feat(e24): the Home surface — one question, one answer, both sources

E24 S2. A new `home` module in layout C+ (the mockup the owner picked): the
time-budget chips on top, one large hero that answers them, then the comfort
shelf and a cross-source resume rail. Home is the landing — deliberately OVER
the remembered last module, since landing on whatever you happened to close the
app on is the habit this epic exists to replace; `LS.startOnHome = "0"` opts an
account back out (Settings toggle lands in S4).

No third card component: each unified card carries the native feed / Plex
payload, so the rails render through the existing VideoCard (`cardsSmall`) and
PlexPosterCard, and `aspect` decides the tile shape without branching on source.
Plex playback hands off to the Plex module via a new `jumpTo` type — the player
lives there with its lazy hls.js and its provider tree, and mounting a second one
on the landing page to save one hand-off would be the expensive way round.

Four defects found by driving it in a real browser against the live account, each
now pinned by a mutation-checked test:

- **The reroll gave the same card back.** A new seed only re-draws the SURPRISE
  tier; the resume tier deterministically returns the most recently progressed
  thing that fits, so anyone with something half-finished pressed a dead button.
  `/pick` now takes an `exclude` list of `<source>:<id>` keys and the client keeps
  a rolling window of 8. Excluding a SHOW also excludes the episode it resolves
  to — otherwise the same suggestion comes back wearing a hat.
- **"Nothing to suggest yet" flashed over a full library** whenever a reroll was
  in flight: the new query key has no data for a beat. An empty state standing in
  for a loading one is the dishonesty the house rules name outright. The hero now
  falls back to the loaded payload while a pick is pending, and only trusts a null
  once the pick has RESOLVED.
- **A budget change replaced the page — chips included — with a spinner**, so the
  control you just clicked vanished under your cursor. `keepPreviousData`, the
  same reason the feed uses it.
- **The hero printed twice**, once as itself and once as the first resume tile.

Two smaller UI calls made from the same session: the budget caption sits NEXT to
its chips rather than in SegmentedToggle's justify-between mode, which on an 80rem
page throws the answers to the far edge; and the feed takes the YouTube mark its
own toolbar already uses, since Home now owns the house icon.

Gate green: ruff, ruff format, 3x tsc, eslint, prettier, knip, vitest 780,
pytest 989. Verified end to end on localdev against the real account: budget
chips re-answer (matched on REMAINING time — a 51-minute video with 2:46 left is
a ten-minute answer), the reroll walks three distinct heroes, and a Plex show
tile opens its drill-down in the Plex module.
This commit is contained in:
2026-09-06 04:14:14 +02:00
parent 53b50231ff
commit f3c0b7be23
21 changed files with 964 additions and 14 deletions
+23 -4
View File
@@ -29,6 +29,10 @@ from app.plex.lookups import by_rating_key
HERO_TIERS = ("resume", "comfort", "surprise")
# How deep the surprise tier draws before giving up. The client's exclusion window is 8 (see
# `Home.tsx`), so a draw of 12 can always step past a full window of already-shown picks.
SURPRISE_DRAW = 12
def _playable(db: Session, uid: int, card: dict) -> dict | None:
"""A hero has to have a Play button, so a Plex SHOW is resolved to the episode that would start.
@@ -50,22 +54,37 @@ def pick(
*,
resume: list[dict] | None = None,
shelf: list[dict] | None = None,
exclude: set[str] | None = None,
) -> dict | None:
"""`{"tier": ..., "card": ...}`, or None when nothing at all fits.
`resume` and `shelf` may be passed pre-computed so the consolidated `/api/discover` response does
not build the same two rails twice; the reroll endpoint passes neither and pays only for what it
reaches."""
reaches.
`exclude` is what makes "Mást kérek" mean something. A new seed alone only re-draws the SURPRISE
tier: the resume tier deterministically returns the most recently progressed thing that fits, so
pressing reroll on a user who has something half-finished handed back the identical card and the
button looked dead (measured in the browser, 2026-09-06). Skipping the cards already shown makes
every press produce a different answer, at every tier."""
skip = exclude or set()
for card in rails.continue_watching(db, user) if resume is None else resume:
playable = _playable(db, user.id, card)
# Excluded on the card the USER saw (the show), not only on what it resolves to, so a
# rerolled-past show does not come straight back as its own next episode.
if cards.key(card) in skip or (playable is not None and cards.key(playable) in skip):
continue
if playable is not None and fits(playable["remaining_seconds"], budget):
return {"tier": "resume", "card": playable}
for card in pins.playables(pins.shelf(db, user) if shelf is None else shelf):
if fits(card["remaining_seconds"], budget):
if cards.key(card) not in skip and fits(card["remaining_seconds"], budget):
return {"tier": "comfort", "card": card}
for card in rails.surprise(db, user, budget, seed, limit=1):
return {"tier": "surprise", "card": card}
# A wider draw than the one card we need: the shuffle is seeded, so without the headroom an
# excluded pick would leave the tier empty rather than move past it.
for card in rails.surprise(db, user, budget, seed, limit=SURPRISE_DRAW):
if cards.key(card) not in skip:
return {"tier": "surprise", "card": card}
return None