fix: review round 1 — row press after a rename, related reset, dead items on removal, honest Prev/Next

- A press that begins while a field in the row is edited only ends the editing (rowOpen latches it
  at pointerdown); the card layout's row press is now tested.
- A related video reset in the player forgets the session's stored position.
- Removing the playing video passes over known-dead items and steps the way it went.
- Prev/Next off only because of dead items stay focusable and say why (HU/EN).
- The docked bar's scroller leaves room for focus rings.
- A focus-opened About card is not closed by its own scroll into view.
- EN "Clear watch progress" for the video reset, distinct from a page's "Reset view".
- The signed-out title read goes to the page yt-dlp read; the retitle writes are conditional.
- Tests: the cap of three errors, the bar's own Fullscreen, the group glyph, the backfill's reads.
This commit is contained in:
2026-11-01 05:36:59 +01:00
parent 245c0a2019
commit c910cf2f20
25 changed files with 411 additions and 63 deletions
@@ -2,9 +2,9 @@
//
// Below `md` a table is a list of cards, its columns flowing one after another. A column marked
// `cardRow` takes a line of its own there — a row's lone "…" otherwise landed at the end of one
// card's line and on the next line of another.
// card's line and on the next line of another. A card is its row's press surface too, as the row is.
import { describe, it, expect, afterEach, vi } from "vitest";
import { render, cleanup, screen } from "@testing-library/react";
import { render, cleanup, screen, fireEvent } from "@testing-library/react";
import DataTable, { type Column } from "./DataTable";
vi.mock("react-i18next", async (importOriginal) => ({
@@ -43,4 +43,21 @@ describe("DataTable cards", () => {
expect(screen.getByText("more").parentElement!.className).toContain("basis-full");
expect(screen.getByText("1 MB").parentElement!.className).not.toContain("basis-full");
});
it("opens its object from a tap on the card, and leaves its control's tap to the control", () => {
narrow(false);
const open = vi.fn();
render(
<DataTable
rows={[{ id: "a" }]}
columns={columns}
rowKey={(r) => r.id}
rowOpen={() => open}
/>,
);
fireEvent.click(screen.getByText("1 MB"), { detail: 1 });
expect(open).toHaveBeenCalledTimes(1);
fireEvent.click(screen.getByText("more"), { detail: 1 });
expect(open).toHaveBeenCalledTimes(1);
});
});
+7 -7
View File
@@ -35,13 +35,13 @@ Counter-examples, deliberately NOT here: `PosterTile` (knows about Plex montage
## What lives here
| area | components |
| ---------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| overlays & anchoring | `AnchoredPopover` + `anchoredPopoverHooks` (the popover engine: arrows, typeahead, Escape, anchor-flip), `ActionMenu`, `MembershipMenu` (the body of a "which sets is it in" menu: checkbox rows + a field naming a new set), `ContextMenu` + `useContextMenu` (the SAME menu, opened by right-click / long-press / Shift+F10 / a row's `MoreButton` "…" via `buttonProps`; `anchor` for a panel a row opens; `PageMenu` for a page's background menu), `Modal` (+ `ModalFooter`; `initialFocus` by purpose, C4), `Overlay`, `SidePanel`, `Tooltip`, `Toaster` (+ `toastLevels`, `overlayOrder`; `lib/toastDock` docks one control under the stack, in every host), `CommandPalette`, `KeyboardHelp`, `ConfirmProvider` + `confirmContext` (`useConfirm` / `useChoice`: the app's promise-based confirm, mounted once at the root; a decision with more than two outcomes is one `useChoice`, never two chained confirms), `dialogFocus` (the focus half of the dialog contract: `Modal`'s, and the wizard's own shell), `menuGroups` (one menu from its groups, a rule only between non-empty ones), `pageMenuSlot` + `pageMenuItems` (a page's background menu, mirroring its own toolbar) |
