feat(glass): bake two-tier defaults (Adaptive chrome + media scope), add Starship/Matrix schemes
From UAT: glass reads strongest where there's content behind it, so split the look into two tiers instead of one global compromise. - index.css: global :root defaults are now the 'Adaptive' baseline (solid-enough dark glass for content-less chrome). New .glass-media scope class carries the UAT-tuned translucent values (blur 10 / surface 50% / card 60% / scrim 30% / edge 25%) for surfaces that float over real artwork. - Apply .glass-media to the art-backed Plex detail views (PlexInfo page variant, PlexShowView, PlexSeasonView) and drop PlexInfo's hard-coded inline 55% overrides so those panels are scope-driven and consistent (hero no longer reads solid while the season strips are translucent). - Two new colour schemes: Starship (deep-space blue, azure accent) and Matrix (near-black, phosphor green), each with dark+light tokens + swatches. - Remove the thumbnail-mosaic backdrop (did nothing usefully; its home is the future 'videos behind glass' phase) — deletes MosaicBackdrop, mosaic vars/CSS, and the tuner's mosaic controls. GlassTuner presets resynced to the new baseline (Current / Media / Max-readable).
This commit is contained in:
@@ -1,5 +1,4 @@
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import { useEffect, useMemo, useState } from "react";
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import MosaicBackdrop from "./MosaicBackdrop";
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/**
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* DEV-ONLY live appearance tuner. Mounted at the App root so it stays reachable on every page.
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@@ -25,25 +24,19 @@ type Slider = {
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def: number;
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};
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// def = the BAKED baseline in index.css (:root). "Current" preset + the export diff both key off it.
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const SLIDERS: Slider[] = [
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{ k: "--glass-blur", label: "Blur radius", min: 0, max: 40, step: 1, unit: "px", def: 30 },
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{ k: "--glass-blur", label: "Blur radius", min: 0, max: 40, step: 1, unit: "px", def: 20 },
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{ k: "--glass-saturate", label: "Saturation", min: 1, max: 2.5, step: 0.05, unit: "", def: 1.8 },
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{ k: "--glass-dark-bright", label: "Dark brightness", min: 1, max: 2, step: 0.05, unit: "", def: 1.4 },
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{ k: "--glass-surface-alpha", label: "Panel opacity", min: 40, max: 100, step: 1, unit: "%", def: 78 },
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{ k: "--glass-card-alpha", label: "Card opacity", min: 40, max: 100, step: 1, unit: "%", def: 84 },
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{ k: "--glass-menu-alpha", label: "Menu opacity", min: 60, max: 100, step: 1, unit: "%", def: 92 },
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{ k: "--glass-dark-bright", label: "Dark brightness", min: 1, max: 2, step: 0.05, unit: "", def: 1.25 },
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{ k: "--glass-surface-alpha", label: "Panel opacity", min: 40, max: 100, step: 1, unit: "%", def: 94 },
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{ k: "--glass-card-alpha", label: "Card opacity", min: 40, max: 100, step: 1, unit: "%", def: 94 },
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{ k: "--glass-menu-alpha", label: "Menu opacity", min: 60, max: 100, step: 1, unit: "%", def: 98 },
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{ k: "--glass-border-alpha", label: "Border opacity", min: 20, max: 100, step: 1, unit: "%", def: 78 },
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{ k: "--glass-edge", label: "Edge-light rim", min: 0, max: 60, step: 1, unit: "%", def: 0 },
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{ k: "--glass-edge", label: "Edge-light rim", min: 0, max: 60, step: 1, unit: "%", def: 10 },
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{ k: "--glass-inset", label: "Top highlight", min: 0, max: 40, step: 1, unit: "%", def: 16 },
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{ k: "--glass-scrim", label: "Under-text scrim", min: 0, max: 85, step: 1, unit: "%", def: 0 },
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{ k: "--ambient", label: "Ambient intensity", min: 0, max: 2, step: 0.05, unit: "", def: 1 },
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];
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const MOSAIC_SLIDERS: Slider[] = [
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{ k: "--mosaic-blur", label: "Mosaic blur", min: 20, max: 100, step: 1, unit: "px", def: 64 },
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{ k: "--mosaic-sat", label: "Mosaic saturation", min: 0, max: 1.5, step: 0.05, unit: "", def: 0.7 },
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{ k: "--mosaic-bright", label: "Mosaic brightness", min: 0.2, max: 1, step: 0.05, unit: "", def: 0.5 },
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{ k: "--mosaic-opacity", label: "Mosaic opacity", min: 0, max: 1, step: 0.05, unit: "", def: 0.5 },
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{ k: "--glass-scrim", label: "Under-text scrim", min: 0, max: 85, step: 1, unit: "%", def: 14 },
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{ k: "--ambient", label: "Ambient intensity", min: 0, max: 2, step: 0.05, unit: "", def: 1.1 },
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];
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const PALETTE: { k: string; label: string }[] = [
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@@ -58,39 +51,39 @@ const PALETTE: { k: string; label: string }[] = [
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// Each preset resets every slider to its default, then applies these overrides.
