fix(e24): review round 2 — a buried history entry, a stale hero, and a spinner that was not ours
Nine of the round's ten surviving findings. The tenth (a failed shelf reorder leaving an order the server rejected on screen) is on ROADMAP.md: its obvious remedy reintroduces the overlapping-move defect the code already documents, so it wants a design, not a review edit. - `navigateOverOverlays` buried the live overlay entries before knowing whether the navigation pushed one. `setPage` no-ops when the page is already current and Home is the default landing page, so Shift+W over a player ON Home marked its entry buried under a push that never happened: the unmount consumed the mark instead of reclaiming the entry, and the next browser Back was a press that did nothing. `setPage` now reports whether it navigated, and one `buryUnder` rule serves both entry points — `closeThenNavigate` takes the same no-op navigation from a palette command for the page you are already on. - The hero could answer a new time budget with the previous one's pick. The chip row resets seed/seen/press but cannot reset an answer that already resolved, and `keepPreviousData` chained through the disabled seed-0 query — so a reroll under "10 perc" showed the film picked for "Bármennyi" while it loaded, and kept it if the request failed. `lastPick` now carries the server's own budget echo, and the placeholder is scoped to the budget. - The reroll button spun and swallowed clicks after mark-watched, bookmark, pin and shelf moves: the pick key sits under the invalidated `discover` prefix on purpose, so raw `isFetching` was true for background refetches. It now means "a press of mine is outstanding" — which still covers the first press, where there is no placeholder. - Failed writes on Home toasted the page's LOAD-failure string over a fully loaded page; they get their own key (HU+EN). The empty-state reroll had no `loading`, so the press was unacknowledged and a second click skipped a tier. `danger` moved into the shared unpin row so the same command is not red on the shelf and neutral in the rail below it. - Two comments claimed things the code does not do: the `exclude` cap guards no "unbounded scan" (it never reaches SQL), and the route test that named the cap sends three keys. Tests: the burial rule gets its own file (it is the one assertion that lets a reconcile issue a real programmatic back()); App's keymap wiring gets a source contract, because dropping it left all 818 tests green; `add_pin`'s IntegrityError arm was reached by nothing. Every new test mutation-checked red, both edges where the predicate has two. Gate: ruff, ruff format, 3x tsc, eslint (0 errors), prettier, knip, vitest 822, pytest 1005.
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@@ -37,7 +37,10 @@ export interface NavigationState {
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}
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export interface NavigationActions {
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setPage: (next: Page) => void;
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/** Switch modules. Returns whether it actually navigated — it is a no-op when the requested page
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* is already current with no channel page over it, and a caller that buries overlay history
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* entries under the push has to know that (see `lib/history.navigateOverOverlays`). */
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setPage: (next: Page) => boolean;
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openChannel: (id: string, name?: string) => void;
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closeChannel: () => void;
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enterYtSearch: (q: string) => void;
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@@ -50,7 +53,7 @@ const StateContext = createContext<NavigationState>({
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ytSearch: null,
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});
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const ActionsContext = createContext<NavigationActions>({
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setPage: () => {},
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setPage: () => false,
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openChannel: () => {},
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closeChannel: () => {},
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enterYtSearch: () => {},
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@@ -118,7 +121,7 @@ export function NavigationProvider({ children }: { children: ReactNode }) {
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(next: Page) => {
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// A channel page overlays the content column, so a nav click must close it even when the
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// underlying page is unchanged (e.g. "Feed" while a channel opened from the feed).
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if (next === pageRef.current && !channelViewRef.current) return;
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if (next === pageRef.current && !channelViewRef.current) return false;
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markDirty();
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setChannelView(null); // leave any open channel page when navigating via the rail
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setPageState(next);
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@@ -147,6 +150,7 @@ export function NavigationProvider({ children }: { children: ReactNode }) {
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}),
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);
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notifyNav();
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return true;
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},
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[markDirty],
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);
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