fix(e24): the review's seven frontend defects on the Home surface
Shift+W was dead whenever anything was open. The global handler called `setPage` directly, so the page change unmounted the player (it lives inside the module column) and that unmount's reconcile reclaimed the entry the navigation had just pushed — the player closed and the page snapped back. `closeThenNavigate` cannot serve here: a global key does not know which overlay is open, or whether one is. `navigateOverOverlays` is the same fix one step shorter — bury the live overlay entries first, so the unmount consumes the marks instead of issuing `history.back()`. `q.isError` had no `&& !data` guard, alone among 33 call sites and against the convention `ui/QueryState` documents: react-query flips status to error on a failed REFETCH while keeping the payload, and every mutation here invalidates the discover prefix, so one blip while marking a card watched blanked a fully populated landing page. The reroll's key rooted at "discover-pick", outside the prefix every mutation invalidates, so a rerolled hero outlived the page: play it, finish it, and it was still the answer with a zeroed progress bar. It now sits under the same root. A FAILED reroll also rewound the hero to the card the page loaded with, several presses back, because a new key per press means `keepPreviousData` (pending-only) cannot cover an error; the last resolved pick is held instead. The bookmark on a rail tile never updated — `VideoCard` reads `video.saved` from this payload and keeps no optimistic state — so the star stayed empty and the next click re-sent the same call. The shelf reorder wrote a captured snapshot back on failure rather than re-asking the server, which its own comment promised: two overlapping moves each reverted to their own snapshot and settled on an order neither side held, and since `before` is the whole payload a rollback also discarded any rail refresh that had landed meanwhile. It now invalidates the discover PREFIX on settle, which also fixes the sibling budgets keeping the pre-move order. The hero/rail de-duplication matched one key, so for a Plex series — the rail row is the show, the hero is the episode it resolves to — the same series printed twice; it now matches both keys, as `hero.pick`'s own exclusion already did. And when the hero empties the resume rail, the rail is hidden rather than announcing "nothing half-finished right now" under a hero captioned "where you left off". Ten regression tests, all mutation-checked. Three of them were rewritten after the first mutation round showed they could not go red: two asserted before the state under test had settled, one matched a title the Plex tile does not render.
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@@ -254,6 +254,26 @@ export function closeThenNavigate(close: () => void, navigate: () => void): void
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close();
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}
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/** Navigate from OUTSIDE any overlay — a global keyboard shortcut — when one may be open.
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*
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* `closeThenNavigate` is for a control that lives INSIDE the overlay and can close it, and it waits
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* for that overlay's own entry to come back. A global key has neither: it does not know which
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* overlay is open, or whether one is at all. It just navigates, and the page change unmounts
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* whatever the module column was holding — whose reconcile then reclaims the entry the navigation
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* had just pushed. Shift+W over an open player closed the player and snapped back to the page it
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* started on, which reads as a dead shortcut.
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*
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* Same fix as `closeThenNavigate`, one step shorter: bury the live overlay entries FIRST, so a
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* later unmount consumes the marks instead of issuing `history.back()`. There is no popstate to
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* wait for, because nothing is being closed on purpose. An overlay the navigation does NOT unmount
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* (the palette and the cheat sheet live above the page column) keeps its entry buried too — the
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* same trade `closeThenNavigate` already makes, and the reason closing the palette afterwards no
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* longer pops the page out from under the user. */
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export function navigateOverOverlays(navigate: () => void): void {
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buriedEntries = historyDepth;
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navigate();
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}
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/** While the calling component is mounted, Back (or the browser/mouse back button) closes it via
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* `onClose` instead of navigating away. Mount the component only while the overlay is open. */
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export function useBackToClose(onClose: () => void): void {
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