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const PRESETS: { id: string; name: string; hint: string; over: Record<string, number> }[] = [
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{ id: "current", name: "Current", hint: "The shipped defaults", over: {} },
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{ id: "current", name: "Current", hint: "The baked baseline", over: {} },
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{
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id: "adaptive",
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name: "Adaptive (rec.)",
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hint: "Solid-enough dark glass",
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id: "media",
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name: "Media (glassy)",
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hint: "For art-backed pages",
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over: {
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"--glass-surface-alpha": 94,
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"--glass-card-alpha": 94,
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"--glass-menu-alpha": 98,
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"--glass-scrim": 14,
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"--glass-edge": 10,
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"--ambient": 1.1,
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"--glass-dark-bright": 1.25,
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"--glass-blur": 20,
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"--glass-blur": 10,
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"--glass-saturate": 1.6,
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"--glass-dark-bright": 1.2,
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"--glass-surface-alpha": 50,
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"--glass-card-alpha": 60,
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"--glass-menu-alpha": 66,
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"--glass-border-alpha": 80,
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"--glass-edge": 25,
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"--glass-inset": 15,
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"--glass-scrim": 30,
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},
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},
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{ id: "gradient", name: "Gradient+", hint: "Stronger accent pools", over: { "--ambient": 1.6, "--glass-scrim": 6 } },
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{
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id: "wcag",
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name: "Edge + scrim",
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hint: "Max readability",
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over: { "--glass-edge": 42, "--glass-scrim": 45, "--glass-surface-alpha": 84, "--glass-card-alpha": 90 },
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id: "readable",
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name: "Max readable",
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hint: "Solid + strong scrim",
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over: { "--glass-edge": 42, "--glass-scrim": 45, "--glass-surface-alpha": 96, "--glass-card-alpha": 96 },
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},
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];
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const ALL = [...SLIDERS, ...MOSAIC_SLIDERS];
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const ALL = SLIDERS;
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const root = () => document.documentElement;
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const readVar = (k: string) => getComputedStyle(root()).getPropertyValue(k).trim();
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type Saved = {
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vars?: Record<string, number>;
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palette?: Record<string, string>;
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mosaic?: boolean;
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open?: boolean;
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};
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@@ -110,7 +103,6 @@ export default function GlassTuner() {
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return { ...base, ...(initial.vars || {}) };
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});
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const [palette, setPalette] = useState<Record<string, string>>(() => initial.palette || {});
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const [mosaic, setMosaic] = useState<boolean>(() => Boolean(initial.mosaic));
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const [open, setOpen] = useState<boolean>(() => initial.open ?? true);
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const [tab, setTab] = useState<"glass" | "palette">("glass");
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const [copied, setCopied] = useState(false);
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@@ -168,18 +160,12 @@ export default function GlassTuner() {
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persist({ vars: next });
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}
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function toggleMosaic(v: boolean) {
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setMosaic(v);
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persist({ mosaic: v });
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}
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function reset() {
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[...ALL, ...PALETTE].forEach((s) => root().style.removeProperty(s.k));
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const base: Record<string, number> = {};
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ALL.forEach((s) => (base[s.k] = s.def));
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setVars(base);
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setPalette({});
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toggleMosaic(false);
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localStorage.removeItem(LS_KEY);
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const sw: Record<string, string> = {};
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PALETTE.forEach((p) => {
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@@ -216,9 +202,7 @@ export default function GlassTuner() {
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if (!DEV_TUNER) return null;
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return (
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<>
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{mosaic && <MosaicBackdrop />}
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<div className="fixed right-0 top-24 z-[9999] flex items-start" style={{ pointerEvents: "none" }}>
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<div className="fixed right-0 top-24 z-[9999] flex items-start" style={{ pointerEvents: "none" }}>
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{!open && (
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<button
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onClick={() => persistOpen(true)}
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@@ -265,12 +249,6 @@ export default function GlassTuner() {
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</div>
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</div>
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{/* Mosaic toggle */}
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<label className="flex items-center gap-2 text-xs text-fg cursor-pointer">
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<input type="checkbox" checked={mosaic} onChange={(e) => toggleMosaic(e.target.checked)} className="accent-accent" />
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Thumbnail-mosaic backdrop <span className="text-muted">(muted)</span>
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</label>
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{/* Tab switch */}
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<div className="flex gap-1.5">
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{(["glass", "palette"] as const).map((t) => (
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@@ -291,13 +269,6 @@ export default function GlassTuner() {
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{SLIDERS.map((s) => (
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<Ctl key={s.k} s={s} value={vars[s.k]} onChange={(v) => setVar(s.k, v)} />
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))}
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{mosaic && (
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<div className="flex flex-col gap-2.5 pt-1 border-t border-border/50">
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{MOSAIC_SLIDERS.map((s) => (
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<Ctl key={s.k} s={s} value={vars[s.k]} onChange={(v) => setVar(s.k, v)} />
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))}
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</div>
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)}
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</div>
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)}
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@@ -342,8 +313,7 @@ export default function GlassTuner() {
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</div>
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</div>
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)}
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</div>
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</>
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</div>
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);
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}
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