feat(keys): j/k walk the feed, s finds the search box, g jumps to a module

A feed card cost ~10 Tab stops, so the tenth card sat ~135 Tabs from the top of the page, and the
only keyboard focus ring (a 60% accent outline on the thumbnail) all but vanished on the dark glass.
First slice of the E11 keyboard layer (S4a); Home, Plex and the tables follow in S4b/S4c.

- `lib/listNav`: one window listener over every registered list, walked in document order. `j`/`k`
  step item to item (on into the next list — owner decision D4), the arrows move around a grid, Enter
  clicks the item's own `data-nav-open` element, so it opens exactly like a click. An item root is
  never a Tab stop: it gets `tabindex=-1` only while the keyboard is on it, and keeps it until the next
  item takes it, so the player's focus restore lands back on the card. The first `j` takes the first
  card you can see, not the top of the list.
- `VirtualGrid` takes part with `keyboardNav` (column count + scrolling an unmounted row in);
  `VirtualFeed` turns it on, so the feed, the library and the channel page all have it.
- Keymap: two-step sequences (`g h`) whose pending step belongs to the scope that started it; the
  page-level scopes (`page`, `search`, `list`) are quiet while a layer that owns the keyboard is open,
  enforced in `dispatch`. A test pins the owner's rule that none of them needs a modifier on the
  Hungarian layout.
- `g h/f/c/p/x/n/m/d/s/,` jump to a module this account can reach; `s` focuses the header search box
  and selects the old query; Escape in it hands the keyboard back to the page (Plex's typeahead spends
  its first Escape on its panel).
- Hover popovers are passive layers: an open tooltip still takes Escape first but no longer silences
  the page keys.
- Focus ring (owner decision D2 = B): solid 2px accent around the whole item; the app-wide button/
  link/row ring goes from 60% to solid too. The item keeps a transparent resting outline because the
  video card transitions `all` — without it every `j` flashed a 3px white ring (measured in Chrome).
- Help sheet: the new keys, in a fixed order after the surface's own; a `g` chord only for a reachable
  module; opened over a player or dialog it leaves out the page-level keys and the context-menu key,
  which nothing can reach there (the latter pre-existing since E10).
- CLAUDE.md: a canonical-patterns row for list/grid keys (`useListNav` + `navItemAttrs` +
  `data-nav-open`, not a private arrow-key handler).
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// @vitest-environment jsdom
//
// `lib/listNav` against real DOM: `j`/`k` from item to item and across lists in reading order, the
// arrows around a grid, Enter as a click on the item's own "open" element — and the places where the
// keys must stay out of the way (a field, an overlay, a control inside the card).
import { useRef } from "react";
import { afterEach, describe, expect, it, vi } from "vitest";
import { act, cleanup, render, screen, waitFor } from "@testing-library/react";
import { navItemAttrs, useListNav } from "./listNav";
import { pushLayer, removeLayer } from "./layerStack";
afterEach(cleanup);
function List({
id,
count,
cols = 1,
mounted,
reveal,
onOpen = () => {},
}: {
id: string;
count: number;
cols?: number;
/** Mount only the first N items, the way a virtualized grid leaves the rest out of the DOM. */
mounted?: number;
reveal?: (index: number) => void;
onOpen?: (id: string) => void;
}) {
const ref = useRef<HTMLDivElement>(null);
useListNav(ref, { enabled: true, count, cols, reveal });
return (
<div ref={ref}>
{Array.from({ length: mounted ?? count }, (_, i) => (
<div key={i} {...navItemAttrs(i)} data-testid={`${id}${i}`}>
<a
href="#"
data-nav-open=""
onClick={(e) => {
e.preventDefault();
onOpen(`${id}${i}`);
}}
>
title
</a>
<button data-testid={`${id}${i}-action`}>action</button>
</div>
))}
</div>
);
}
/** A keydown where a real one starts: on whatever holds focus, bubbling to the window listener. */
function press(key: string): KeyboardEvent {
const e = new KeyboardEvent("keydown", { key, bubbles: true, cancelable: true });
act(() => {
(document.activeElement ?? document.body).dispatchEvent(e);
});
return e;
}
const focused = () => (document.activeElement as HTMLElement | null)?.dataset.testid;
describe("useListNav", () => {
it("lands the first j on an item, then steps one item at a time", () => {
render(<List id="a" count={3} />);
press("j");
expect(focused()).toBe("a0");
press("j");
expect(focused()).toBe("a1");
press("k");
expect(focused()).toBe("a0");
});
// The Tab order is the reader's, not ours: only the item the keyboard is on is focusable, and the
// previous one gives its tabindex back.