| actions & inputs | `Button`, `IconButton`, `Pressable` (`selectable` when its text is a title or a name), `Chip` + `chipStyles`, `DragHandle` + `OrderButtons` / `useOrderItems` (the non-drag reorder, WCAG 2.5.7) (one per button family, docs/DESIGN.md; a raw `<button>` or a bare `FocusSafeButton` outside the control primitives — eslint `BUTTON_PRIMITIVES` — is a lint error), `Input` + `fieldStyles`, `RenameField` (a name typed in place of the name: Enter or blur saves, Escape cancels; the caller hands the keyboard back), `DropZone` (the dashed place a file upload starts from: a drop, or a click that opens the file dialog), `Meter` (how full something is against a limit — one danger line for every place showing the same measure), `TimecodeField` + `useTimecodeField` / `TimecodeError` (a cut's time typed in: the draft, held by the caller, until Enter or blur takes it, then the value as it landed; unreadable stays once offered, marked invalid, and the caller places the line saying how to type one in its flow, outside a label; a draft goes when the value moves under it), `NativeControls`, `MenuCheck` (the drawn check of a menu row or a whole-row checkbox button; its tick is the `chosen` colour, which `media-marks` turns amber on the player chrome), `mediaChrome` (`MEDIA_CHOSEN`, a chosen tab or toggle on the chrome), `SelectTrigger` (the field family; a raw `<input>` is a lint error), `useReturnFocus`, `surfaces` (the B5 glass roles; a bare glass class is a lint error), `Badge` (a static label), `LinkButton` / `IconLink` (a link wearing the button face) over `buttonStyles`, `Skeleton` (B8 first loads, through `LoadingState shape`), `NavRail` (B7; `NavRailGroup` folds a set of rare pages into one row with a panel), `form`, `DraftSaveBar`, `Combobox`, `FilterSelect`, `SegmentedToggle`, `SortControl`, `ColumnSortControl`, `PriorityStepper`, `UndoToolbar`, `ViewSwitcher` (a list's display modes behind one toolbar icon), `copyItems` (`useCopyItems`: the "Copy title" / "Copy link" rows every object's menu ends with) + `useCopyFeedback` (a Copy button's "Copied" moment), `MatchToggle` (a multi-value filter's any/all switch), `LanguageSwitcher` (presentational: the caller decides what a change does), `sortableA11y` (what a screen reader hears during a keyboard reorder) |
| data display | `DataTable` (+ `progressiveRows`: a long page mounts in steps; `rowOpen`: a press on the row runs its default action), `tableHeader` + `tableAlign`, `HiddenFilterCue` (names a filter whose column is off screen), `Pager` + `pagerContent`, `VirtualGrid` + `gridColumns` (the column/width maths, incl. the ultrawide `maxCols` cap), `readAhead`, `Carousel`, `MediaCard` + `mediaCardStyles` (the one media card, docs/DESIGN.md "Media card") + `MediaPreview` / `useMediaPreview` (its mouse-rest preview), `NavGrid` (a plain grid, list or table body the keyboard walks — `DataTable`, `VirtualGrid` and `Carousel` take `keyboardNav`), `RemoteImage` (every network picture: no Referer, retries past the negative cache, a fallback instead of the broken-image mark — a bare `<img>` is linted out), `Avatar`, `CountBadge`, `ItemCount`, `FilterChipGroup`, `RelativeTime` ("3d ago" with the exact minute on hover, docs/DESIGN.md "Copy"), `ClampedText` (a long text clamped to a few lines; More / Less only when it is cut), `StatTiles` + `StatTile` / `StatBars` (number tiles, a breakdown as horizontal bars), `RangeTrack` + `trackPosition` + `RulerTicks` (a time track over a window of a media item: regions, slider ends the arrows step, a playhead, a background slot — the editor's cuts, the players' clip panel), `CropFrame` (a crop frame over a picture, on the picture and not its bars: drag, edges, corners, the arrows; the editor's crop, the players' clip crop), `reveal` (a card's hover chrome: hover or keyboard focus on a mouse, never on touch) |
