Add components/Overlay.tsx (portals to <body>) and route the in-tree full-screen/ floating holdouts through it — ChatDock, OnboardingWizard, GlassTuner — so they escape any ancestor stacking context (mask/transform/backdrop-filter) instead of relying on a bare high z-index. Toaster stays in-tree (it's content-column-scoped by design, outside the masked scroller); Welcome is a page, not an overlay.
15 lines
955 B
TypeScript
15 lines
955 B
TypeScript
import { type ReactNode } from "react";
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import { createPortal } from "react-dom";
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// The app's overlay-root convention. Any full-screen or floating overlay renders THROUGH this so it
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// escapes whatever ancestor stacking context it was declared in — a `mask-image`/`transform`/`filter`
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// on the page scroller (or a rail's `backdrop-filter`) would otherwise trap a `fixed` child and let
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// the chrome paint over it. That is the exact class of bug that buried the players in E3; the
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// modal/player family already dodges it by portaling to <body>, and this makes that the one blessed
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// way. Stacking among overlays is then decided by DOM order + the z-index token scale (tailwind
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// `zIndex`), never by an ad-hoc magic number. Portals to <body> (the existing de-facto target).
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export default function Overlay({ children }: { children: ReactNode }) {
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if (typeof document === "undefined") return null;
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return createPortal(children, document.body);
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}
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