import { useCallback, useEffect, useRef, useState } from "react";
import { Minus, Plus } from "lucide-react";
import { useTranslation } from "react-i18next";
import Tooltip from "./Tooltip";
import { useReturnFocus } from "./useReturnFocus";
type Size = "sm" | "md";
// Every part is a target: 24 / 28 on a mouse (B1), 44 on a coarse pointer (A3).
const COARSE_VALUE = "pointer-coarse:h-(--touch-target) pointer-coarse:w-(--touch-target)";
const SIZED = {
sm: {
btn: "w-6 h-6 touch-target",
icon: "w-3.5 h-3.5",
value: `w-8 h-6 text-sm ${COARSE_VALUE}`,
},
md: { btn: "w-7 h-7 touch-target", icon: "w-4 h-4", value: `w-10 h-7 text-sm ${COARSE_VALUE}` },
} as const;
function PriorityStepButton({
delta,
Icon,
label,
sizeCls,
onHoldStart,
onStop,
onTap,
}: {
delta: number;
Icon: typeof Plus;
label: string;
sizeCls: { btn: string; icon: string };
onHoldStart: (delta: number) => void;
onStop: () => void;
onTap: (delta: number) => void;
}) {
return (
);
}
/**
* A horizontal −/+ priority stepper with the value centred between the buttons and click-to-type
* inline editing (negatives allowed). Shared by the channel manager table (a cell, `size="sm"`) and
* the channel detail page (a header control, `size="md"`), so the two never drift. The caller owns
* persistence: `onPriority(delta)` nudges by ±1 (with hold auto-repeat), `onSet(value)` writes a
* typed-in absolute value.
*
* The `size="sm"` variant draws its own bordered pill (it stands alone in a table cell); `size="md"`
* drops the outer border and keeps only the segment dividers, so it blends into the detail header's
* surrounding lozenge instead of double-bordering it.
*/
export function PriorityStepper({
priority,
onPriority,
onSet,
size = "sm",
hint,
}: {
priority: number;
onPriority: (delta: number) => void;
onSet: (value: number) => void;
size?: Size;
/** What the number MEANS where it is used (the tooltip, and the value's accessible name). The
* platform layer does not know — a channel's priority orders the feed, another's would not. */
hint: string;
}) {
const { t } = useTranslation();
const [editing, setEditing] = useState(false);
const [draft, setDraft] = useState("");
const holdDelay = useRef | null>(null);
const holdRepeat = useRef | null>(null);
const suppressClick = useRef(false);
const cls = SIZED[size];
const stop = useCallback(() => {
if (holdDelay.current) clearTimeout(holdDelay.current);
if (holdRepeat.current) clearTimeout(holdRepeat.current);
holdDelay.current = holdRepeat.current = null;
}, []);
useEffect(() => stop, [stop]); // clear any running timers on unmount
// Hold past a threshold → auto-repeat at an accelerating rate, and suppress the trailing click so
// a hold doesn't double-count its final notch. A quick tap never crosses the threshold, so it
// falls through to onClick — which also keeps the keyboard path (Enter/Space) working.
const start = (delta: number) => {
suppressClick.current = false;
holdDelay.current = setTimeout(() => {
suppressClick.current = true;
let rate = 140;
const tick = () => {
onPriority(delta);
rate = Math.max(40, rate - 12);
holdRepeat.current = setTimeout(tick, rate);
};
tick();
}, 350);
};
const onTap = (delta: number) => {
if (suppressClick.current) {
suppressClick.current = false;
return;
}
onPriority(delta);
};
const editFocus = useReturnFocus(editing);
const commitEdit = () => {
const parsed = parseInt(draft, 10);
if (!Number.isNaN(parsed) && parsed !== priority) onSet(parsed);
setEditing(false);
};
const beginEdit = () => {
setDraft(String(priority));
setEditing(true);
};
// Segmented control: [−] value [+]. The value slot keeps a FIXED width (`cls.value`) whether it's
// showing the number or the edit input, so opening the editor never resizes the control or shifts
// the buttons — the old absolutely-positioned overlay "popped" wider, this doesn't. While editing
// the whole pill borders in `accent` to read as focused.
const framed =
size === "sm"
? `border rounded-md overflow-hidden ${editing ? "border-accent" : "border-border"}`
: "";
return (