Files
siftlode/frontend/src/components/plexPlayerControls.tsx
T
peter 50157cc2fd feat(player): clip mode - mark a range of what is playing and cut it into a download
Both players get a scissors in their control row (Plex: the control row; YouTube: the actions and
the docked bar), `c`, and `[` / `]` to mark at the playhead. The clip panel lives in the player, so
the watched video is the preview: an overview of the whole item and a zoomed strip around the
selection whose ends are sliders (arrows step a tenth, Shift a second), Start / End fields with
nudges and "to the playhead", the length, a looping Play selection, a name, Cut. Escape closes the
panel before the player and the focus goes back to the scissors. A cut is a toast with a Downloads
link plus the usual Ready notification.

- ui/RangeTrack + RulerTicks: the shared, domain-free time track (regions, keyboard-steppable
  handles with a 1.5rem hit area, a playhead, a background slot, over a window of the item). The
  Downloads editor's cuts moved onto it, so they are keyboard-steppable now.
- lib/clipRange holds the marking rules (1 s to 10 min, the server's), lib/timecode the editing
  timecode the editor's private tc/parseTc became.
- keymap: a symbol typed through AltGr answers its bare-symbol row - on the HU layout `[` is
  AltGr+F, which arrives as Ctrl+Alt; letter and Mod rows still never match Ctrl+Alt.
- The YouTube stage sits in a wrapper with the panel, so the maximised stage's blur escape matches
  at any depth.
- media-scope: fields on the always-dark player chrome read white in a light theme too.
2026-10-10 03:58:27 +02:00

138 lines
4.0 KiB
TypeScript

import { type ReactNode, type Ref } from "react";
import { useTranslation } from "react-i18next";
import { RotateCcw } from "lucide-react";
import { IconButton } from "./ui/IconButton";
import { Slider as Range, CheckRow } from "./ui/NativeControls";
import { formatDecimal, formatUnit } from "../lib/format";
// --- settings-panel building blocks ------------------------------------------------------------
export function PanelHead({ children }: { children: ReactNode }) {
return (
<div className="px-1 pt-2 pb-1 text-2xs uppercase tracking-wide text-white/50">{children}</div>
);
}
export function Slider({
label,
value,
min,
max,
step,
suffix,
seconds,
onChange,
onReset,
}: {
label: string;
value: number;
min: number;
max: number;
step: number;
/** A symbol after the number ("%", "px"). */
suffix?: string;
/** The value is seconds: named in the UI language's unit ("0.5 sec" / "0,5 mp"). */
seconds?: boolean;
onChange: (v: number) => void;
onReset?: () => void;
}) {
const { t, i18n } = useTranslation();
const lang = i18n.language;
const shown = seconds
? formatUnit(value, "second", lang)
: `${formatDecimal(value, lang, 1, 0)}${suffix ?? ""}`;
return (
<div className="px-1 py-1">
<div className="mb-1 flex items-center justify-between text-[0.75rem] text-white/80">
<span>{label}</span>
<span className="flex items-center gap-1.5">
<span className="tabular-nums text-white/60">{shown}</span>
{onReset && (
<IconButton
variant="overlay"
onClick={onReset}
label={t("common.resetNamed", { name: label })}
className="-my-1.5"
>
<RotateCcw className="size-3.5!" />
</IconButton>
)}
</span>
</div>
<Range
min={min}
max={max}
step={step}
value={value}
aria-label={label}
onChange={(v) => onChange(v)}
/>
</div>
);
}
export function Toggle({
label,
checked,
onChange,
}: {
label: string;
checked: boolean;
onChange: (v: boolean) => void;
}) {
// The whole row toggles and grows to 44 on touch (CheckRow); the box sits at the row's end.
return (
<CheckRow
checked={checked}
onChange={onChange}
className="w-full flex-row-reverse justify-between px-1 py-1.5 text-[0.75rem] text-white/80"
>
{label}
</CheckRow>
);
}
// A control button with a tooltip that opens ABOVE it (so it never clips off the bottom of the
// viewport, unlike a native title tooltip on the bottom control bar).
export function Ctrl({
label,
onClick,
disabled,
align = "center",
buttonRef,
children,
}: {
label: string;
onClick: () => void;
disabled?: boolean;
buttonRef?: Ref<HTMLButtonElement>;
// Tooltip horizontal anchor: "start"/"end" for edge buttons so it doesn't clip off the viewport.
align?: "start" | "center" | "end";
children: ReactNode;
}) {
const pos =
align === "start" ? "left-0" : align === "end" ? "right-0" : "left-1/2 -translate-x-1/2";
// `will-change-[opacity]` keeps each tooltip on its own compositor layer from the start. Without it
// the browser promotes a tooltip only while its fade runs, and inside the player's scale(1.25)
// the neighbouring glyphs got re-layered with it: every button in the row shimmered as the
// pointer crossed one (seen by the owner).
return (
<div className="relative flex group/ctrl">
<IconButton
ref={buttonRef}
variant="overlay"
size="player"
round
noTitle
onClick={onClick}
disabled={disabled}
label={label}
>
{children}
</IconButton>
<span
className={`pointer-events-none absolute bottom-full ${pos} mb-2 whitespace-nowrap rounded-sm bg-black/90 px-2 py-1 text-2xs text-white opacity-0 will-change-[opacity] transition group-hover/ctrl:opacity-100`}
>
{label}
</span>
</div>
);
}