fix(nav): a navigation closes every overlay before it pushes

The overlay history stack let a navigation land ABOVE open overlays and
"buried" their entries with a counter. Measured in Chrome: Shift+W over
About navigated under the still-open dialog, the next Back both undid the
navigation and closed About, and the Back after that did nothing; Shift+W
on Home with the player open did nothing at all. The counter could also be
spent by a different overlay closing first, and callers that could not
report whether they pushed were assumed to have.

setPage and openChannel now close every open overlay and push only once
the history is back in sync (one entry per live overlay, no programmatic
back() in flight, no reconcile queued), so nothing is ever buried and the
whole mechanism goes: navigateOverOverlays, closeThenNavigate, buryUnder,
setPage's boolean, and the three test files that pinned them. The palette
closes only itself before running a row, so a theme picked over the player
keeps the player. Shift+W on Home with the player open now closes it
(owner decision 2026-09-09).

The wait is on state, not on "a popstate": the old 250 ms fallback could
run with back()s still in flight. An overlay that refuses to close within
1.5 s drops the command instead of being navigated out from under.
This commit is contained in:
2026-09-13 00:17:09 +02:00
parent 32fe0768b6
commit 92c305bab9
14 changed files with 449 additions and 465 deletions
@@ -1,16 +1,14 @@
// @vitest-environment jsdom
//
// `setPage`'s no-op contract — the PRODUCER side of the history-burial fix, which nothing rendered
// before this. `setPage` early-returns when the requested page is already current with no channel
// page over it, and reports that by returning `false`; `lib/history.buryUnder` reads the boolean to
// decide whether the overlay entries beneath a navigation are still reclaimable. Get it wrong and
// the round-2 bug is back: Shift+W over the player on Home buries an entry nothing pushed past, and
// the user's next browser Back does nothing.
// The navigation actions against the overlay history stack: `setPage` and `openChannel` never push
// under an open overlay — they close it and push once its Back-to-close entry is reclaimed — and
// `setPage`'s same-page guard, which decides whether anything is pushed at all.
//
// The type does NOT fence this. `NavigationActions` pins the SHAPE (`=> boolean`), so deleting one
// `return` fails tsc — but round 3 measured that swapping the two values (early return `true`, tail
// `false`) passes typecheck and all 822 tests. Hence assertions on the value AND on the effects the
// early return skips, which is what the boolean actually stands for.
// The overlay half is what used to live at each call site (Shift+W in App, a toast's "View", the
// palette, the player's channel link) and could be forgotten at any of them; it now lives in the two
// actions, so this file is where it is pinned. The end-to-end gesture — Shift+W over the player,
// then browser Back — is still checked in a real browser: jsdom reproduces history ordering only as
// bookkeeping.
import { describe, it, expect, afterEach, beforeEach, vi } from "vitest";
import { renderHook, act, cleanup } from "@testing-library/react";
import type { ReactNode } from "react";
@@ -27,6 +25,7 @@ vi.mock("react-i18next", async (importOriginal) => {
});
import { NavigationProvider, useNavigation, useNavigationActions } from "./NavigationProvider";
import { useBackToClose } from "../lib/history";
const wrapper = ({ children }: { children: ReactNode }) => (
<NavigationProvider>{children}</NavigationProvider>
@@ -34,6 +33,25 @@ const wrapper = ({ children }: { children: ReactNode }) => (
const render = () =>
renderHook(() => ({ ...useNavigation(), ...useNavigationActions() }), { wrapper });
const settle = () =>
act(async () => {
await new Promise((r) => setTimeout(r, 0));
});
/** An open overlay (the player) whose close really unmounts it; its reclaiming back() is stubbed to
* land its popstate at once. */
async function openOverlay() {
const back = vi.spyOn(window.history, "back").mockImplementation(() => {
window.dispatchEvent(new PopStateEvent("popstate", { state: window.history.state }));
});
const holder: { unmount?: () => void } = {};
const onClose = vi.fn(() => holder.unmount?.());
const layer = renderHook(() => useBackToClose(onClose));
holder.unmount = layer.unmount;
await settle();
return { back, onClose };
}
beforeEach(() => {
localStorage.clear();
sessionStorage.setItem("siftlode.activeAccount", "1"); // account-scoped page memory
@@ -41,46 +59,29 @@ beforeEach(() => {
});
// Not automatic: vitest runs without `globals`, so RTL never registers its own afterEach — leaving a
// provider (and its popstate listener) mounted for the next case. Same reason Home.dom.test.tsx does.
