feat(design): every button on its family, the chip primitive, the lint rule (E28 S3b2)
The second half of the button sweep: the remaining hand-rolled buttons in
feature components, the design lab and the components/ui composites now
stand on Button, IconButton, Pressable, Chip or DragHandle.
- Chip + DismissibleChip (filter / token / tag / suggest / ghost, 24px
floor, 44 on touch) replace five chip geometries; FilterChipGroup
renders Chips; overflow lanes measure a mirror painted by chipClass.
- The Plex control row is IconButton's player rung (36, 20px glyph,
round, overlay; 44 on touch); the YT modal bar is on the sm rung with
pressed cycle toggles and names that survive a folded label.
- New variants: IconButton ghost-accent, danger-soft; Button warn on a
new state-warn utility. The .btn-{tone} recipes and btnCls are gone.
- Fixed on the way: membership rows (collection editor, Plex playlist
add) announce checked/mixed; a one-letter tag chip was 21px wide;
descriptionLinks moved out of lib/ (it renders components).
- local/button-primitive: a raw <button>/<FocusSafeButton> outside the
control-primitive files is a lint error (contract-tested, seen red).
This commit is contained in:
@@ -43,6 +43,9 @@ import { useContextMenu } from "./ui/useContextMenu";
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import { PlexInfoView, PlexPersonView, PlexSeasonView, PlexShowView } from "./plexViews";
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import { dispatch, useKeyScope } from "../lib/keymap";
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import NavGrid from "./ui/NavGrid";
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import { Chip } from "./ui/Chip";
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import { IconButton } from "./ui/IconButton";
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import { Pressable } from "./ui/Pressable";
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// Lazy: the rich player (pulls in hls.js) loads only when something is first played.
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const PlexPlayer = lazy(() => import("./PlexPlayer"));
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@@ -553,10 +556,10 @@ export default function PlexBrowse() {
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className="glass-card flex items-center gap-1 rounded-xl py-1.5 pl-1.5 pr-2.5"
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>
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{/* The photo + name open the actor's filmography page; the ✕ removes the filter. */}
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<button
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<Pressable
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onClick={() => onOpenPerson(p.name)}
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title={t("plex.info.viewPerson", { name: p.name })}
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className="group/person flex min-w-0 items-center gap-2.5 rounded-lg text-left"
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className="group/person flex min-w-0 items-center gap-2.5 rounded-lg"
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>
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{p.photo ? (
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<img
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@@ -578,15 +581,14 @@ export default function PlexBrowse() {
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{t("plex.people.count", { count: p.count })}
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</div>
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</div>
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</button>
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<button
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</Pressable>
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<IconButton
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onClick={() => removeActor(p.name)}
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title={t("plex.people.remove")}
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aria-label={t("plex.people.remove")}
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className="ml-1 p-1 rounded-full text-muted hover:text-fg hover:bg-card transition"
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label={t("plex.people.remove")}
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className="ml-1"
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>
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<X className="w-4 h-4" />
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</button>
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<X />
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</IconButton>
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</div>
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))}
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</div>
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@@ -604,12 +606,9 @@ export default function PlexBrowse() {
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// query — say so and offer a one-click escape, instead of a bare "No matches".
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<div className="flex flex-wrap items-center gap-3 text-sm text-muted">
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<span>{t("plex.noMatchesFiltered", { count: plexFilterCount(filters) })}</span>
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<button
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onClick={() => setFilters(EMPTY_PLEX_FILTERS)}
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className="rounded-full border border-border bg-card px-3 py-1 text-xs font-medium transition hover:border-accent hover:text-accent"
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>
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<Chip onClick={() => setFilters(EMPTY_PLEX_FILTERS)} className="font-medium">
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{t("plex.filter.clearAll")}
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</button>
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</Chip>
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</div>
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) : (
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<p className="text-muted text-sm">{dq ? t("plex.noMatches") : t("plex.empty")}</p>
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