
// shouted into an empty room. Home takes the token on arrival, which clears it.
//
// The token is the HISTORY ENTRY it was requested for, and Home honours it only on that entry. A
// plain counter outlived a navigation that never mounted Home — a lazy chunk that failed, a Back
// before the module arrived — and replayed on the next visit, an hour later: the page deciding on
// its own that the answer you came back for was wrong. So it is minted AFTER the push
// (`setPage`'s `then`), on the entry the push made; Home mounting on any other entry drops it.
const surprise = createStore<number | null>(null);
/** Ask Home to reroll its hero as soon as it is on screen. Pair it with a `setPage("home")`. */
export const requestSurprise = (): void => surprise.set((n) => n + 1);
/** Ask Home to reroll its hero on THIS history entry. Call it once the navigation to Home has
* pushed — `setPage("home", requestSurprise)` — so the token names Home's own entry. */
export const requestSurprise = (): void => surprise.set(ensureNavId());
/** The pending token (0 = nothing pending) — the render subscription that wakes Home up. Home only. */
export const useSurpriseRequest = (): number => surprise.use();
/** The pending token (null = nothing pending) — the render subscription that wakes Home up. Home only. */
export const useSurpriseRequest = (): number | null => surprise.use();
/** Take the pending request, clearing it; false when there was nothing to take.
/** Take the pending request, clearing it; true only when it was requested for the entry Home is on.
*
* Compare-and-clear rather than a plain read + `consume()`, because a reroll is NOT idempotent — it
* spends a `/discover/pick` and steps the tier rotation — and React 18's StrictMode invokes a mount
@@ -24,7 +30,8 @@ export const useSurpriseRequest = (): number => surprise.use();
* "Meglepetés" from another module arrived at Home as `start=2`, two picks deep, before the page had
* painted once. Checking the LIVE store is what makes the second pass a no-op. */
export const takeSurprise = (): boolean => {
if (!surprise.get()) return false;
surprise.set(0);
return true;
const entry = surprise.get();
if (entry === null) return false;
surprise.set(null);
return entry === peekNavId();
};