fix(e24): the review's seven frontend defects on the Home surface
Shift+W was dead whenever anything was open. The global handler called `setPage` directly, so the page change unmounted the player (it lives inside the module column) and that unmount's reconcile reclaimed the entry the navigation had just pushed — the player closed and the page snapped back. `closeThenNavigate` cannot serve here: a global key does not know which overlay is open, or whether one is. `navigateOverOverlays` is the same fix one step shorter — bury the live overlay entries first, so the unmount consumes the marks instead of issuing `history.back()`. `q.isError` had no `&& !data` guard, alone among 33 call sites and against the convention `ui/QueryState` documents: react-query flips status to error on a failed REFETCH while keeping the payload, and every mutation here invalidates the discover prefix, so one blip while marking a card watched blanked a fully populated landing page. The reroll's key rooted at "discover-pick", outside the prefix every mutation invalidates, so a rerolled hero outlived the page: play it, finish it, and it was still the answer with a zeroed progress bar. It now sits under the same root. A FAILED reroll also rewound the hero to the card the page loaded with, several presses back, because a new key per press means `keepPreviousData` (pending-only) cannot cover an error; the last resolved pick is held instead. The bookmark on a rail tile never updated — `VideoCard` reads `video.saved` from this payload and keeps no optimistic state — so the star stayed empty and the next click re-sent the same call. The shelf reorder wrote a captured snapshot back on failure rather than re-asking the server, which its own comment promised: two overlapping moves each reverted to their own snapshot and settled on an order neither side held, and since `before` is the whole payload a rollback also discarded any rail refresh that had landed meanwhile. It now invalidates the discover PREFIX on settle, which also fixes the sibling budgets keeping the pre-move order. The hero/rail de-duplication matched one key, so for a Plex series — the rail row is the show, the hero is the episode it resolves to — the same series printed twice; it now matches both keys, as `hero.pick`'s own exclusion already did. And when the hero empties the resume rail, the rail is hidden rather than announcing "nothing half-finished right now" under a hero captioned "where you left off". Ten regression tests, all mutation-checked. Three of them were rewritten after the first mutation round showed they could not go red: two asserted before the state under test had settled, one matched a title the Plex tile does not render.
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@@ -11,7 +11,7 @@
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// no reconcile-driven history.back() runs and the shared module state stays clean between tests.
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import { describe, it, expect, vi, afterEach } from "vitest";
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import { renderHook, act } from "@testing-library/react";
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import { closeThenNavigate, useBackToClose, useBackToExit } from "./history";
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import { closeThenNavigate, navigateOverOverlays, useBackToClose, useBackToExit } from "./history";
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// Let the mount effect's coalesced reconcile microtask settle.
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const settle = () =>
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@@ -163,3 +163,27 @@ describe("closeThenNavigate", () => {
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}
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});
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});
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describe("navigateOverOverlays", () => {
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// The global-shortcut half of the same trap `closeThenNavigate` solves. Shift+W does not know an
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// overlay is open and cannot close it — it just navigates, and the page change unmounts the player
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// (which lives inside the module column). That unmount's reconcile then reclaimed the entry the
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// navigation had only just pushed, so the player closed and the page snapped straight back.
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it("a navigation made from outside an open overlay survives that overlay's unmount", async () => {
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const overlay = renderHook(() => useBackToClose(() => {}));
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await settle();
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const back = vi.spyOn(window.history, "back");
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try {
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const navigate = vi.fn(() => window.history.pushState({ sfPage: "home" }, ""));
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act(() => navigateOverOverlays(navigate));
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expect(navigate).toHaveBeenCalledTimes(1);
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overlay.unmount(); // what the page change does to the player
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await settle();
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// The mark is consumed instead: no back(), so the entry `navigate` pushed is still current.
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expect(back).not.toHaveBeenCalled();
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} finally {
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back.mockRestore();
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}
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});
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});
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