Video.status, Playlist.kind/source (+ PlaylistDetail), DownloadJob.job_kind
were bare `string`; type them as named unions verified against the backend
(VALID_STATES={new,watched,hidden}; kind user|watch_later; source local|
youtube; job_kind download|edit). VideoStatus then propagates through the
optimistic-override map, onState, and the VideoCard/VirtualFeed/PlayerModal
props — tsc now rejects a status typo (e.g. a stale "in_progress", which is a
derived filter, never a stored status) at every call site.
75 lines
2.7 KiB
TypeScript
75 lines
2.7 KiB
TypeScript
import type { Video, VideoStatus } from "../lib/api";
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import { FEED_VIEW_SPEC, type FeedView } from "../lib/feedView";
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import VideoCard from "./VideoCard";
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import VirtualGrid from "./VirtualGrid";
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// Estimated row heights before measurement; real heights are measured per-row so these only affect
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// the very first paint and the scrollbar's initial guess. Taken from measuring each mode in the
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// browser rather than guessed — a bad estimate makes the scrollbar jump as you scroll in.
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// RE-MEASURE these when a mode's layout changes: they have gone stale twice already, most recently
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// when the bare row became a single line and halved (82 -> 46). The card figures are the roughest
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// of the set by nature — a card's height follows its column width (measured ~307 at 3 columns,
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// ~301 at 4, taller still at 2), so no single constant is right for every window.
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const ROW_EST: Record<FeedView, number> = {
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cards: 340,
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cardsSmall: 257,
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rows: 115,
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rowsCompact: 46,
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tiles: 132,
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};
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export interface VirtualFeedProps {
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items: Video[];
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view: FeedView;
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onState: (id: string, status: VideoStatus) => void;
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onToggleSave: (id: string, saved: boolean) => void;
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onResetState: (id: string) => void;
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onOpen: (v: Video, startAt?: number | null) => void;
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hasNextPage: boolean;
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isFetchingNextPage: boolean;
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fetchNextPage: () => void;
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}
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// The feed's videos on the shared VirtualGrid engine — this wrapper only maps a FeedView to the
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// grid's layout spec and renders a VideoCard per item. All the virtualization mechanics (measure,
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// chunk, place, infinite-scroll) live in VirtualGrid.
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export default function VirtualFeed({
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items,
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view,
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onState,
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onToggleSave,
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onResetState,
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onOpen,
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hasNextPage,
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isFetchingNextPage,
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fetchNextPage,
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}: VirtualFeedProps) {
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const { minCol, maxCol, thumb } = FEED_VIEW_SPEC[view];
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return (
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<VirtualGrid
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items={items}
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getKey={(v) => v.id}
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minCol={minCol}
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maxCol={maxCol}
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rowEst={ROW_EST[view]}
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hasNextPage={hasNextPage}
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isFetchingNextPage={isFetchingNextPage}
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fetchNextPage={fetchNextPage}
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renderItem={(v, itemWidth) => (
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<VideoCard
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video={v}
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view={view}
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// Only the one-line row (thumb:false) reads its own width — it stands columns down as it
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// narrows. Everything else takes a stable 0, so a resize (which changes itemWidth every
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// frame) doesn't blow past VideoCard's memo for views that wouldn't do anything with it.
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width={thumb ? 0 : itemWidth}
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onState={onState}
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onToggleSave={onToggleSave}
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onResetState={onResetState}
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onOpen={onOpen}
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/>
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)}
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/>
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);
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}
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