feat(design): glass surfaces by role, the static Badge, LinkButton, user pickers on the Combobox (E28 S3d1)
This commit is contained in:
@@ -97,6 +97,8 @@ CQRS, a repository/DI framework, a router library, a generic CRUD-router factory
|
||||
| FE list/grid keys | `NavGrid`/`keyboardNav` + `navItemAttrs` + `data-nav-open` | a private arrow-key / roving-tabindex handler |
|
||||
| FE view push (history) | `rememberNavPosition()` right before `history.pushState` | a push that forgets: Back strands focus on `<body>` |
|
||||
| FE text field / checkbox / slider | `ui/Input` · `Textarea` · `InnerInput` in a `fieldClass` frame · `Checkbox`/`CheckRow` · `Slider` | a raw `<input>`/`<textarea>` anywhere but those primitives (lint-enforced) |
|
||||
| FE glass surface | a role: `SURFACE.panel` / `card` / `menu` / `popover` / `tooltip` (`ui/surfaces.ts`) | a bare `glass`/`glass-card`/`glass-menu` beside a hand-picked radius (lint-enforced) |
|
||||
| FE static label / button-like link | `Badge` (flat, no edge) · `LinkButton` / `IconLink` | a glass pill that reads as a chip; an `<a>` hand-painted like a button |
|
||||
| FE control | `SegmentedToggle`; a long or user's list: `FilterSelect` | a native `<select>` (lint-enforced) |
|
||||
| FE loading/empty/error | `QueryState` / `StateMessage` | ad-hoc conditionals |
|
||||
| FE failed write | `meta.failTitle`, else `notifyActionError(err, title)` | a bare `catch {}` or `notify()` with no error attached |
|
||||
|
||||
Reference in New Issue
Block a user