feat(e24): pin to the comfort shelf from every card and row
S3 wires the shelf's editor. The gesture is the E10 right-click menu, so the decision "this is comfort media" can be made where the thing is — the feed, a Plex grid, a channel row, a playlist — rather than only on the page that lists the shelf. One shared piece, `components/comfortPin.tsx`: the five pin-kind constructors, the shelf query, and ONE `ActionMenuItem` that switches Pin/Unpin honestly (and says "not known yet" with a disabled row until the shelf has answered, since a confident "Pin" over something already pinned is exactly the quiet lie the house rules forbid). Surfaces that already have a row menu compose the item in (`Playlists`, `PlaylistsRail`); the rest mount `ComfortPinMenu`. Two structural notes: - The feed's menu lives in `VirtualFeed`, not in `Feed` — that is the list, and it is also what gives the channel page the gesture for free, since it renders `<Feed channelScoped>` all the way down. - Cards take `menuProps` as a FUNCTION of the row, not the built props object. `triggerProps` is stable across renders while its return value is not, and a fresh object prop would blow past `VideoCard`'s memo for every card in the virtualized feed on every parent render. `DataTable` and `ChannelLayoutGrid` grow a generic `rowProps` so a channel row answers the same gesture in both of the manager's layouts; the table stays domain-free and never learns what a menu is. On Home the shelf tile's menu is the whole editor: four move rows (front / left / right / end, reusing the playlist menu's ordering idiom) plus the unpin, over menu rows rather than drag & drop — dragging inside a horizontal, scrolling Carousel fights the scroll, and menu rows are keyboard-reachable for free. The reorder is optimistic on the cached payload and re-asks the server on failure rather than showing an order that was never accepted. The exhausted shelf tile (a pinned channel with nothing unwatched left) is `aria-disabled`, not `disabled`: measured in Chromium, a disabled button still receives contextmenu and pointerdown, but it loses focus — and with it Shift+F10, the only keyboard route to the menu it most needs. Verified end to end in the browser against the live account: all five pin kinds, the reorder (persisted across a reload), the unpin, and the honest Unpin label on a resume tile that is already on the shelf.
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@@ -10,6 +10,8 @@ import { toggleWatchState } from "../lib/plexWatch";
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import { usePlex } from "./PlexProvider";
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import { Carousel } from "./ui/Carousel";
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import { PlexPosterCard } from "./plexCards";
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import { PlexPinMenu } from "./ComfortPinMenu";
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import { useContextMenu } from "./ui/useContextMenu";
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import { LoadingState, StateMessage } from "./ui/QueryState";
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// The Plex "Discover" landing (E5 S4): a stack of horizontal Carousel rails served from ONE
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@@ -40,6 +42,8 @@ function CardRail({
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onToggleWatched: (c: PlexCard) => void;
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action?: ReactNode; // optional header control (e.g. the Surprise-me reshuffle button)
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}) {
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// One comfort-pin menu per rail (see ui/ContextMenu), not one per poster.
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const pinMenu = useContextMenu<PlexCard>();
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const heading =
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action != null ? (
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<span className="inline-flex items-center gap-2">
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@@ -59,10 +63,12 @@ function CardRail({
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onOpen={() => onOpenCard(c)}
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onInfo={() => onInfoCard(c)}
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onToggleWatched={onToggleWatched}
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menuProps={pinMenu.triggerProps}
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/>
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</div>
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))}
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</Carousel>
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<PlexPinMenu menu={pinMenu} />
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</section>
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);
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}
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