| page & panel structure | `PageShell` + `pageToolbarSlot` + `pageHeaderSlot` (`PageHeader`: a page fills the floating header) + `pageHeading`, `PageScroller`, `Headings` (`PageHeading`, `SectionLabel`), `SkipLink` + `landmarks`, `FilterFold` (B4), `scrollFold` (`useScrollFold`: a fixed header that folds once its content scrolls), `PanelGroup`, `PanelGroups`, `Tabs` + `tabPanel`, `BackToTop` + `backToTopState` (PageScroller keeps the page's end clear of it), `FilterRail` (the filter-rail shell a rail fills with its groups: title bar, customize, reset), `stickyTop` (a sticky header at the scroller's top turns its top fade off) |
| state & messaging | `QueryState`, `Banner`, `InlineNotice`, `CrashBoundary` |
| area | components |
| ---------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| overlays & anchoring | `AnchoredPopover` + `anchoredPopoverHooks` (the popover engine: arrows, typeahead, Escape, anchor-flip), `ActionMenu`, `MembershipMenu` (the body of a "which sets is it in" menu: checkbox rows + a field naming a new set), `ContextMenu` + `useContextMenu` (the SAME menu, opened by right-click / long-press / Shift+F10 / a row's `MoreButton` "…" via `buttonProps`; `anchor` for a panel a row opens; `PageMenu` for a page's background menu), `Modal` (+ `ModalFooter`; `initialFocus` by purpose, C4), `Overlay`, `SidePanel`, `Tooltip`, `Toaster` (+ `toastLevels`, `overlayOrder`; `lib/toastDock` docks one control under the stack, in every host), `CommandPalette`, `KeyboardHelp`, `ConfirmProvider` + `confirmContext` (`useConfirm` / `useChoice`: the app's promise-based confirm, mounted once at the root; a decision with more than two outcomes is one `useChoice`, never two chained confirms), `dialogFocus` (the focus half of the dialog contract: `Modal`'s, and the wizard's own shell), `menuGroups` (one menu from its groups, a rule only between non-empty ones), `pageMenuSlot` + `pageMenuItems` (a page's background menu, mirroring its own toolbar) |
| actions & inputs | `Button`, `IconButton`, `Pressable` (`selectable` when its text is a title or a name), `Chip` + `chipStyles`, `DragHandle` + `OrderButtons` / `useOrderItems` (the non-drag reorder, WCAG 2.5.7) (one per button family, docs/DESIGN.md; a raw `<button>` or a bare `FocusSafeButton` outside the control primitives — eslint `BUTTON_PRIMITIVES` — is a lint error), `Input` + `fieldStyles`, `RenameField` (a name typed in place of the name: Enter or blur saves, Escape cancels; the caller hands the keyboard back), `DropZone` (the dashed place a file upload starts from: a drop, or a click that opens the file dialog), `Meter` (how full something is against a limit — one danger line for every place showing the same measure), `TimecodeField` + `useTimecodeField` / `TimecodeError` (a cut's time typed in: the draft, held by the caller, until Enter or blur takes it, then the value as it landed; unreadable stays once offered, marked invalid, and the caller places the line saying how to type one in its flow, outside a label; a draft goes when the value moves under it), `NativeControls`, `MenuCheck` (the drawn check of a menu row or a whole-row checkbox button; its tick is the `chosen` colour, which `media-marks` turns amber on the player chrome), `mediaChrome` (`MEDIA_CHOSEN`, a chosen tab or toggle on the chrome), `SelectTrigger` (the field family; a raw `<input>` is a lint error), `useReturnFocus`, `unavailable` (an off control's props: with a reason it stays focusable, `aria-disabled` and the reason in its tooltip; without one, `disabled`), `surfaces` (the B5 glass roles; a bare glass class is a lint error), `Badge` (a static label), `LinkButton` / `IconLink` (a link wearing the button face) over `buttonStyles`, `Skeleton` (B8 first loads, through `LoadingState shape`), `NavRail` (B7; `NavRailGroup` folds a set of rare pages into one row with a panel), `form`, `DraftSaveBar`, `Combobox`, `FilterSelect`, `SegmentedToggle`, `SortControl`, `ColumnSortControl`, `PriorityStepper`, `UndoToolbar`, `ViewSwitcher` (a list's display modes behind one toolbar icon), `copyItems` (`useCopyItems`: the "Copy title" / "Copy link" rows every object's menu ends with) + `useCopyFeedback` (a Copy button's "Copied" moment), `MatchToggle` (a multi-value filter's any/all switch), `LanguageSwitcher` (presentational: the caller decides what a change does), `sortableA11y` (what a screen reader hears during a keyboard reorder) |
