A feed card cost ~10 Tab stops, so the tenth card sat ~135 Tabs from the top of the page, and the only keyboard focus ring (a 60% accent outline on the thumbnail) all but vanished on the dark glass. First slice of the E11 keyboard layer (S4a); Home, Plex and the tables follow in S4b/S4c. - `lib/listNav`: one window listener over every registered list, walked in document order. `j`/`k` step item to item (on into the next list — owner decision D4), the arrows move around a grid, Enter clicks the item's own `data-nav-open` element, so it opens exactly like a click. An item root is never a Tab stop: it gets `tabindex=-1` only while the keyboard is on it, and keeps it until the next item takes it, so the player's focus restore lands back on the card. The first `j` takes the first card you can see, not the top of the list. - `VirtualGrid` takes part with `keyboardNav` (column count + scrolling an unmounted row in); `VirtualFeed` turns it on, so the feed, the library and the channel page all have it. - Keymap: two-step sequences (`g h`) whose pending step belongs to the scope that started it; the page-level scopes (`page`, `search`, `list`) are quiet while a layer that owns the keyboard is open, enforced in `dispatch`. A test pins the owner's rule that none of them needs a modifier on the Hungarian layout. - `g h/f/c/p/x/n/m/d/s/,` jump to a module this account can reach; `s` focuses the header search box and selects the old query; Escape in it hands the keyboard back to the page (Plex's typeahead spends its first Escape on its panel). - Hover popovers are passive layers: an open tooltip still takes Escape first but no longer silences the page keys. - Focus ring (owner decision D2 = B): solid 2px accent around the whole item; the app-wide button/ link/row ring goes from 60% to solid too. The item keeps a transparent resting outline because the video card transitions `all` — without it every `j` flashed a 3px white ring (measured in Chrome). - Help sheet: the new keys, in a fixed order after the surface's own; a `g` chord only for a reachable module; opened over a player or dialog it leaves out the page-level keys and the context-menu key, which nothing can reach there (the latter pre-existing since E10). - CLAUDE.md: a canonical-patterns row for list/grid keys (`useListNav` + `navItemAttrs` + `data-nav-open`, not a private arrow-key handler).
120 lines
5.0 KiB
TypeScript
120 lines
5.0 KiB
TypeScript
import {
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useRef,
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type FocusEventHandler,
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type InputHTMLAttributes,
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type KeyboardEventHandler,
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type ReactNode,
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} from "react";
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import { useTranslation } from "react-i18next";
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import { Search, X } from "lucide-react";
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import { useSearchFocusKey } from "../lib/keymap";
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// The floating search pill in the top header. One component for every module that searches
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// (feed, Plex, channels, playlists): a glass rounded box with a search icon, the input, a
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// clear button, and a "Go" trigger (Enter also fires it). The feed passes its live-YouTube
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// escalation as the Go action; the other modules filter as you type and Go just commits/blurs.
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//
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// Optional slots keep the box reusable while letting one module enrich it: `leading` replaces the
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// search icon with a control (Plex's search scope-pill), and `below` renders an absolutely
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// positioned panel attached under the box (Plex's instant typeahead results). `onFocus`/`onBlur`/
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// `onKeyDown` pass through to the input so a caller can drive that panel (open on focus, arrow-key
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// navigation); the built-in Enter→Go fires only if the caller didn't `preventDefault()` first.
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export default function SearchBar({
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value,
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onChange,
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placeholder,
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onGo,
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goLabel,
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goIcon,
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goDisabled,
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goTitle,
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leading,
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below,
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onFocus,
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onBlur,
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onKeyDown,
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inputProps,
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}: {
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value: string;
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onChange: (q: string) => void;
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placeholder: string;
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// Enter / the Go button call this. Omit to hide the Go button entirely.
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onGo?: () => void;
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goLabel?: string;
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goIcon?: ReactNode;
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goDisabled?: boolean;
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goTitle?: string;
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leading?: ReactNode;
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below?: ReactNode;
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onFocus?: FocusEventHandler<HTMLInputElement>;
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onBlur?: FocusEventHandler<HTMLInputElement>;
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onKeyDown?: KeyboardEventHandler<HTMLInputElement>;
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// Extra attributes spread onto the <input> (e.g. Plex's combobox ARIA). Spread FIRST so the
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// component's own value/handlers always win.
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inputProps?: InputHTMLAttributes<HTMLInputElement>;
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}) {
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const { t } = useTranslation();
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// `s` puts the caret here from anywhere on the page (E11 S4) — the header mounts exactly one box.
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const inputRef = useRef<HTMLInputElement>(null);
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useSearchFocusKey(inputRef);
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const fire = () => {
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if (onGo && !goDisabled) onGo();
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};
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// Responsive rules on the SHARED search box (every module's header, not just Plex), keyed on the
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// content column's width via `@container/appmain` (E5 S7): `min-w-0` by default so it never forces
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// overflow on a truly tiny column; once the column has room (≥420px) a `min-w-[15rem]` floor makes
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// the box WRAP to its own line via the header's flex-wrap instead of shrinking the input to ~0; on
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// a narrow column (≤640px) it also takes a full line of its own (basis-full) and sorts LAST, so the
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// small pills (module name + Plex scope toggle / feed sync chip) share the line above it.
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return (
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<div className="pointer-events-auto relative flex-1 min-w-0 max-w-xl @min-[420px]/appmain:min-w-[15rem] @max-[640px]/appmain:order-last @max-[640px]/appmain:basis-full">
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<div className="h-11 pl-3 pr-2 rounded-2xl glass-menu flex items-center gap-2 focus-within:outline-2 focus-within:outline-accent/60 focus-within:outline-offset-2">
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{leading ?? <Search className="w-4 h-4 shrink-0 text-muted" />}
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<input
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{...inputProps}
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ref={inputRef}
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value={value}
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onChange={(e) => onChange(e.target.value)}
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onFocus={onFocus}
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onBlur={onBlur}
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onKeyDown={(e) => {
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onKeyDown?.(e);
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if (e.defaultPrevented) return;
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if (e.key === "Enter") fire();
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// Escape hands the keyboard back to the page, where `j`/`k` and the `g` chords live — `s`
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// got you in, so there has to be a key that gets you out. The query stays as typed. A caller
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// that uses Escape itself (Plex's typeahead closing its panel) preventDefaults first.
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else if (e.key === "Escape") e.currentTarget.blur();
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}}
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placeholder={placeholder}
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className="flex-1 min-w-0 bg-transparent outline-hidden text-sm placeholder:text-muted"
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/>
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{value && (
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<button
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onClick={() => onChange("")}
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title={t("header.clearSearch")}
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aria-label={t("header.clearSearch")}
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className="shrink-0 p-0.5 rounded-full text-muted transition hover:text-fg hover:bg-border/60"
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>
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<X className="w-4 h-4" />
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</button>
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)}
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{onGo && (
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<button
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onClick={fire}
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disabled={goDisabled}
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title={goTitle ?? goLabel ?? t("header.goTip")}
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className="shrink-0 inline-flex items-center gap-1.5 rounded-xl bg-accent px-3 py-1.5 text-xs font-semibold text-accent-fg transition hover:opacity-90 disabled:opacity-40 disabled:pointer-events-none"
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>
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{goIcon}
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<span className={goIcon ? "hidden md:inline" : undefined}>
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{goLabel ?? t("header.go")}
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</span>
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</button>
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)}
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</div>
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{below}
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</div>
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);
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}
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