feat(design): glass surfaces by role, the static Badge, LinkButton, user pickers on the Combobox (E28 S3d1)
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@@ -1,6 +1,7 @@
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import { createPortal } from "react-dom";
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import { Check, RotateCcw, Save } from "lucide-react";
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import { Button } from "./Button";
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import { SURFACE } from "./surfaces";
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// The Save / Discard bar shown while an edited draft has unsaved changes (Settings prefs,
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// admin Configuration). Two visual variants share one state machine + markup:
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@@ -38,7 +39,7 @@ export function DraftSaveBar({
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const saving = state === "saving";
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const floating = variant === "floating";
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const wrap = floating
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? "fixed bottom-4 left-1/2 -translate-x-1/2 z-rail glass rounded-2xl flex items-center justify-between gap-4 px-4 py-3 w-[min(48rem,calc(100%-2rem))]"
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? `fixed bottom-4 left-1/2 -translate-x-1/2 z-rail ${SURFACE.panel} flex items-center justify-between gap-4 px-4 py-3 w-[min(48rem,calc(100%-2rem))]`
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: "flex items-center justify-between gap-3 border-t border-border/60 px-4 py-3 bg-card/40";
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// The floating variant is fixed to the viewport but renders from a page inside the page
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// scroller, so it goes to <body> — otherwise the scroller's stacking context (its edge-fade
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