fix(design): the button and chip hover colours were never generated — an act: variant instead of a runtime prefix (E28)
buttonStyles/chipStyles glued the hover guard on at runtime (`${ACT}hover:text-fg`). Tailwind emits CSS
only for a class it finds whole in the source, so all 22 guarded hovers shipped with no rule: no text or
edge colour on hover for ghost/outline/danger buttons, no white layer on the player's control row, no
underline on a link button, no accent hover on token/suggest/ghost chips. The stylesheet had 0 rules
for `not-aria-disabled`.
- `@custom-variant act` (index.css): the same guard as the state layers; `:disabled` never matches an
<a>, so one variant serves buttons and links and the per-element variant maps go.
- ui/tailwindScan.contract.test.ts: every class the primitives can emit stands whole in their source.
- a lint rule refuses a variant right after an interpolation; the `enabled:hover:` rule now points at
`act:hover:`.
This commit is contained in:
@@ -2,10 +2,8 @@ import clsx from "clsx";
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// The paint of the two button primitives (docs/DESIGN.md A1, A2, B1, B3), apart from the components so
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// a LINK can wear exactly the same face (`LinkButton`): a download or a sign-in that navigates is an
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// <a>, and a hand-painted look-alike beside the real buttons is how the two drifted. The hover guard is
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// per element: `enabled:` never matches an <a>, so a link's hovers drop it (it has no disabled state).
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const ACT_BUTTON = "enabled:not-aria-disabled:";
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const ACT_LINK = "not-aria-disabled:";
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// <a>, and a hand-painted look-alike beside the real buttons is how the two drifted. Every hover carries
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// the `act:` variant (index.css), which stands down on a disabled or busy control and fits a link too.
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export type ButtonVariant =
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| "primary" // solid accent — the main affirmative action
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@@ -33,25 +31,27 @@ export type ButtonSize =
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// B3: every hover and press is a LAYER (the `state-*` utilities in index.css), never an opacity dim or
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// a `bg-card` fill, which vanish on a light card. The utilities already stand down on a disabled, busy
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// or pressed button; the text-colour hovers here carry the same guard as a variant.
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const buttonVariants = (ACT: string): Record<ButtonVariant, string> => ({
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const BUTTON_VARIANTS: Record<ButtonVariant, string> = {
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primary: "font-medium state-filled",
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danger: "font-medium state-danger",
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warn: "font-medium state-warn",
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outline: `font-medium border border-border text-muted state-layer ${ACT}hover:text-fg`,
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outline: "font-medium border border-border text-muted state-layer act:hover:text-fg",
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"outline-accent": "font-medium border border-accent/40 text-accent state-layer",
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// Neutral until you reach for it. NOT `danger-soft`, which is already red at rest — the difference
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// is whether the button should advertise the destruction before the pointer arrives.
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"outline-danger": `font-medium border border-border text-muted state-layer ${ACT}hover:text-danger ${ACT}hover:border-danger/40`,
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"outline-danger":
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"font-medium border border-border text-muted state-layer act:hover:text-danger act:hover:border-danger/40",
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"outline-warn": "font-medium border border-warn/40 text-warn state-layer",
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ghost: `font-medium text-muted state-layer ${ACT}hover:text-fg`,
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glass: `font-medium glass-card glass-hover ${ACT}hover:text-accent`,
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ghost: "font-medium text-muted state-layer act:hover:text-fg",
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glass: "font-medium glass-card glass-hover act:hover:text-accent",
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// The player chrome is dark in the light theme too: a theme-fg state layer would be a dark wash.
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overlay: `font-medium text-white/80 ${ACT}hover:text-white ${ACT}hover:bg-white/15`,
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media: `font-medium bg-black/60 text-white ${ACT}hover:bg-black/75`,
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"danger-soft": `font-medium border border-danger/60 text-danger state-layer ${ACT}hover:border-danger`,
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link: `font-semibold text-accent ${ACT}hover:underline`,
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"link-muted": `font-medium text-muted ${ACT}hover:text-fg`,
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});
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overlay: "font-medium text-white/80 act:hover:text-white act:hover:bg-white/15",
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media: "font-medium bg-black/60 text-white act:hover:bg-black/75",
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"danger-soft":
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"font-medium border border-danger/60 text-danger state-layer act:hover:border-danger",
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link: "font-semibold text-accent act:hover:underline",
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"link-muted": "font-medium text-muted act:hover:text-fg",
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};
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// A pressed toggle (`pressed`) is the solid accent in every variant (B3: "selected stays the solid
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// accent"); the layer utilities leave it alone, so it stays solid under the pointer too.
