feat(e10): let an ultrawide buy bigger cards instead of more of them
The viewport contract has two ends, and only the floor was enforced. An auto-fill grid answers "more room" with more columns, never bigger ones, so it settles just above its minimum column at any width: measured at 3440px, the feed laid out 11 columns of 264px. A feed diluted across an ultrawide fails the contract as surely as a broken one at the floor. Multi-column feed views now carry a `maxCols`; past it the leftover width flows into the items. At 3440: cards 11x264 -> 8x370, cardsSmall 15 -> 11x264 (still visibly the dense card, and never as wide as cards gets), tiles 7 -> 6x498. Each cap is set so the item tops out near 1.5x its own minCol, which is what keeps a view recognisably itself. A cap can only bind ABOVE the width at which that many columns already fit, so it is a pure ultrawide affordance — 1024, 1920 and 2560 lay out exactly as before. Verified in the browser at all three widths and across all five views. The Channels grid needs no cap: the page's own 96rem --content-mw already bounds it. Also renames VirtualGrid's `maxCol` to `colMaxWidth`. It was never a column count — it is the single-column reading-width cap — and `maxCol`/`maxCols` one letter apart is the kind of drift that has bitten this repo before. The column maths moves to ui/gridColumns.ts as a pure function so both ends of the contract are unit-testable without a layout engine; the tests assert the cap's numbers, that it never binds at the floor, and that the dense card cannot grow into the standard one.
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@@ -84,7 +84,7 @@ export default function ChannelLayoutGrid<T>({
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items={rows}
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getKey={rowKey}
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minCol={spec.minCol}
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maxCol={null}
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colMaxWidth={null}
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rowEst={spec.rowEst}
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renderItem={renderCard}
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/>
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