feat(design): every button on its family, the chip primitive, the lint rule (E28 S3b2)
The second half of the button sweep: the remaining hand-rolled buttons in
feature components, the design lab and the components/ui composites now
stand on Button, IconButton, Pressable, Chip or DragHandle.
- Chip + DismissibleChip (filter / token / tag / suggest / ghost, 24px
floor, 44 on touch) replace five chip geometries; FilterChipGroup
renders Chips; overflow lanes measure a mirror painted by chipClass.
- The Plex control row is IconButton's player rung (36, 20px glyph,
round, overlay; 44 on touch); the YT modal bar is on the sm rung with
pressed cycle toggles and names that survive a folded label.
- New variants: IconButton ghost-accent, danger-soft; Button warn on a
new state-warn utility. The .btn-{tone} recipes and btnCls are gone.
- Fixed on the way: membership rows (collection editor, Plex playlist
add) announce checked/mixed; a one-letter tag chip was 21px wide;
descriptionLinks moved out of lib/ (it renders components).
- local/button-primitive: a raw <button>/<FocusSafeButton> outside the
control-primitive files is a lint error (contract-tested, seen red).
This commit is contained in:
@@ -1,8 +1,11 @@
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import { type ReactNode, type CSSProperties } from "react";
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import { useTranslation } from "react-i18next";
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import { ChevronDown, Eye, EyeOff, GripVertical, Pencil } from "lucide-react";
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import { ChevronDown, Eye, EyeOff, Pencil } from "lucide-react";
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import { CSS } from "@dnd-kit/utilities";
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import { useSortableItem } from "./sortableA11y";
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import { DragHandle } from "./DragHandle";
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import { IconButton } from "./IconButton";
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import { Pressable } from "./Pressable";
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// One "island" card inside a SidePanel: a titled glass-card, and — in the panel's edit mode — a drag
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// handle (reorder) and a hide toggle. Generalized from the feed sidebar's WidgetCard so all three
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@@ -46,7 +49,7 @@ export default function PanelGroup({
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const titleIsTrigger = !editing && !collapsible && !!onTitleClick;
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const titleCls =
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"flex-1 min-w-0 flex items-center gap-1 text-left select-none text-sm uppercase tracking-wide";
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"flex-1 min-w-0 flex items-center gap-1 select-none text-sm uppercase tracking-wide";
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return (
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<div
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@@ -58,55 +61,53 @@ export default function PanelGroup({
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>
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<div className="flex items-center gap-1.5 px-3 py-2">
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{editing && (
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<button
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<DragHandle
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{...attributes}
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{...listeners}
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title={t("sidebar.dragToReorder")}
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className="-ml-1 cursor-grab active:cursor-grabbing text-muted hover:text-fg touch-none"
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>
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<GripVertical className="w-4 h-4" />
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</button>
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label={t("sidebar.dragToReorder")}
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className="-ml-1"
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/>
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)}
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{collapsible && !editing ? (
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<button
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<Pressable
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onClick={onToggleCollapse}
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aria-expanded={!collapsed}
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className={`${titleCls} text-muted hover:text-fg transition`}
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>
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<span className="truncate">{title}</span>
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</button>
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</Pressable>
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) : titleIsTrigger ? (
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<button
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<Pressable
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onClick={onTitleClick}
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title={titleActionLabel}
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className={`${titleCls} group text-muted hover:text-accent transition`}
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>
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<span className="truncate">{title}</span>
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<Pencil className="w-3 h-3 shrink-0 text-muted/60 group-hover:text-accent" />
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</button>
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</Pressable>
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) : (
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<span className={`${titleCls} text-muted`}>
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<span className="truncate">{title}</span>
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</span>
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)}
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{editing ? (
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<button
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<IconButton
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onClick={onToggleHidden}
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title={hidden ? t("sidebar.showWidget") : t("sidebar.hideWidget")}
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className="text-muted hover:text-fg"
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label={hidden ? t("sidebar.showWidget") : t("sidebar.hideWidget")}
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>
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{hidden ? <EyeOff className="w-4 h-4" /> : <Eye className="w-4 h-4" />}
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</button>
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{hidden ? <EyeOff /> : <Eye />}
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</IconButton>
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) : (
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collapsible && (
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<button
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<IconButton
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onClick={onToggleCollapse}
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title={collapsed ? t("sidebar.expand") : t("sidebar.collapse")}
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className="text-muted hover:text-fg"
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aria-expanded={!collapsed}
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label={collapsed ? t("sidebar.expand") : t("sidebar.collapse")}
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>
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<ChevronDown
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className={`w-4 h-4 transition-transform ${collapsed ? "-rotate-90" : ""}`}
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/>
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</button>
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</IconButton>
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)
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)}
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</div>
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