feat(keys): j/k walk the feed, s finds the search box, g jumps to a module
A feed card cost ~10 Tab stops, so the tenth card sat ~135 Tabs from the top of the page, and the only keyboard focus ring (a 60% accent outline on the thumbnail) all but vanished on the dark glass. First slice of the E11 keyboard layer (S4a); Home, Plex and the tables follow in S4b/S4c. - `lib/listNav`: one window listener over every registered list, walked in document order. `j`/`k` step item to item (on into the next list — owner decision D4), the arrows move around a grid, Enter clicks the item's own `data-nav-open` element, so it opens exactly like a click. An item root is never a Tab stop: it gets `tabindex=-1` only while the keyboard is on it, and keeps it until the next item takes it, so the player's focus restore lands back on the card. The first `j` takes the first card you can see, not the top of the list. - `VirtualGrid` takes part with `keyboardNav` (column count + scrolling an unmounted row in); `VirtualFeed` turns it on, so the feed, the library and the channel page all have it. - Keymap: two-step sequences (`g h`) whose pending step belongs to the scope that started it; the page-level scopes (`page`, `search`, `list`) are quiet while a layer that owns the keyboard is open, enforced in `dispatch`. A test pins the owner's rule that none of them needs a modifier on the Hungarian layout. - `g h/f/c/p/x/n/m/d/s/,` jump to a module this account can reach; `s` focuses the header search box and selects the old query; Escape in it hands the keyboard back to the page (Plex's typeahead spends its first Escape on its panel). - Hover popovers are passive layers: an open tooltip still takes Escape first but no longer silences the page keys. - Focus ring (owner decision D2 = B): solid 2px accent around the whole item; the app-wide button/ link/row ring goes from 60% to solid too. The item keeps a transparent resting outline because the video card transitions `all` — without it every `j` flashed a 3px white ring (measured in Chrome). - Help sheet: the new keys, in a fixed order after the surface's own; a `g` chord only for a reachable module; opened over a player or dialog it leaves out the page-level keys and the context-menu key, which nothing can reach there (the latter pre-existing since E10). - CLAUDE.md: a canonical-patterns row for list/grid keys (`useListNav` + `navItemAttrs` + `data-nav-open`, not a private arrow-key handler).
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@@ -23,7 +23,7 @@ import { useNavigation, useNavigationActions } from "./components/NavigationProv
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import { useFeedFilters, useFeedFiltersActions } from "./components/FeedFiltersProvider";
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import { useChannelLayout } from "./components/ChannelsProvider";
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import { useFeedView, useFeedViewActions } from "./components/FeedViewProvider";
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import { moduleDef } from "./lib/modules";
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import { moduleDef, moduleOrder } from "./lib/modules";
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import { PAGE_CONTENT, PAGE_RAIL } from "./components/moduleRegistry";
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// Persistent shell — always mounted, so eagerly imported.
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import Welcome from "./components/Welcome";
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@@ -147,7 +147,13 @@ export default function App() {
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// A global key can fire while an overlay is open; `setPage` closes every overlay before it pushes,
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// so Shift+W over the player lands on Home with the player closed — also when Home is already the
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// page underneath (owner decision 2026-09-09: the key always ends with the answer on screen).
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useGlobalKeymap(!!meQuery.data, () => setPage("home"));
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// The `page` scope rides the same binding: the `g` chords jump to a module, but only to one this
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// account can reach (the nav rail's own list, plus Settings, which is not in the rail's order).
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useGlobalKeymap(
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!!meQuery.data,
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setPage,
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meQuery.data ? [...moduleOrder(meQuery.data), "settings"] : [],
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);
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// Pin this tab to whatever account it first loaded as. Without this, a tab that never picked
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// an account (it was riding the session's default) would silently swap identity when ANOTHER
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