feat(design): titles in click surfaces stay selectable (E28 S3e4b)

A button whose text is a title or a name is now `selectable` (FocusSafeButton,
under Pressable and Button): Chrome selects inside a button once it is
user-select: text (measured), and the click that ends a selection, or a press
dragged past the slop, opens nothing. 23 surfaces carry it (cards, rows, people,
channels, playlists, users, views, messages, log lines, description links); the
Plex caption div gets the same guard. A contract test pins every plain Pressable
with its reason, so a new one has to choose.
This commit is contained in:
2026-09-26 18:46:24 +02:00
parent e1ef56cdbc
commit edf2f22ef9
26 changed files with 309 additions and 8 deletions
@@ -0,0 +1,85 @@
// @vitest-environment jsdom
//
// docs/DESIGN.md "Text stays selectable": a button whose text is a title or a name is `selectable` —
// its text selects (Chrome selects none inside a button without `user-select: text`), and the click
// that ends selecting it, or a press dragged past the slop, does nothing. Held here, on the primitive every button family is built on.
import { describe, it, expect, vi, afterEach } from "vitest";
import { render, screen, cleanup, fireEvent } from "@testing-library/react";
import { Pressable } from "./Pressable";
import { Button } from "./Button";
afterEach(() => {
window.getSelection()!.removeAllRanges();
cleanup();
});
function selectText(el: Element) {
const range = document.createRange();
range.selectNodeContents(el);
window.getSelection()!.removeAllRanges();
window.getSelection()!.addRange(range);
}
describe("a selectable button", () => {
it("lets its text select, and ignores the click that ends a selection", () => {
const onClick = vi.fn();
render(
<Pressable selectable onClick={onClick}>
<span>Andor</span>
</Pressable>,
);
const btn = screen.getByRole("button");
expect(btn.classList.contains("select-text")).toBe(true);
selectText(screen.getByText("Andor"));
btn.click();
expect(onClick).not.toHaveBeenCalled();
window.getSelection()!.removeAllRanges();
btn.click();
expect(onClick).toHaveBeenCalledTimes(1);
});
it("ignores a press dragged past the slop, keeps a steady one and a keyboard click", () => {
const onClick = vi.fn();
render(
<Pressable selectable onClick={onClick}>
Andor
</Pressable>,
);
const btn = screen.getByRole("button");
fireEvent.mouseDown(btn, { clientX: 10, clientY: 10 });
fireEvent.click(btn, { detail: 1, clientX: 40, clientY: 10 });
expect(onClick).not.toHaveBeenCalled();
fireEvent.mouseDown(btn, { clientX: 10, clientY: 10 });
fireEvent.click(btn, { detail: 1, clientX: 13, clientY: 12 });
expect(onClick).toHaveBeenCalledTimes(1);
// Enter / Space: a click with no pointer, wherever the last press was.
fireEvent.mouseDown(btn, { clientX: 10, clientY: 10 });
fireEvent.click(btn, { detail: 0, clientX: 0, clientY: 0 });
expect(onClick).toHaveBeenCalledTimes(2);
});
it("still clicks when the selection is somewhere else on the page", () => {
const onClick = vi.fn();
render(
<>
<p>elsewhere</p>
<Button variant="link-muted" selectable onClick={onClick}>
Andor
</Button>
</>,
);
selectText(screen.getByText("elsewhere"));
screen.getByRole("button").click();
expect(onClick).toHaveBeenCalledTimes(1);
});
it("is off unless asked: a plain button neither selects nor guards", () => {
const onClick = vi.fn();
render(<Pressable onClick={onClick}>Save</Pressable>);
const btn = screen.getByRole("button");
expect(btn.classList.contains("select-text")).toBe(false);
selectText(btn);
btn.click();
expect(onClick).toHaveBeenCalledTimes(1);
});
});