revert(player): drop the HD-latch resolution trick, keep the windowed fullscreen button

The large-logical-iframe + CSS-scale-down trick to force a 1080p start did not
work behind the user's work VPN (YouTube caps quality by network there regardless
of viewport size), and the two-phase native switch could downgrade a latched
1080p to 480p on some streams. Not worth the complexity for an unreliable win —
revert to the original "opens at whatever resolution YouTube picks" behaviour;
the user sets 1080p manually via fullscreen + the gear as before.

Kept: the windowed maximise (fullscreen) button added to the player meta row.
This commit is contained in:
2026-08-02 02:02:31 +02:00
parent 5f00807aac
commit edc09e3651
2 changed files with 7 additions and 148 deletions
+7 -143
View File
@@ -60,32 +60,6 @@ import { useScrollFade } from "../lib/useScrollFade";
// How close to the end (seconds) counts as "finished" → auto-mark watched.
const FINISH_MARGIN = 10;
// Force a high starting resolution. YouTube decides quality at player-CREATION time from the
// iframe's INTERNAL viewport size, then latches it. A windowed-size embed (~900×500) is stuck at
// ~360–480p, which is why the video used to open low and needed a manual fullscreen + gear trip to
// 1080p.
//
// Two phases (see applyHdPhase1 / switchToHdNative / the quality poll):
// 1. Create the iframe at this large FIXED logical size and CSS `transform: scale()` it DOWN to fit
// the visible box. A CSS transform does NOT change the iframe's internal viewport, so YouTube
// still sees 1920×1080 and latches 1080p — even while it paints small. (Its own controls, incl.
// the gear, also paint scaled-down in the windowed box — the one downside of phase 1 alone.)
// 2. Once 1080p has actually latched, drop to NATIVE responsive sizing (setSize) so YouTube renders
// its controls at full size.
//
// ⚠️ CONDITIONAL / UNDER OBSERVATION (2026-07-31): phase 2 is NOT proven safe everywhere. In dev, on
// ONE `was_live` stream, quality dropped hd1080 → large (480p) ~2s after going native (YouTube
// re-caps to the now-small internal viewport); on the author's own machine/connection it HELD 1080p
// on a normal VOD. So it's environment-/video-dependent and is being watched in prod. Two levers:
// • HD_DROP_TO_NATIVE = false → skip phase 2, keep phase 1 forever = GUARANTEED 1080p (the viewport
// stays 1920), at the cost of the scaled-down controls. The safe fallback if phase 2 downgrades.
// • FORCE_HD_LOGICAL_SIZE = false → disable the whole trick, back to responsive 100%/100% sizing.
// 16:9 to match the `aspect-video` stage.
const FORCE_HD_LOGICAL_SIZE = true;
const HD_DROP_TO_NATIVE = true;
const HD_W = 1920;
const HD_H = 1080;
// Persistent playback settings (stored in users.preferences). Auto-advance = what plays when a
// video ends; loop = whether it repeats the current video ("one"), wraps the list at its ends
// ("all"), or neither ("off"). Both apply to any queued player (feed or playlist).
@@ -289,13 +263,6 @@ export default function PlayerModal({
const resumeAt =
startAt != null && active.id === video.id ? startAt : active.position_seconds || 0;
const mountRef = useRef<HTMLDivElement | null>(null);
// The box the (fixed HD-sized) player iframe is scaled to fit — see FORCE_HD_LOGICAL_SIZE.
const videoBoxRef = useRef<HTMLDivElement | null>(null);
// Rescales the HD iframe into videoBoxRef; set up once (ResizeObserver) and also called on ready.
const fitPlayerRef = useRef<(() => void) | null>(null);
// HD phase: false = phase 1 (fixed 1920×1080 iframe scaled down, to latch 1080p); true = phase 2
// (native responsive sizing, so YouTube's own controls render full-size once 1080p has latched).
const hdNativeRef = useRef(false);
const playerRef = useRef<YTPlayer | null>(null);
const autoMarkedRef = useRef(false);
// Bound consecutive unplayable items so an auto-advancing queue (esp. loop=all) can't spin over a
@@ -456,42 +423,6 @@ export default function PlayerModal({
// 100). We overlay a friendly message + "Open on YouTube" instead of YouTube's bare error.
const [playerError, setPlayerError] = useState<number | null>(null);
// Put the HD iframe into phase 1 (fixed 1920×1080, scaled to fit) so YouTube (re)latches 1080p from
// a full-HD internal viewport. Called on player-ready and when a NEW video is loaded into the same
// player (a description link) — otherwise the new clip would start at the native box's low quality.
