feat(design): glass surfaces by role, the static Badge, LinkButton, user pickers on the Combobox (E28 S3d1)
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@@ -4,6 +4,7 @@ import { PopoverItem, PopoverSurface } from "./AnchoredPopover";
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import { closeThenAct, useAnchoredPopover } from "./anchoredPopoverHooks";
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import { IconButton } from "./IconButton";
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import { Pressable } from "./Pressable";
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import { SURFACE } from "./surfaces";
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// A reusable "⋯ more actions" overflow menu: a compact trigger that opens a list of one-shot actions.
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// Built on the R8 AnchoredPopover platform (arrows/typeahead/Escape/anchor-flip), same as ViewSwitcher
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@@ -17,7 +18,7 @@ import { Pressable } from "./Pressable";
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/** Shared surface paint for every menu built on this file — the ⋯ menu, its submenus, and
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* `ContextMenu`. One constant so a context menu can never look like a different component. */
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export const MENU_SURFACE = "glass-menu min-w-52 rounded-xl p-1.5 animate-[popIn_0.16s_ease]";
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export const MENU_SURFACE = `${SURFACE.menu} min-w-52 animate-[popIn_0.16s_ease]`;
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// No `disabled:opacity-50` on the row itself: a disabled row may carry a `note`, and opacity on the
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// row would dim the one line that explains it. The icon and the label dim instead (`dim`).
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const ROW =
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