| data display | `DataTable` (+ `progressiveRows`: a long page mounts in steps; `rowOpen`: a press on the row runs its default action), `tableHeader` + `tableAlign`, `HiddenFilterCue` (names a filter whose column is off screen), `Pager` + `pagerContent`, `VirtualGrid` + `gridColumns` (the column/width maths, incl. the ultrawide `maxCols` cap), `readAhead`, `Carousel`, `MediaCard` + `mediaCardStyles` (the one media card, docs/DESIGN.md "Media card") + `MediaPreview` / `useMediaPreview` (its mouse-rest preview), `NavGrid` (a plain grid, list or table body the keyboard walks — `DataTable`, `VirtualGrid` and `Carousel` take `keyboardNav`), `RemoteImage` (every network picture: no Referer, retries past the negative cache, a fallback instead of the broken-image mark — a bare `<img>` is linted out), `Avatar`, `CountBadge`, `ItemCount`, `FilterChipGroup`, `RelativeTime` ("3d ago" with the exact minute on hover, docs/DESIGN.md "Copy"), `ClampedText` (a long text clamped to a few lines; More / Less only when it is cut), `StatTiles` + `StatTile` / `StatBars` (number tiles, a breakdown as horizontal bars), `RangeTrack` + `trackPosition` + `RulerTicks` (a time track over a window of a media item: regions, slider ends the arrows step, a playhead, a background slot — the editor's cuts, the players' clip panel), `CropFrame` (a crop frame over a picture, on the picture and not its bars: drag, edges, corners, the arrows; the editor's crop, the players' clip crop), `reveal` (a card's hover chrome: hover or keyboard focus on a mouse, never on touch) |
| page & panel structure | `PageShell` + `pageToolbarSlot` + `pageHeaderSlot` (`PageHeader`: a page fills the floating header) + `pageHeading`, `PageScroller`, `Headings` (`PageHeading`, `SectionLabel`), `SkipLink` + `landmarks`, `FilterFold` (B4), `scrollFold` (`useScrollFold`: a fixed header that folds once its content scrolls), `PanelGroup`, `PanelGroups`, `Tabs` + `tabPanel`, `BackToTop` + `backToTopState` (PageScroller keeps the page's end clear of it), `FilterRail` (the filter-rail shell a rail fills with its groups: title bar, customize, reset), `stickyTop` (a sticky header at the scroller's top turns its top fade off) |
| state & messaging | `QueryState`, `Banner`, `InlineNotice`, `CrashBoundary` |
## The size contract (E10 S1c)
@@ -17,6 +17,7 @@ import {
useInteractions,
useFloatingNodeId,
safePolygon,
type OpenChangeReason,
type Placement,
type UseRoleProps,
} from "@floating-ui/react";
@@ -32,7 +33,8 @@ type PopoverMode = "menu" | "listbox" | "hover" | "dialog" | "combobox";
export interface AnchoredPopoverOptions {
open: boolean;
onOpenChange: (open: boolean, event?: Event) => void;
/** `reason`: what opened or closed it (floating-ui's: "hover", "focus", "ancestor-scroll", …). */
onOpenChange: (open: boolean, event?: Event, reason?: OpenChangeReason) => void;
/** "menu"/"listbox"/"dialog" open on click; "hover" opens on hover+focus (tooltips, hover cards);
* "combobox" is a typeable input + listbox where focus stays in the field (use via <Combobox>). */
mode?: PopoverMode;
+21 -8
View File
@@ -9,18 +9,25 @@ import { endsTextSelection, movedPastSlop } from "../../lib/textSelection";
// - a click that ends a text selection, or a press that travelled (a drag across the row's padding):
// DESIGN.md "Text stays selectable" — no play or open fires;
// - an event from a portal (a popover a cell opened): React bubbles it through the row, the DOM does
// not, so only a target the row really contains counts.