afterEach(cleanup);
afterEach(() => {
cleanup();
vi.restoreAllMocks();
});
describe("NavigationProvider · setPage reports whether it navigated", () => {
it("returns true and pushes an entry for a real page change", () => {
describe("NavigationProvider · setPage's same-page guard", () => {
it("pushes an entry for a real page change", () => {
const { result } = render();
const push = vi.spyOn(window.history, "pushState");
try {
let reported: boolean | undefined;
act(() => {
reported = result.current.setPage("plex");
});
expect(reported).toBe(true);
expect(push).toHaveBeenCalledTimes(1);
expect(result.current.page).toBe("plex");
} finally {
push.mockRestore();
}
act(() => result.current.setPage("plex"));
expect(push).toHaveBeenCalledTimes(1);
expect(result.current.page).toBe("plex");
});
it("returns false and pushes nothing when it is already that page", () => {
it("pushes nothing when it is already that page", () => {
const { result } = render();
act(() => {
result.current.setPage("plex");
});
act(() => result.current.setPage("plex"));
const push = vi.spyOn(window.history, "pushState");
try {
let reported: boolean | undefined;
act(() => {
reported = result.current.setPage("plex");
});
// Both halves matter: `false` is what `buryUnder` reads, and "pushed nothing" is what makes
// that answer true. A value-only assertion would pass against an inverted pair.
expect(reported).toBe(false);
expect(push).not.toHaveBeenCalled();
} finally {
push.mockRestore();
}
act(() => result.current.setPage("plex"));
expect(push).not.toHaveBeenCalled();
});
it("returns true even for the current page when a channel page is over it", () => {
it("still navigates to the current page when a channel page is over it", () => {
// The nav rail's own module while a channel page is open over it is a real navigation: it closes
// the channel page. The `&& !channelViewRef.current` half of the guard is what makes it one.
const { result } = render();
@@ -90,22 +91,64 @@ describe("NavigationProvider · setPage reports whether it navigated", () => {
// asking for "feed" was just an ordinary page change and deleting the clause left it green.
const current = result.current.page;
expect(current).toBe("home");
act(() => {
result.current.openChannel("UC1", "A channel");
});
act(() => result.current.openChannel("UC1", "A channel"));
expect(result.current.channelView).not.toBeNull();
const push = vi.spyOn(window.history, "pushState");
try {
let reported: boolean | undefined;
act(() => {
reported = result.current.setPage(current);
});
expect(reported).toBe(true);
expect(push).toHaveBeenCalledTimes(1);
expect(result.current.channelView).toBeNull();
} finally {
push.mockRestore();
}
act(() => result.current.setPage(current));
expect(push).toHaveBeenCalledTimes(1);
expect(result.current.channelView).toBeNull();
});
});
describe("NavigationProvider · never under an open overlay", () => {
it("setPage closes the overlay first and pushes only once its entry is reclaimed", async () => {
const { result } = render();
const { back, onClose } = await openOverlay();
const push = vi.spyOn(window.history, "pushState");
act(() => result.current.setPage("plex"));
expect(onClose).toHaveBeenCalledTimes(1);
expect(push).not.toHaveBeenCalled(); // not while the player's entry is still current
await settle();
await settle();
expect(back).toHaveBeenCalledTimes(1);
expect(push).toHaveBeenCalledTimes(1);
expect(result.current.page).toBe("plex");
expect(window.history.state).toMatchObject({ sfPage: "plex" });
});
// Shift+W on Home with the player open (owner decision 2026-09-09): nothing to push, but the player
// closes, and its entry is reclaimed rather than orphaned under a push that never happened.
it("setPage to the current page closes the overlay and pushes nothing", async () => {
const { result } = render();
const { back, onClose } = await openOverlay();
const push = vi.spyOn(window.history, "pushState");
act(() => result.current.setPage(result.current.page));
await settle();
await settle();
expect(onClose).toHaveBeenCalledTimes(1);
expect(back).toHaveBeenCalledTimes(1);
expect(push).not.toHaveBeenCalled();
});
// The player's channel link and the palette's channel rows.
it("openChannel closes the overlay first and pushes the channel once its entry is reclaimed", async () => {
const { result } = render();
const { back, onClose } = await openOverlay();
const push = vi.spyOn(window.history, "pushState");
act(() => result.current.openChannel("UC1", "A channel"));
expect(onClose).toHaveBeenCalledTimes(1);
expect(push).not.toHaveBeenCalled();
await settle();
await settle();
expect(back).toHaveBeenCalledTimes(1);
expect(push).toHaveBeenCalledTimes(1);
expect(result.current.channelView).toEqual({ id: "UC1", name: "A channel" });
expect(window.history.state).toMatchObject({ _chan: "UC1" });
});
});