feat(design): every button on its family, the chip primitive, the lint rule (E28 S3b2)

The second half of the button sweep: the remaining hand-rolled buttons in
feature components, the design lab and the components/ui composites now
stand on Button, IconButton, Pressable, Chip or DragHandle.

- Chip + DismissibleChip (filter / token / tag / suggest / ghost, 24px
  floor, 44 on touch) replace five chip geometries; FilterChipGroup
  renders Chips; overflow lanes measure a mirror painted by chipClass.
- The Plex control row is IconButton's player rung (36, 20px glyph,
  round, overlay; 44 on touch); the YT modal bar is on the sm rung with
  pressed cycle toggles and names that survive a folded label.
- New variants: IconButton ghost-accent, danger-soft; Button warn on a
  new state-warn utility. The .btn-{tone} recipes and btnCls are gone.
- Fixed on the way: membership rows (collection editor, Plex playlist
  add) announce checked/mixed; a one-letter tag chip was 21px wide;
  descriptionLinks moved out of lib/ (it renders components).
- local/button-primitive: a raw <button>/<FocusSafeButton> outside the
  control-primitive files is a lint error (contract-tested, seen red).
This commit is contained in:
2026-09-24 23:03:23 +02:00
parent 86f467bd65
commit 81936e9f56
94 changed files with 1327 additions and 1093 deletions
+8 -12
View File
@@ -8,8 +8,9 @@ import {
import { useTranslation } from "react-i18next";
import { Search, X } from "lucide-react";
import { useSearchFocusKey } from "../lib/keymap";
import { FocusSafeButton } from "./ui/FocusSafeButton";
import { PaletteKeycap } from "./PaletteLauncher";
import { Button } from "./ui/Button";
import { IconButton } from "./ui/IconButton";
// The floating search pill in the top header. One component for every module that searches
// (feed, Plex, channels, playlists): a glass rounded box with a search icon, the input, a
@@ -92,28 +93,23 @@ export default function SearchBar({
className="flex-1 min-w-0 bg-transparent outline-hidden text-sm placeholder:text-muted"
/>
{value && (
<button
onClick={() => onChange("")}
title={t("header.clearSearch")}
aria-label={t("header.clearSearch")}
className="shrink-0 p-0.5 rounded-full text-muted transition hover:text-fg hover:bg-border/60"
>
<X className="w-4 h-4" />
</button>
<IconButton onClick={() => onChange("")} label={t("header.clearSearch")}>
<X />
</IconButton>
)}
<PaletteKeycap />
{onGo && (
<FocusSafeButton
<Button
size="sm"
onClick={fire}
disabled={goDisabled}
title={goTitle ?? goLabel ?? t("header.goTip")}
className="shrink-0 inline-flex items-center gap-1.5 rounded-xl bg-accent px-3 py-1.5 text-xs font-semibold text-accent-fg transition hover:opacity-90 disabled:opacity-40 disabled:pointer-events-none"
>
{goIcon}
<span className={goIcon ? "hidden md:inline" : undefined}>
{goLabel ?? t("header.go")}
</span>
</FocusSafeButton>
</Button>
)}
</div>
{below}