feat(e10): put the 1024x768 size contract inside the primitives

S1c, the last part of S1. The contract now lives in components/ui/ and
in one CSS recipe instead of in ~160 call sites:

- Minimum target 2.75rem, on coarse pointers only (.touch-target). A
  32px icon button is fine with a mouse -- precise pointer, hover to
  confirm the aim -- and not fine with a thumb, so it grows exactly where
  there is no precise pointer, which on this app's real second device is
  the tablet. It grows the real box rather than painting an invisible
  ::after hit area, because two expanded hit areas on icon buttons 4px
  apart would overlap and the overlap fires the WRONG button. `link` is
  excluded: it is text inside a sentence.
- 2.75rem rather than 44px so the target obeys the text-size slider like
  everything else; verified that the type/geometry ladder was already
  rem-derived off --font-scale, so nothing else was needed there.
- The ladder is documented as a closed set in Button.tsx, with the site
  counts it was derived from, and ui/README.md states the contract.

Measured in the browser: fine pointer 36x36 and 34px-tall buttons
(unchanged), coarse pointer the same buttons at 44x44 and 44px tall.
1024x768 renders identically. 3x tsc, eslint, knip, prettier and 690
vitest green.
This commit is contained in:
2026-09-05 18:49:48 +02:00
parent 721467ef69
commit 7e97559615
4 changed files with 64 additions and 0 deletions
+20
View File
@@ -539,6 +539,26 @@ body {
.btn-warn:hover:not(:disabled) {
opacity: 0.9;
}
/* ===== E10 S1c · the minimum-target half of the 1024x768 comfort contract =====
A 32px icon button is fine with a mouse (a precise pointer plus hover to confirm the aim) and
not fine with a thumb. So the minimum grows ONLY where there is no precise pointer, which on
this app's real second device — a tablet — is exactly where it is needed.
min-* rather than width/height so it can only ever grow a control, never shrink one, and so a
`w-8 h-8` utility on the same element still loses to it (min-width beats width in CSS).
Growing the BOX rather than painting an invisible ::after hit area is deliberate: an expanded
hit area on two icon buttons sitting 4px apart would overlap, and the overlap fires the WRONG
button — a worse failure than a small target. Real space cannot overlap.
2.75rem, not 44px: the whole app is rem-derived off `--font-scale`, so a target defined in px
would be the one control that ignores the user's text-size setting. */
@media (pointer: coarse) {
.touch-target {
min-width: 2.75rem;
min-height: 2.75rem;
}
}
}
.glass-hover:hover {
border-color: color-mix(in srgb, var(--accent) 55%, transparent);