Files
siftlode/frontend/src/lib/playerQueue.ts
T
peter f76a2afbf1 feat(ui): the four small gaps — player delete, repeat-move, a real channel link, YT search sorting
Items 2, 4, 5 and 7 of the bug hunt, one round. They are independent, but they are all the same
kind of thing: an action that exists somewhere else in the app and is missing where you actually
want it.

**5 — the channel name in the YT player is a link again.** It was a `<button>`, so middle-click and
Ctrl/Cmd-click did nothing on a thing that looks exactly like a link (the YouTube icon beside it IS
an anchor and opens a tab). It is now a real `<a>` whose href is the same `?chan=<id>` URL
`openChannel` pushes, with a plain left click still taking the in-app path — that path does more
than navigate, since the player must close and reclaim its own Back-to-close history entry first.
The "is this click ours or the browser's" test is now ONE predicate (`isPlainLeftClick`), which
VideoCard's card link also uses, so a second such link cannot forget the middle-click arm.

**2 — "Remove" from inside the player.** The parent owns the removal (the SAME `removeItem` the row
menu and the inline ✕ use: one confirm, one optimistic update, one undo-stack rebase), and the
player owns what happens next, because it is the only side that knows which item is playing — its
launch queue is frozen at mount. It drops the item, plays what followed, and closes when the list
runs out. That forced a real fix in Playlists: the player's mount was derived from `shown` every
render, so anything that dropped the launch row yanked the player off the screen mid-playback. That
was a latent edge (change the view and it happens) and the normal case for this feature. The parent
now snapshots what it launched with, and only onClose takes the player down.

**4 — "Move to <the last list you moved to>".** The submenu is two levels deep and moving a run of
videos into the same list is the shape this gets used in. The remembered id is a per-account pref;
the row is derived from `moveTargets`, which already excludes the list you are looking at, so it
cannot offer a move to where the video already is. Remembered only on a SUCCESSFUL move — a
shortcut to a move that failed is a shortcut to failing again. Absent, not disabled, when there is
nothing to repeat: there is nothing to explain.

**7 — the live-YouTube results can be sorted.** Client-side, over the page already loaded. Not a
new `order=` param, and this is the decision worth recording: the owner's case is "even one page of
results", i.e. reorder what is on screen; a re-query would REPLACE the results, which is not what
"sort these" means; and the zero-quota scrape source has no order parameter at all, so a
server-side control would silently do nothing (or quietly cost 100 quota units) depending on which
source served the page. Only keys a search hit carries are offered — `subscribers`/`priority`
describe a subscription, which a search hit is not, and `shuffle` on a ranked list is noise. Its
own pref, so sorting a search page never re-sorts the library behind it.

Verified in the browser on localdev against the real account: the channel name renders as
`<a href="…&chan=…">` and a ctrl-click / middle-click is left to the browser while a plain click
still opens the channel in-app; removing from the player stepped 1/3 → 1/2 onto the next video and
closed on the last one; the row menu grew "Move to “…”" only after a move and only on a list that
is not the target; and the results sort reordered by views 41.7M → 29.8M → 24.2M → 15.8M. (The
pane's own ctrl-click arrives without the modifier — a harness limit, so the modifier cases were
driven as real MouseEvents.) Scratch playlists and the touched prefs were cleaned up afterwards.

22 vitest, mutation-checked against 14 mutations (no href at all · href without the rest of the
query · every click hijacked in-app · the middle-click arm dropped from the predicate · plain click
no longer in-app · always jumping to the top of the list · the removed item left in the queue · no
clamp when the last item goes · an empty queue not reported as "nothing left" · sort-then-reverse
flipping ties · unknown values first · titles compared numerically · shuffle offered on search
results · direction ignored) — each red on exactly the test that names it. Item 4 has no test of
its own: its rule is enforced by construction, not by a check.
2026-09-10 22:34:12 +02:00

31 lines
1.3 KiB
TypeScript

import type { Video } from "./api";
// What the player does with its queue after the item it is PLAYING is removed from the list it was
// opened from. The player's launch queue is frozen at mount (see PlayerModal), so nothing external
// can take the item out for it: leaving it in would let prev/next step back onto a video that no
// longer exists, and unmounting the player instead would drop you out of the list you are triaging.
//
// Pure, because the decision is the whole of the behaviour: which item plays next, and when there is
// nothing left to play.
export interface AfterRemoval {
/** The queue with the removed item gone. */
queue: Video[];
/** The item to play next. */
playingId: string;
}
/** `null` means nothing is left — the caller closes the player.
*
* The next item is the one that FOLLOWED the removed one (that is what "delete and keep going"
* means when you are working down a list), clamped to the end when the last item goes. */
export function afterRemoval(
queue: Video[] | undefined,
index: number,
victimId: string,
): AfterRemoval | null {
const rest = (queue ?? []).filter((v) => v.id !== victimId);
if (rest.length === 0) return null;
const next = rest[Math.min(Math.max(index, 0), rest.length - 1)]!;
return { queue: rest, playingId: next.id };
}