A pure move (git mv, history kept): 333 files leave components/, which now holds only the platform layer (ui/) and the legal pages. The shell is the frame (App, header, nav rail, palette, boot); each page lives in modules/<page>/ with its rail, store and tests; what several pages share sits in features/<name>/; the shared-link page is watch/. Domain-free helpers went straight to ui/ (ViewSwitcher, FilterRail, the confirm dialog, the language switcher, the copy rows). Every relative specifier was rewritten (imports, dynamic imports, vi.mock, new URL), and the contract tests that scan sources now scan the whole app source, not only components/ — each glob was counted before and after so none went green over fewer files. The locale-format rule matched `/src/components/` only, so the move would have taken ~300 files out from under its i18n-singleton check; it now covers every folder that holds components, with a test per folder.
57 lines
2.4 KiB
TypeScript
57 lines
2.4 KiB
TypeScript
import { createContext, useContext } from "react";
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import type { Page } from "../../lib/urlState";
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import type { ChannelView } from "./navigationInit";
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// The navigation contexts + their hooks, split out of NavigationProvider so that file exports only
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// components (Fast Refresh can then hot-swap the provider without remounting the tree).
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//
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// TWO contexts on purpose: a STABLE actions context (setPage/openChannel/… never change reference)
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// and a CHANGING state context (page/channelView/ytSearch). Context consumers re-render whenever the
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// value changes, so deep memo'd leaves (VideoCard, PlayerModal) subscribe to actions ONLY and never
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// re-render on a page/channel switch — preserving the memo that keeps feed appends from re-rendering
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// every existing card.
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export interface NavigationState {
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page: Page;
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/** The open channel page (null = none). Overlays `page`; rides in history.state._chan. */
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channelView: ChannelView | null;
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/** Live YouTube search term (null = normal feed). A feed sub-view; rides in history.state._yt. */
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ytSearch: string | null;
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}
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export interface NavigationActions {
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/** Switch modules. Closes every open overlay first and pushes only once their history entries are
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* back (`lib/history.closeOverlaysThenNavigate`), so over an open player the push lands a moment
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* after the call; with nothing open it is synchronous. The requested page being already current
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* (with no channel page over it) pushes nothing — but the overlays still close.
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*
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* `then` runs once the navigation has happened (the push made, or found unnecessary) — for a
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* request that belongs to the NEW entry, which over an open player does not exist yet at the
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* call (`lib/homeIntent`). */
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setPage: (next: Page, then?: () => void) => void;
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openChannel: (id: string, name?: string) => void;
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closeChannel: () => void;
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enterYtSearch: (q: string) => void;
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exitYtSearch: () => void;
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}
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export const NavigationStateContext = createContext<NavigationState>({
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page: "feed",
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channelView: null,
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ytSearch: null,
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});
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export const NavigationActionsContext = createContext<NavigationActions>({
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setPage: () => {},
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openChannel: () => {},
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closeChannel: () => {},
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enterYtSearch: () => {},
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exitYtSearch: () => {},
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});
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export function useNavigation(): NavigationState {
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return useContext(NavigationStateContext);
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}
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export function useNavigationActions(): NavigationActions {
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return useContext(NavigationActionsContext);
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}
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