fix(plex): a lost HLS session is reclaimed at the first answer
The route answers 410 for a session it no longer has and keeps 404 for a segment not there yet. hls.js retries even a 4xx on a stream with one video variant, so the player waited about half a minute before asking again, and minutes in a throttled page.
This commit is contained in:
@@ -65,6 +65,27 @@ class FakeHls implements HlsPort {
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lost404() {
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this.lost(404);
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}
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/** A request answered "this session is gone". hls.js only reports it (not fatal) and retries for
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* half a minute: with one video variant it has nowhere else to go. */
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gone() {
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this.handlers.onError({
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fatal: false,
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network: true,
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status: 410,
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type: "networkError",
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details: "fragLoadError",
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});
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}
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/** hls.js reports a failed request it will retry by itself. */
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retrying(status: number) {
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this.handlers.onError({
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fatal: false,
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network: true,
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status,
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type: "networkError",
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details: "fragLoadError",
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});
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}
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/** hls.js gave up on a playlist or fragment with this answer (null: no answer at all). */
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lost(status: number | null) {
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this.handlers.onError({
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@@ -418,6 +439,57 @@ describe("a session the server no longer has (404)", () => {
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});
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});
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describe("a session the server says is gone (410)", () => {
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async function playing() {
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const s = setup();
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s.engine.start("A", 600);
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await s.asks[0]!.resolve(hls("A", 600));
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s.hlses[0]!.handlers.onManifestParsed();
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s.media.fire("canplay");
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s.state.position = 1299;
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return s;
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}
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it("is reclaimed at the first answer, not after hls.js's half minute of retries", async () => {
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const { asks, hlses } = await playing();
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hlses[0]!.gone();
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expect(asks[1]!.startAt).toBe(1299);
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});
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it("keeps the running picture until the new session answers", async () => {
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const { engine, hlses } = await playing();
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expect(engine.getSnapshot().ready).toBe(true);
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hlses[0]!.gone();
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expect(engine.getSnapshot().ready).toBe(true);
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});
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it("asks once, whatever the same instance still reports", async () => {
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const { asks, hlses } = await playing();
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hlses[0]!.gone();
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hlses[0]!.gone();
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hlses[0]!.lost(410);
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expect(asks).toHaveLength(2);
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});
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it(`shares the reclaim budget, and says so after ${MAX_SESSION_RECLAIMS}`, async () => {
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const { engine, asks, hlses } = setup();
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engine.start("A", 600);
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for (let i = 0; i <= MAX_SESSION_RECLAIMS; i++) {
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await asks[i]!.resolve(hls("A", 600));
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hlses[i]!.gone();
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}
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expect(asks).toHaveLength(MAX_SESSION_RECLAIMS + 1);
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expect(engine.getSnapshot().error).toBe("generic");
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});
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it("leaves a segment that is merely not there yet to hls.js's retries", async () => {
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const { engine, asks, hlses } = await playing();
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hlses[0]!.retrying(404);
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expect(asks).toHaveLength(1);
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expect(engine.getSnapshot().error).toBeNull();
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});
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});
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describe("a server that is restarting (a deploy)", () => {
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// The gateway answers 502 while the app restarts, and nothing at all may answer (status 0): the
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// stream is not broken, the server is away. The buffer keeps playing meanwhile.
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@@ -14,7 +14,7 @@ import type { HlsLevelInfo } from "./plexStats";
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// once: twenty presses of ← at key-repeat pace past the buffer were twenty requests, twenty ffmpeg
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// spawns, and five seconds before the picture moved again.
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// Reclaims of a 404'd HLS session, within `RECLAIM_WINDOW_MS`, before the player stops and says so.
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// Reclaims of a lost HLS session, within `RECLAIM_WINDOW_MS`, before the player stops and says so.
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// Two covers the real case (the session was reaped, once) without letting a server that cannot serve
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// the stream keep the viewer on a spinner (see `onHlsError`).
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export const MAX_SESSION_RECLAIMS = 2;
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@@ -33,6 +33,8 @@ export const RECLAIM_WINDOW_MS = 120_000;
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export const AWAY_WINDOW_MS = 180_000;
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const AWAY_RETRY_MS = [2_000, 4_000, 8_000, 15_000];
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const SERVER_AWAY = new Set([0, 502, 503, 504]);
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// The server's answer for a session it no longer has; its 404 means a segment not there yet.
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const SESSION_GONE = 410;
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/** Why a session could not play, in the three buckets the player has a sentence for. */
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type EngineError = "transcode" | "notFound" | "generic";
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@@ -183,7 +185,7 @@ export class HlsEngine {
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// the way back to the first item then sent a second request beside the one still out for it.
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private readonly inFlight = new Map<string, Request>();
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private queued: Request | null = null;
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// How often a session the server answered 404 for may be reclaimed (see `onHlsError`).
