Items 2, 4, 5 and 7 of the bug hunt, one round. They are independent, but they are all the same kind of thing: an action that exists somewhere else in the app and is missing where you actually want it. **5 — the channel name in the YT player is a link again.** It was a `<button>`, so middle-click and Ctrl/Cmd-click did nothing on a thing that looks exactly like a link (the YouTube icon beside it IS an anchor and opens a tab). It is now a real `<a>` whose href is the same `?chan=<id>` URL `openChannel` pushes, with a plain left click still taking the in-app path — that path does more than navigate, since the player must close and reclaim its own Back-to-close history entry first. The "is this click ours or the browser's" test is now ONE predicate (`isPlainLeftClick`), which VideoCard's card link also uses, so a second such link cannot forget the middle-click arm. **2 — "Remove" from inside the player.** The parent owns the removal (the SAME `removeItem` the row menu and the inline ✕ use: one confirm, one optimistic update, one undo-stack rebase), and the player owns what happens next, because it is the only side that knows which item is playing — its launch queue is frozen at mount. It drops the item, plays what followed, and closes when the list runs out. That forced a real fix in Playlists: the player's mount was derived from `shown` every render, so anything that dropped the launch row yanked the player off the screen mid-playback. That was a latent edge (change the view and it happens) and the normal case for this feature. The parent now snapshots what it launched with, and only onClose takes the player down. **4 — "Move to <the last list you moved to>".** The submenu is two levels deep and moving a run of videos into the same list is the shape this gets used in. The remembered id is a per-account pref; the row is derived from `moveTargets`, which already excludes the list you are looking at, so it cannot offer a move to where the video already is. Remembered only on a SUCCESSFUL move — a shortcut to a move that failed is a shortcut to failing again. Absent, not disabled, when there is nothing to repeat: there is nothing to explain. **7 — the live-YouTube results can be sorted.** Client-side, over the page already loaded. Not a new `order=` param, and this is the decision worth recording: the owner's case is "even one page of results", i.e. reorder what is on screen; a re-query would REPLACE the results, which is not what "sort these" means; and the zero-quota scrape source has no order parameter at all, so a server-side control would silently do nothing (or quietly cost 100 quota units) depending on which source served the page. Only keys a search hit carries are offered — `subscribers`/`priority` describe a subscription, which a search hit is not, and `shuffle` on a ranked list is noise. Its own pref, so sorting a search page never re-sorts the library behind it. Verified in the browser on localdev against the real account: the channel name renders as `<a href="…&chan=…">` and a ctrl-click / middle-click is left to the browser while a plain click still opens the channel in-app; removing from the player stepped 1/3 → 1/2 onto the next video and closed on the last one; the row menu grew "Move to “…”" only after a move and only on a list that is not the target; and the results sort reordered by views 41.7M → 29.8M → 24.2M → 15.8M. (The pane's own ctrl-click arrives without the modifier — a harness limit, so the modifier cases were driven as real MouseEvents.) Scratch playlists and the touched prefs were cleaned up afterwards. 22 vitest, mutation-checked against 14 mutations (no href at all · href without the rest of the query · every click hijacked in-app · the middle-click arm dropped from the predicate · plain click no longer in-app · always jumping to the top of the list · the removed item left in the queue · no clamp when the last item goes · an empty queue not reported as "nothing left" · sort-then-reverse flipping ties · unknown values first · titles compared numerically · shuffle offered on search results · direction ignored) — each red on exactly the test that names it. Item 4 has no test of its own: its rule is enforced by construction, not by a check.
31 lines
1.3 KiB
TypeScript
31 lines
1.3 KiB
TypeScript
import type { Video } from "./api";
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// What the player does with its queue after the item it is PLAYING is removed from the list it was
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// opened from. The player's launch queue is frozen at mount (see PlayerModal), so nothing external
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// can take the item out for it: leaving it in would let prev/next step back onto a video that no
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// longer exists, and unmounting the player instead would drop you out of the list you are triaging.
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//
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// Pure, because the decision is the whole of the behaviour: which item plays next, and when there is
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// nothing left to play.
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export interface AfterRemoval {
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/** The queue with the removed item gone. */
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queue: Video[];
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/** The item to play next. */
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playingId: string;
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}
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/** `null` means nothing is left — the caller closes the player.
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*
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* The next item is the one that FOLLOWED the removed one (that is what "delete and keep going"
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* means when you are working down a list), clamped to the end when the last item goes. */
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export function afterRemoval(
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queue: Video[] | undefined,
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index: number,
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victimId: string,
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): AfterRemoval | null {
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const rest = (queue ?? []).filter((v) => v.id !== victimId);
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if (rest.length === 0) return null;
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const next = rest[Math.min(Math.max(index, 0), rest.length - 1)]!;
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return { queue: rest, playingId: next.id };
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}
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