feat(e24): pin to the comfort shelf from every card and row
S3 wires the shelf's editor. The gesture is the E10 right-click menu, so the decision "this is comfort media" can be made where the thing is — the feed, a Plex grid, a channel row, a playlist — rather than only on the page that lists the shelf. One shared piece, `components/comfortPin.tsx`: the five pin-kind constructors, the shelf query, and ONE `ActionMenuItem` that switches Pin/Unpin honestly (and says "not known yet" with a disabled row until the shelf has answered, since a confident "Pin" over something already pinned is exactly the quiet lie the house rules forbid). Surfaces that already have a row menu compose the item in (`Playlists`, `PlaylistsRail`); the rest mount `ComfortPinMenu`. Two structural notes: - The feed's menu lives in `VirtualFeed`, not in `Feed` — that is the list, and it is also what gives the channel page the gesture for free, since it renders `<Feed channelScoped>` all the way down. - Cards take `menuProps` as a FUNCTION of the row, not the built props object. `triggerProps` is stable across renders while its return value is not, and a fresh object prop would blow past `VideoCard`'s memo for every card in the virtualized feed on every parent render. `DataTable` and `ChannelLayoutGrid` grow a generic `rowProps` so a channel row answers the same gesture in both of the manager's layouts; the table stays domain-free and never learns what a menu is. On Home the shelf tile's menu is the whole editor: four move rows (front / left / right / end, reusing the playlist menu's ordering idiom) plus the unpin, over menu rows rather than drag & drop — dragging inside a horizontal, scrolling Carousel fights the scroll, and menu rows are keyboard-reachable for free. The reorder is optimistic on the cached payload and re-asks the server on failure rather than showing an order that was never accepted. The exhausted shelf tile (a pinned channel with nothing unwatched left) is `aria-disabled`, not `disabled`: measured in Chromium, a disabled button still receives contextmenu and pointerdown, but it loses focus — and with it Shift+F10, the only keyboard route to the menu it most needs. Verified end to end in the browser against the live account: all five pin kinds, the reorder (persisted across a reload), the unpin, and the honest Unpin label on a resume tile that is already on the shelf.
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@@ -38,6 +38,8 @@ import { usePlexActiveFilters, usePlexClearFilters } from "./usePlexActiveFilter
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import { usePlex, usePlexActions } from "./PlexProvider";
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import { usePublishPlexView } from "./PlexViewBridge";
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import { EpisodeCard, PlexPosterCard } from "./plexCards";
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import { PlexPinMenu } from "./ComfortPinMenu";
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import { useContextMenu } from "./ui/useContextMenu";
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import { PlexInfoView, PlexPersonView, PlexSeasonView, PlexShowView } from "./plexViews";
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import { dispatch, useKeyScope } from "../lib/keymap";
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@@ -172,6 +174,8 @@ export default function PlexBrowse() {
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// (down to a collection strip) instead of snapping to the top. Reset on a fresh info open so a
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// different title's info starts at the top.
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const infoScrollRef = useRef(0);
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// One comfort-pin menu for the titles grid (see ui/ContextMenu).
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const pinMenu = useContextMenu<PlexCard>();
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const scroller = () => document.querySelector("main");
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useLayoutEffect(() => {
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const el = scroller();
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@@ -606,6 +610,7 @@ export default function PlexBrowse() {
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onOpen={() => onCard(c)}
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onInfo={() => onInfo(c)}
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onToggleWatched={toggleWatched}
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menuProps={pinMenu.triggerProps}
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/>
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))}
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</div>
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@@ -631,6 +636,7 @@ export default function PlexBrowse() {
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</>
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)}
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<PlexPinMenu menu={pinMenu} />
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<div ref={setSentinelEl} className="h-8" />
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{isFetchingNextPage && (
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<p className="text-center text-xs text-muted pb-4">{t("plex.loading")}</p>
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