it("roves a single tabindex=-1 and never adds a Tab stop", () => {
render(<List id="a" count={3} />);
expect(screen.getByTestId("a0").hasAttribute("tabindex")).toBe(false);
press("j");
expect(screen.getByTestId("a0").getAttribute("tabindex")).toBe("-1");
press("j");
expect(screen.getByTestId("a0").hasAttribute("tabindex")).toBe(false);
expect(screen.getByTestId("a1").getAttribute("tabindex")).toBe("-1");
});
// The player (E11 S2) restores focus to whatever held it when it opened. If the item gave its
// tabindex back on blur, that restore would silently fail and focus would fall to <body>.
it("keeps the item focusable after focus leaves it, so a dialog can restore onto it", () => {
render(
<>
<List id="a" count={2} />
<button data-testid="outside">elsewhere</button>
</>,
);
press("j");
act(() => screen.getByTestId("outside").focus());
act(() => screen.getByTestId("a0").focus());
expect(focused()).toBe("a0");
});
it("stops at both ends of the page instead of wrapping", () => {
render(<List id="a" count={2} />);
press("j");
press("k");
expect(focused()).toBe("a0");
press("j");
press("j");
expect(focused()).toBe("a1");
});
// Owner decision D4: j/k walk every collection on the page in reading order.
it("continues into the next list, and back, in document order", () => {
render(
<>
<List id="a" count={2} />
<List id="b" count={2} />
</>,
);
press("j");
press("j");
press("j");
expect(focused()).toBe("b0");
press("k");
expect(focused()).toBe("a1");
});
it("moves around a grid with the arrows, row by row", () => {
// 3 columns, 7 items: rows [0 1 2] [3 4 5] [6]
render(<List id="a" count={7} cols={3} />);
press("j");
press("ArrowRight");
expect(focused()).toBe("a1");
press("ArrowDown");
expect(focused()).toBe("a4");
press("ArrowDown"); // the row below is short: land on its last item
expect(focused()).toBe("a6");
press("ArrowDown"); // already on the last row
expect(focused()).toBe("a6");
press("ArrowUp");
expect(focused()).toBe("a3");
press("ArrowLeft"); // left wraps to the end of the row above — reading order
expect(focused()).toBe("a2");
});
it("works the arrows from a control inside the card too", () => {
render(<List id="a" count={4} cols={2} />);
act(() => screen.getByTestId("a0-action").focus());
press("ArrowDown");
expect(focused()).toBe("a2");
});
// Outside a list an arrow scrolls the page; that native meaning must survive.
it("leaves the arrows alone when focus is not in a list", () => {
render(<List id="a" count={4} cols={2} />);
expect(press("ArrowDown").defaultPrevented).toBe(false);
expect(focused()).toBeUndefined();
});
it("opens the item on Enter by clicking its own open element", () => {
const onOpen = vi.fn();
render(<List id="a" count={2} onOpen={onOpen} />);
press("j");
press("j");
expect(press("Enter").defaultPrevented).toBe(true);
expect(onOpen).toHaveBeenCalledWith("a1");
});
it("leaves Enter to a control inside the card", () => {
const onOpen = vi.fn();
render(<List id="a" count={2} onOpen={onOpen} />);
act(() => screen.getByTestId("a0-action").focus());
expect(press("Enter").defaultPrevented).toBe(false);
expect(onOpen).not.toHaveBeenCalled();
});
it("stays out of a text field", () => {
render(
<>
<input data-testid="field" />
<List id="a" count={2} />
</>,
);
act(() => screen.getByTestId("field").focus());
press("j");
expect(focused()).toBe("field");
});
it("is quiet under a layer that owns the keyboard, but not under a tooltip", () => {
render(<List id="a" count={2} />);
const modal = pushLayer();
press("j");
expect(focused()).toBeUndefined();
removeLayer(modal);
const tooltip = pushLayer({ passive: true });
press("j");
expect(focused()).toBe("a0");
removeLayer(tooltip);
});
// A virtualized grid only mounts a screen of rows: the next item may not exist yet.
it("asks the list to reveal an unmounted item, then focuses it once it renders", async () => {
const reveal = vi.fn();
const { rerender } = render(<List id="a" count={5} mounted={2} reveal={reveal} />);
press("j");
press("j");
press("j");
expect(reveal).toHaveBeenCalledWith(2);
expect(focused()).toBe("a1");
rerender(<List id="a" count={5} reveal={reveal} />);
await waitFor(() => expect(focused()).toBe("a2"));
});
it("unbinds when the last list unmounts", () => {
const { unmount } = render(<List id="a" count={2} />);
unmount();
expect(press("j").defaultPrevented).toBe(false);
});
});