feat(e24): the Home surface — one question, one answer, both sources
E24 S2. A new `home` module in layout C+ (the mockup the owner picked): the time-budget chips on top, one large hero that answers them, then the comfort shelf and a cross-source resume rail. Home is the landing — deliberately OVER the remembered last module, since landing on whatever you happened to close the app on is the habit this epic exists to replace; `LS.startOnHome = "0"` opts an account back out (Settings toggle lands in S4). No third card component: each unified card carries the native feed / Plex payload, so the rails render through the existing VideoCard (`cardsSmall`) and PlexPosterCard, and `aspect` decides the tile shape without branching on source. Plex playback hands off to the Plex module via a new `jumpTo` type — the player lives there with its lazy hls.js and its provider tree, and mounting a second one on the landing page to save one hand-off would be the expensive way round. Four defects found by driving it in a real browser against the live account, each now pinned by a mutation-checked test: - **The reroll gave the same card back.** A new seed only re-draws the SURPRISE tier; the resume tier deterministically returns the most recently progressed thing that fits, so anyone with something half-finished pressed a dead button. `/pick` now takes an `exclude` list of `<source>:<id>` keys and the client keeps a rolling window of 8. Excluding a SHOW also excludes the episode it resolves to — otherwise the same suggestion comes back wearing a hat. - **"Nothing to suggest yet" flashed over a full library** whenever a reroll was in flight: the new query key has no data for a beat. An empty state standing in for a loading one is the dishonesty the house rules name outright. The hero now falls back to the loaded payload while a pick is pending, and only trusts a null once the pick has RESOLVED. - **A budget change replaced the page — chips included — with a spinner**, so the control you just clicked vanished under your cursor. `keepPreviousData`, the same reason the feed uses it. - **The hero printed twice**, once as itself and once as the first resume tile. Two smaller UI calls made from the same session: the budget caption sits NEXT to its chips rather than in SegmentedToggle's justify-between mode, which on an 80rem page throws the answers to the far edge; and the feed takes the YouTube mark its own toolbar already uses, since Home now owns the house icon. Gate green: ruff, ruff format, 3x tsc, eslint, prettier, knip, vitest 780, pytest 989. Verified end to end on localdev against the real account: budget chips re-answer (matched on REMAINING time — a 51-minute video with 2:46 left is a ten-minute answer), the reroll walks three distinct heroes, and a Plex show tile opens its drill-down in the Plex module.
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@@ -28,9 +28,12 @@ import { useNavigation } from "./NavigationProvider";
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// search term is deliberately its OWN state, NOT the feed's `filters.q`, so a Plex search never leaks
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// into (and is never greeted by a stale value from) the feed.
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// A "jump straight to this title" hand-off from the header typeahead: PlexBrowse opens a movie's
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// info page (like the card's ⓘ) or a show's drill-down (like clicking a show card) by type.
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export type PlexJumpTarget = { id: string; type: "movie" | "show" };
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// A "jump straight to this title" hand-off: PlexBrowse opens a movie's info page (like the card's ⓘ),
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// a show's drill-down (like clicking a show card), or — for E24's Home hero, whose whole promise is a
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// single Play button — the PLAYER for a movie/episode rating_key. `play` exists because the player
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// lives inside this module with its lazy hls.js and its provider tree; mounting a second one on the
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// landing page to avoid one hand-off would be the expensive way round.
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export type PlexJumpTarget = { id: string; type: "movie" | "show" | "play" };
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type PlexState = {
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scope: string; // movie | show | both (unified cross-library scope)
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