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// How often a session the server lost may be reclaimed (see `onHlsError`).
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private reclaims = { n: 0, at: 0 };
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// Since when the server has been away, and how often it was asked since (see `serverAway`).
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private away: { since: number; tries: number } | null = null;
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@@ -459,42 +461,57 @@ export class HlsEngine {
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};
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}
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// A fatal HLS error (the session died, the file became unreadable) would otherwise leave the
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// spinner up forever — it is said instead.
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// A fatal HLS error (the file became unreadable) would otherwise leave the spinner up forever — it
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// is said instead.
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//
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// Except a 404: the session is gone, not broken. Either the server reaped it (a pause longer than
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// its idle limit, a deploy) — hls.js never retries a 4xx, so this used to end playback with
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// "couldn't play" after the buffer ran out — or it was superseded before it ever played (two
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// requests for one item: the server's LAST spawn wins). The server answers a superseded session
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// exactly so the client asks again; the reclaim is that asking.
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// Except a session the server no longer has (410): gone, not broken. Either the server reaped it
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// or restarted, or it was superseded before it ever played (two requests for one item: the
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// server's LAST spawn wins), and the reclaim is the asking again that answer wants. It does not
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// wait for hls.js to give up: with one video variant it has nothing to switch to, so it retries
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// even a 4xx, six times over about half a minute (measured: seven requests, then the reclaim), and
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// in a throttled page once a minute (four minutes). Quiet, since the buffer is still playing.
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//
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// Bounded by the budget, not by whether the session got as far as playing: that belongs to ONE
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// session, and every restart builds a fresh one, so it could never bound a loop. The server also answers
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// 404 for "that segment is not there YET" — indistinguishable on the wire — so a transcode falling
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// behind realtime restarted ffmpeg forever behind a spinner that never became an error.
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// And except a fatal 404: a segment still not there after those retries, so a transcode has fallen
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// behind, and asking again is all that is left.
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//
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// Both are bounded by the budget, not by whether the session got as far as playing: that belongs to
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// ONE session, and every restart builds a fresh one, so it could never bound a loop. A transcode
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// falling behind realtime restarted ffmpeg forever behind a spinner that never became an error.
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private onHlsError(req: Request, media: HTMLMediaElement, e: HlsFailure): void {
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this.deps.onHlsError?.(e);
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if (!e.fatal || !this.current(req)) return;
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if (!this.current(req)) return;
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if (e.network && e.status === SESSION_GONE) {
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this.reclaim(req, media, this.snapshot.ready);
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return;
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}
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if (!e.fatal) return;
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if (e.network && SERVER_AWAY.has(e.status ?? 0) && this.serverAway(req)) return;
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if (e.network && e.status === 404) {
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const now = this.deps.now();
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// A new window when the last loss was long enough ago. The anchor moves with EVERY loss: left
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// at the window's start, the window tumbled instead of rolling, and any loss period longer
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// than half the window reset the budget on every second loss (measured: 200 losses 70 s apart
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// → 200 reclaims, never an error).
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if (now - this.reclaims.at > RECLAIM_WINDOW_MS) this.reclaims.n = 0;
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this.reclaims.at = now;
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if (this.reclaims.n < MAX_SESSION_RECLAIMS) {
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this.reclaims.n += 1;
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// The server dropped it already; nothing to stop.
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this.attachedSession = null;
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this.start(req.id, this.playhead(), this.wantsPlay(media));
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return;
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}
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this.reclaim(req, media, false);
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return;
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}
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this.set({ error: "generic" });
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}
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/** Ask for `req`'s item again where the viewer is, while the budget lasts; then say it cannot play. */
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private reclaim(req: Request, media: HTMLMediaElement, quiet: boolean): void {
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const now = this.deps.now();
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// A new window when the last loss was long enough ago. The anchor moves with EVERY loss: left
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// at the window's start, the window tumbled instead of rolling, and any loss period longer
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// than half the window reset the budget on every second loss (measured: 200 losses 70 s apart
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// → 200 reclaims, never an error).
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if (now - this.reclaims.at > RECLAIM_WINDOW_MS) this.reclaims.n = 0;
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this.reclaims.at = now;
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if (this.reclaims.n >= MAX_SESSION_RECLAIMS) {
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this.set({ error: "generic" });
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return;
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}
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this.reclaims.n += 1;
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// The server dropped it already; nothing to stop.
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this.attachedSession = null;
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this.start(req.id, this.playhead(), this.wantsPlay(media), quiet);
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}
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/** The server is away (see `AWAY_WINDOW_MS`): ask for `req`'s item again where the viewer is,
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* after a delay that grows with each try. False once it has been away too long — the caller then
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* says it cannot play. A restart the viewer asks for meanwhile (a seek, another item) replaces the
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