const applyHdPhase1 = () => {
if (!FORCE_HD_LOGICAL_SIZE) return;
hdNativeRef.current = false;
const f = playerRef.current?.getIframe?.();
if (f) {
// Anchor the fixed-HD iframe top-left of its box so the scale-transform (fitPlayerRef) fits it
// in; `maxWidth:none` guards against a global iframe { max-width:100% } reset.
f.style.position = "absolute";
f.style.top = "0";
f.style.left = "0";
f.style.width = `${HD_W}px`;
f.style.height = `${HD_H}px`;
f.style.maxWidth = "none";
f.style.transformOrigin = "0 0";
}
fitPlayerRef.current?.();
};
// Once 1080p has latched (see the quality poll), drop to native responsive sizing so YouTube renders
// its own controls — the gear especially — at full size. Gated by HD_DROP_TO_NATIVE (see the note at
// the top): if phase 2 proves to downgrade in the wild, flip that off to keep phase 1 forever.
const switchToHdNative = () => {
const f = playerRef.current?.getIframe?.();
if (!f) return;
hdNativeRef.current = true;
f.style.position = "";
f.style.top = "";
f.style.left = "";
f.style.transform = "none";
f.style.transformOrigin = "";
f.style.maxWidth = "";
fitPlayerRef.current?.(); // now runs the native setSize branch
};
const loadVideo = (id: string, start: number | null) => {
const p = playerRef.current;
if (!p || typeof p.loadVideoById !== "function") return;
@@ -499,9 +430,6 @@ export default function PlayerModal({
const startSeconds = start != null ? start : id === active.id ? resumeAt : 0;
setPlayerError(null);
p.loadVideoById({ videoId: id, startSeconds: startSeconds || 0 });
// Re-latch 1080p for the newly-loaded clip: back to phase 1 (the quality poll flips it to native
// once 1080p lands). Without this a description-link video would inherit the native box's low pick.
applyHdPhase1();
currentIdRef.current = id;
setCurrentVideoId(id);
setLiveData(null);
@@ -804,53 +732,12 @@ export default function PlayerModal({
};
}, []);
// Keep the fixed-HD player iframe scaled to fit its visible box (see FORCE_HD_LOGICAL_SIZE). The
// iframe stays 1920×1080 internally (so YouTube serves 1080p) while we CSS-scale it DOWN to the
// box with a letterbox-`contain` fit — one factor + centring handles both the 16:9 windowed box
// and the non-16:9 big-view box (viewport minus the 56px control bar). Bound once; reads live refs.
useEffect(() => {
if (!FORCE_HD_LOGICAL_SIZE) return;
const box = videoBoxRef.current;
if (!box) return;
const fit = () => {
const p = playerRef.current;
const f = p && typeof p.getIframe === "function" ? p.getIframe() : null;
if (!f) return;
const bw = box.clientWidth;
const bh = box.clientHeight;
if (!bw || !bh) return;
if (hdNativeRef.current) {
// Phase 2: native responsive sizing — the iframe IS the box, so YouTube's controls render
// at full size. Set the inline size explicitly too: phase 1 left an inline 1920×1080px on the
// element, which would otherwise override setSize's attributes and keep it overflowing.
f.style.width = `${bw}px`;
f.style.height = `${bh}px`;
if (p && typeof p.setSize === "function") p.setSize(bw, bh);
return;
}
// Phase 1: latch 1080p — scale the fixed 1920×1080 iframe DOWN to fit, letterbox-`contain`.
const k = Math.min(bw / HD_W, bh / HD_H);
const cx = (bw - HD_W * k) / 2;
const cy = (bh - HD_H * k) / 2;
f.style.transform = `translate(${cx}px, ${cy}px) scale(${k})`;
};
fitPlayerRef.current = fit;
const ro = new ResizeObserver(fit);
ro.observe(box);
return () => {
ro.disconnect();
fitPlayerRef.current = null;
};
}, []);
// Create the player, resume from the saved position, persist progress, and
// auto-mark watched once playback reaches the end.
useEffect(() => {
let cancelled = false;
const id = active.id;
autoMarkedRef.current = false;
// A fresh player starts in HD phase 1 (scaled), regardless of what the previous video ended on.
hdNativeRef.current = false;
setPlayerError(null);
// Auto-watch only applies to the active item — not to other videos the player
@@ -890,10 +777,8 @@ export default function PlayerModal({
loadYouTubeApi().then((YT) => {
if (cancelled || !mountRef.current) return;
playerRef.current = new YT.Player(mountRef.current, {
// A FIXED large logical size (scaled down to fit via fitPlayerRef) so YouTube starts at
// 1080p; falls back to the old responsive sizing if the trick is disabled. See HD_W/HD_H.
