A refusal that landed after a replay raised the refusal flag for the finish that watch made later,
so leaving skipped the watched patch. Each finish now resets the flag and a refusal acts only for
the finish it answers.
A refusal while the player still sat on the item (the up-next card) removed the detail query it
observes, dropping the card and restarting its countdown, or losing it if the refetch failed. It is
now refetched under the player and dropped only when the player leaves.