Files
siftlode/frontend/src/components/ui/PriorityStepper.tsx
T
peter 8018cd4685 fix(ui): the platform layer speaks platform words; boxes scale with the text
- PriorityStepper labelled itself with channels.row.* and told every caller
  it orders the Feed; Combobox said plex.loading / plex.filter.moreRefine /
  sidebar.match on the feed sidebar. The generic strings moved to common.*,
  and what a priority MEANS arrives as the stepper's `hint` prop.
  uiI18n.contract.test.ts pins components/ui/ to the platform namespaces —
  the import boundary could never see an i18n key.
- 32 px-frozen box utilities (w-[150px], max-w-[1600px], left-[18px], …)
  became spacing-scale steps (w-37.5, max-w-400, left-4.5): identical at the
  default text size, and now they grow with the Settings slider instead of
  clipping or re-wrapping their own labels. An eslint rule refuses the px
  form beside the older text-[Npx] one, pinned by pxBox.contract.test.ts;
  measured in the browser that every new step is generated at its old px.
- chipLane's import-strip regex ran past a side-effect import into the next
  statement's `from`, hiding a lane between them; it now stops at the
  import's own `;`.
2026-09-19 07:46:33 +02:00

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import { useCallback, useEffect, useRef, useState } from "react";
import { Minus, Plus } from "lucide-react";
import { useTranslation } from "react-i18next";
import Tooltip from "./Tooltip";
type Size = "sm" | "md";
const SIZED = {
sm: { btn: "w-6 h-6", icon: "w-3.5 h-3.5", value: "w-8 h-6 text-sm" },
md: { btn: "w-7 h-7", icon: "w-4 h-4", value: "w-10 h-7 text-sm" },
} as const;
function PriorityStepButton({
delta,
Icon,
label,
sizeCls,
onHoldStart,
onStop,
onTap,
}: {
delta: number;
Icon: typeof Plus;
label: string;
sizeCls: { btn: string; icon: string };
onHoldStart: (delta: number) => void;
onStop: () => void;
onTap: (delta: number) => void;
}) {
return (
<button
onPointerDown={(e) => {
// Keep receiving pointer events even if the pointer drifts off the small button mid-hold.
try {
e.currentTarget.setPointerCapture(e.pointerId);
} catch {
/* invalid pointer id (e.g. synthetic events) — capture is a nicety, not required */
}
onHoldStart(delta);
}}
onPointerUp={onStop}
onPointerCancel={onStop}
onClick={() => onTap(delta)}
className={`inline-flex items-center justify-center text-muted hover:text-accent ${sizeCls.btn}`}
aria-label={label}
>
<Icon className={sizeCls.icon} />
</button>
);
}
/**
* A horizontal −/+ priority stepper with the value centred between the buttons and click-to-type
* inline editing (negatives allowed). Shared by the channel manager table (a cell, `size="sm"`) and
* the channel detail page (a header control, `size="md"`), so the two never drift. The caller owns
* persistence: `onPriority(delta)` nudges by ±1 (with hold auto-repeat), `onSet(value)` writes a
* typed-in absolute value.
*
* The `size="sm"` variant draws its own bordered pill (it stands alone in a table cell); `size="md"`
* drops the outer border and keeps only the segment dividers, so it blends into the detail header's
* surrounding lozenge instead of double-bordering it.
*/
export function PriorityStepper({
priority,
onPriority,
onSet,
size = "sm",
hint,
}: {
priority: number;
onPriority: (delta: number) => void;
onSet: (value: number) => void;
size?: Size;
/** What the number MEANS where it is used (the tooltip, and the value's accessible name). The
* platform layer does not know — a channel's priority orders the feed, another's would not. */
hint: string;
}) {
const { t } = useTranslation();
const [editing, setEditing] = useState(false);
const [draft, setDraft] = useState("");
const holdDelay = useRef<ReturnType<typeof setTimeout> | null>(null);
const holdRepeat = useRef<ReturnType<typeof setTimeout> | null>(null);
const suppressClick = useRef(false);
const cls = SIZED[size];
const stop = useCallback(() => {
if (holdDelay.current) clearTimeout(holdDelay.current);
if (holdRepeat.current) clearTimeout(holdRepeat.current);
holdDelay.current = holdRepeat.current = null;
}, []);
useEffect(() => stop, [stop]); // clear any running timers on unmount
// Hold past a threshold → auto-repeat at an accelerating rate, and suppress the trailing click so
// a hold doesn't double-count its final notch. A quick tap never crosses the threshold, so it
// falls through to onClick — which also keeps the keyboard path (Enter/Space) working.
const start = (delta: number) => {
suppressClick.current = false;
holdDelay.current = setTimeout(() => {
suppressClick.current = true;
let rate = 140;
const tick = () => {
onPriority(delta);
rate = Math.max(40, rate - 12);
holdRepeat.current = setTimeout(tick, rate);
};
tick();
}, 350);
};
const onTap = (delta: number) => {
if (suppressClick.current) {
suppressClick.current = false;
return;
}
onPriority(delta);
};
const commitEdit = () => {
const parsed = parseInt(draft, 10);
if (!Number.isNaN(parsed) && parsed !== priority) onSet(parsed);
setEditing(false);
};
const beginEdit = () => {
setDraft(String(priority));
setEditing(true);
};
// Segmented control: [−] value [+]. The value slot keeps a FIXED width (`cls.value`) whether it's
// showing the number or the edit input, so opening the editor never resizes the control or shifts
// the buttons — the old absolutely-positioned overlay "popped" wider, this doesn't. While editing
// the whole pill borders in `accent` to read as focused.
const framed =
size === "sm"
? `border rounded-md overflow-hidden ${editing ? "border-accent" : "border-border"}`
: "";
return (
<Tooltip hint={hint}>
<div
role="group"
aria-label={hint}
className={`inline-flex items-center cursor-help ${framed}`}
>
<PriorityStepButton
delta={-1}
Icon={Minus}
label={t("common.priority.lower")}
sizeCls={cls}
onHoldStart={start}
onStop={stop}
onTap={onTap}
/>
<span
className={`relative inline-flex items-center justify-center border-x ${
editing ? "border-accent" : "border-border"
} ${cls.value}`}
>
<button
onClick={beginEdit}
aria-label={t("common.priority.edit")}
title={t("common.priority.edit")}
className={`w-full text-center font-medium tabular-nums hover:text-accent ${editing ? "invisible" : ""}`}
>
{priority}
</button>
{editing && (
<input
type="number"
value={draft}
autoFocus
onFocus={(e) => e.currentTarget.select()}
onChange={(e) => setDraft(e.target.value)}
onBlur={commitEdit}
onKeyDown={(e) => {
if (e.key === "Enter") commitEdit();
else if (e.key === "Escape") setEditing(false);
}}
aria-label={hint}
className="absolute inset-0 w-full h-full text-center font-medium tabular-nums text-accent bg-card outline-hidden [appearance:textfield] [&::-webkit-inner-spin-button]:appearance-none"
/>
)}
</span>
<PriorityStepButton
delta={1}
Icon={Plus}
label={t("common.priority.raise")}
sizeCls={cls}
onHoldStart={start}
onStop={stop}
onTap={onTap}
/>
</div>
</Tooltip>
);
}