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@@ -98,22 +98,23 @@ export type IconButtonSize =
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| "lg" // 48 — only the Play in the middle of a picture (C5: a not-started card)
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| "player"; // 36 with a 20px glyph, 44 on touch (A3) — the Plex player's control row (C5)
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const iconVariants = (ACT: string): Record<IconButtonVariant, string> => ({
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ghost: `text-muted state-layer ${ACT}hover:text-fg`,
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const ICON_VARIANTS: Record<IconButtonVariant, string> = {
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ghost: "text-muted state-layer act:hover:text-fg",
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"ghost-accent": "text-accent state-layer",
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primary: "state-filled",
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outline: `border border-border text-muted state-layer ${ACT}hover:text-fg`,
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outline: "border border-border text-muted state-layer act:hover:text-fg",
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"outline-accent": "border border-accent/40 text-accent state-layer",
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"outline-danger": `border border-border text-muted state-layer ${ACT}hover:text-danger ${ACT}hover:border-danger/40`,
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"outline-danger":
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"border border-border text-muted state-layer act:hover:text-danger act:hover:border-danger/40",
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"outline-warn": "border border-warn/40 text-warn state-layer",
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danger: `text-muted state-layer ${ACT}hover:text-danger`,
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"danger-soft": `border border-danger/60 text-danger state-layer ${ACT}hover:border-danger`,
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glass: `glass-card glass-hover ${ACT}hover:text-accent`,
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danger: "text-muted state-layer act:hover:text-danger",
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"danger-soft": "border border-danger/60 text-danger state-layer act:hover:border-danger",
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glass: "glass-card glass-hover act:hover:text-accent",
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// The player chrome and a thumbnail are dark in the light theme too, so these two paint with
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// white and black, not with the theme's fg (whose state layer would be a dark wash on a dark video).
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media: `bg-black/60 text-white ${ACT}hover:bg-black/75`,
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overlay: `text-white/80 ${ACT}hover:text-white ${ACT}hover:bg-white/15`,
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});
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media: "bg-black/60 text-white act:hover:bg-black/75",
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overlay: "text-white/80 act:hover:text-white act:hover:bg-white/15",
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};
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// An icon toggle that is on shows it in the glyph (watched, saved, a selected track), not as a solid
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// fill: a solid accent square in a row of quiet glyphs outshouts the row's primary action.
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@@ -126,9 +127,6 @@ const ICON_SIZES: Record<IconButtonSize, string> = {
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player: "size-9 [&>svg]:size-5",
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};
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const BUTTON_VARIANTS = { button: buttonVariants(ACT_BUTTON), link: buttonVariants(ACT_LINK) };
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const ICON_VARIANTS = { button: iconVariants(ACT_BUTTON), link: iconVariants(ACT_LINK) };
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export const isLinkVariant = (v: ButtonVariant) => v === "link" || v === "link-muted";
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export function buttonClass({
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@@ -137,18 +135,16 @@ export function buttonClass({
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round = false,
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fullWidth = false,
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pressed,
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element = "button",
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}: {
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variant: ButtonVariant;
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size: ButtonSize;
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round?: boolean;
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fullWidth?: boolean;
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pressed?: boolean;
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element?: "button" | "link";
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}) {
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return clsx(
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BASE,
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BUTTON_VARIANTS[element][variant],
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BUTTON_VARIANTS[variant],
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pressed !== undefined && PRESSED,
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SIZES[size],
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size !== "none" && (round || variant === "media" ? "rounded-full" : "rounded-lg"),
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@@ -166,17 +162,15 @@ export function iconButtonClass({
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size,
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round = false,
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pressed,
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element = "button",
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}: {
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variant: IconButtonVariant;
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size: IconButtonSize;
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round?: boolean;
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pressed?: boolean;
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element?: "button" | "link";
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}) {
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return clsx(
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"inline-grid shrink-0 place-items-center transition touch-target aria-expanded:text-accent disabled:opacity-50 disabled:cursor-not-allowed aria-disabled:opacity-50 aria-disabled:cursor-not-allowed",
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ICON_VARIANTS[element][variant],
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ICON_VARIANTS[variant],
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round || variant === "media" ? "rounded-full" : "rounded-lg",
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pressed !== undefined && ICON_PRESSED,
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ICON_SIZES[size],
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