// not, so only a target the row really contains counts;
// - a press that began while a field inside the row held the focus (its rename): that press ends the
// editing — its mousedown blurs the field, which saves — and does nothing more. Read at pointerdown,
// because by the click the blur has already put the row back as it is when nothing is edited.
// The long-press menu's trailing click is swallowed by its own trigger (`useContextMenu`), before it
// reaches the row.
// A field the focus can be editing in.
const FIELD = 'input, textarea, select, [contenteditable="true"]';
// What counts as a control of its own. `[tabindex]` covers a focusable cell (a hover card's trigger);
// the row's own roving tab stop is the row itself, which the containment check below leaves out.
const CONTROL =
'a, button, input, select, textarea, label, summary, [role="button"], [role="menuitem"], [role="checkbox"], [role="switch"], [contenteditable="true"], [tabindex]';
// Where each row's press began, for the drag slop. Per element: the table row and its card twin are
// two elements, and a press on one must not be measured against the other.
const pressedAt = new WeakMap<Element, { x: number; y: number }>();
// Where each row's press began, for the drag slop, and whether it began while a field inside the row
// was being edited. Per element: the table row and its card twin are two elements, and a press on one
// must not be measured against the other.
const pressedAt = new WeakMap<Element, { x: number; y: number; editing: boolean }>();
type Handlers = {
onPointerDown?: (e: PointerEvent<HTMLElement>) => void;
@@ -39,13 +46,18 @@ export function withRowOpen(
return {
...base,
onPointerDown: (e: PointerEvent<HTMLElement>) => {
pressedAt.set(e.currentTarget, { x: e.clientX, y: e.clientY });
const row = e.currentTarget;
const focused = document.activeElement;
const editing = !!focused && row.contains(focused) && focused.matches(FIELD);
pressedAt.set(row, { x: e.clientX, y: e.clientY, editing });
onPointerDown?.(e);
},
onClick: (e: MouseEvent<HTMLElement>) => {
onClick?.(e);
if (e.defaultPrevented || !claims(e)) return;
open();
const claimed = !e.defaultPrevented && claims(e);
// One press, one click: a later keyboard click (no press) is not judged by this one.
pressedAt.delete(e.currentTarget);
if (claimed) open();
},
};
}
@@ -56,5 +68,6 @@ function claims(e: MouseEvent<HTMLElement>): boolean {
if (!(target instanceof Element) || !row.contains(target)) return false;
const control = target.closest(CONTROL);
if (control && control !== row && row.contains(control)) return false;
return !endsTextSelection(e) && !movedPastSlop(pressedAt.get(row) ?? null, e);
const pressed = pressedAt.get(row) ?? null;
return !pressed?.editing && !endsTextSelection(e) && !movedPastSlop(pressed, e);
}
@@ -0,0 +1,7 @@
/** An unavailable control's props. With a reason it stays focusable (`aria-disabled`, which
* `FocusSafeButton` keeps inert to a click, and the reason in its tooltip — DESIGN.md "Unavailable
* with a reason stays focusable"); without one it is plainly off. */
export function unavailable(disabled: boolean | undefined, reason: string | undefined) {
if (!disabled) return {};
return reason ? { "aria-disabled": true as const } : { disabled: true };
}