fix(player): the YouTube player's full window filled only its card — a blurred ancestor trapped the fixed stage (E28)

E28 S3d1 moved the modal's card from `.glass-card` (no blur) to the `.glass` panel role, whose
`backdrop-filter` makes the card the containing block of the fixed "full window" stage: F showed a
894×161 strip inside the card with a scrolling, wrapped control bar. While the stage is maximised the
card now drops its blur (`html .glass:has(> .player-stage--max)`, outranking the dark theme's rule);
measured live: the stage 1268×861 = the viewport, the blur back on exit.
This commit is contained in:
2026-09-25 14:20:23 +02:00
parent cc8e0648db
commit e9ccd9bc98
2 changed files with 27 additions and 0 deletions
+8
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@@ -1071,6 +1071,14 @@ html[data-theme="light"] {
here escapes it — a higher level would claim an authority this layer neither has nor needs. */
z-index: var(--z-index-rail);
}
/* …and it only fills the viewport while no ancestor has a filter: a `backdrop-filter` makes that
ancestor the fixed stage's containing block. The modal's card is a blurred `.glass` panel (E28 S3d1),
so while the stage is maximised the card drops its blur — the stage covers the card anyway. `html `
outranks `html[data-theme="dark"] .glass`, which sets the blur again (lib/playerStage.contract.test.ts). */
html .glass:has(> .player-stage--max) {
backdrop-filter: none;
-webkit-backdrop-filter: none;
}
/* Thin, theme-aware scrollbars */
* {
@@ -0,0 +1,19 @@
import { readFileSync } from "node:fs";
import { expect, it } from "vitest";
// The YouTube player's "full window" (F) is a `position: fixed; inset: 0` stage INSIDE the modal's card.
// A fixed element is sized by the viewport only while no ancestor has a filter: a `backdrop-filter`
// makes that ancestor its containing block. E28 S3d1 moved the card from `.glass-card` (no blur) to
// `.glass` (blurred), and the full window shrank to a 894×161 strip inside the card (E28 audit, seen
// live). jsdom does no layout, so what is pinned is the escape rule: while the stage is maximised, the
// card drops its blur, with a selector that outranks `html[data-theme="dark"] .glass` (0,2,1).
const css = readFileSync(new URL("../index.css", import.meta.url), "utf8");
it("a maximised player stage takes the blur off the glass card it sits in", () => {
const at = css.indexOf("html .glass:has(> .player-stage--max)");
expect(at, "the escape rule").toBeGreaterThan(css.indexOf('html[data-theme="dark"] .glass'));
const body = css.slice(at, css.indexOf("}", at));
expect(body).toMatch(/(^|[\s;{])backdrop-filter:\s*none/);
expect(body).toMatch(/-webkit-backdrop-filter:\s*none/);
});