width: FORCE_HD_LOGICAL_SIZE ? String(HD_W) : "100%",
height: FORCE_HD_LOGICAL_SIZE ? String(HD_H) : "100%",
width: "100%",
height: "100%",
videoId: id,
playerVars: {
autoplay: 1,
@@ -904,21 +789,16 @@ export default function PlayerModal({
playsinline: 1,
// Best-effort HD hint. The IFrame API's setPlaybackQuality/suggestedQuality are hard no-ops
// now (YouTube removed them), and the undocumented `vq` URL param is only occasionally
// honoured — kept because it's harmless. The real HD lever is the fixed HD_W×HD_H iframe
// size above (see FORCE_HD_LOGICAL_SIZE): YouTube reads quality from the iframe's INTERNAL
// viewport at creation, which a CSS transform-scale does not shrink — so scaling a LARGE
// player DOWN keeps the 1080p pick (an earlier note here that "the scale trick fails" was
// scaling a SMALL player UP, which genuinely doesn't fool the cap; the opposite direction
// does — measured 2026-07-31).
// honoured — kept because it's harmless. NOTE: YouTube hard-caps an embed's max quality by
// the player's on-screen size; a windowed embed is stuck ~360p and only true fullscreen
// lifts the cap (after which the higher pick persists for the session). We can't beat that
// programmatically — a CSS transform-scale trick was tried and does NOT fool the cap.
vq: "hd1080",
},
events: {
// Keep keyboard focus on the modal, not the iframe, so shortcuts work right away, and
// restore the remembered volume — a fresh player always starts at 100.
onReady: () => {
// Start in phase 1 (fixed-HD iframe scaled to fit) so YouTube latches 1080p; the quality
// poll below flips to native sizing once it lands.
applyHdPhase1();
focusModal();
applyVolume(volumeRef.current, false);
},
@@ -961,18 +841,6 @@ export default function PlayerModal({
// Periodic checkpoint so progress (and auto-watch) survive a crash/refresh.
const timer = window.setInterval(persist, 5000);
// HD phase 2 trigger: once the (phase-1, scaled) player has actually latched 1080p, drop to native
// sizing so YouTube's controls render full-size. Only at hd1080+. Gated by HD_DROP_TO_NATIVE — the
// conditional/under-observation switch (see the note up top): a video that never reaches 1080p, a
// constrained network, or HD_DROP_TO_NATIVE=false all keep phase 1 (the guaranteed-1080p fallback).
// Re-arms automatically after a description-link load (applyHdPhase1 resets the flag).
const HD_NATIVE_QUALITIES = new Set(["hd1080", "hd1440", "hd2160"]);
const hdPoll = window.setInterval(() => {
if (!FORCE_HD_LOGICAL_SIZE || !HD_DROP_TO_NATIVE || hdNativeRef.current) return;
const p = playerRef.current;
const q = p && typeof p.getPlaybackQuality === "function" ? p.getPlaybackQuality() : "";
if (HD_NATIVE_QUALITIES.has(q)) switchToHdNative();
}, 700);
// Save on page unload too (F5/close/navigate): effect cleanup doesn't run on a full reload, so
// without this the resume point lags up to 5s (a seek right before F5 would be lost). A keepalive
// beacon so the POST survives the unload. Only for the library item we opened with — a navigated
@@ -993,7 +861,6 @@ export default function PlayerModal({
return () => {
cancelled = true;
window.clearInterval(timer);
window.clearInterval(hdPoll);
window.removeEventListener("pagehide", onHide);
// Final flush, then refresh the feed + playlists so resume bars reflect this session.
Promise.resolve(persist()).finally(() => {
@@ -1065,11 +932,8 @@ export default function PlayerModal({
YT.Player REPLACES the mount element with its iframe (width/height 100% of the parent),
which would drop any class on mountRef itself — the iframe then sizes to this wrapper. */}
<div
ref={videoBoxRef}
className={
maximized || isFullscreen
? "absolute inset-x-0 top-0 bottom-14 overflow-hidden"
: "relative w-full h-full overflow-hidden"
maximized || isFullscreen ? "absolute inset-x-0 top-0 bottom-14" : "w-full h-full"
}
>
<div
-5
View File
@@ -15,11 +15,6 @@ export interface YTPlayer {
getDuration(): number;
getVideoData(): YTVideoData;
getIframe(): HTMLIFrameElement;
// Current latched playback quality (e.g. "hd1080") — used to detect when to drop the HD-latch
// iframe from its scaled-up size to native sizing. `setPlaybackQuality` is deliberately NOT typed:
// YouTube retired it (a hard no-op) — see [[reference-yt-iframe-api-remote-control-map]].
getPlaybackQuality(): string;
setSize(width: number, height: number): void;
getVolume(): number;
isMuted(): boolean;
setVolume(volume: number): void;