Files
siftlode/frontend/src/components/ui/Tooltip.layer.dom.test.tsx
T
peter 8fb276aa90 feat(keys): j/k walk the feed, s finds the search box, g jumps to a module
A feed card cost ~10 Tab stops, so the tenth card sat ~135 Tabs from the top of the page, and the
only keyboard focus ring (a 60% accent outline on the thumbnail) all but vanished on the dark glass.
First slice of the E11 keyboard layer (S4a); Home, Plex and the tables follow in S4b/S4c.

- `lib/listNav`: one window listener over every registered list, walked in document order. `j`/`k`
  step item to item (on into the next list — owner decision D4), the arrows move around a grid, Enter
  clicks the item's own `data-nav-open` element, so it opens exactly like a click. An item root is
  never a Tab stop: it gets `tabindex=-1` only while the keyboard is on it, and keeps it until the next
  item takes it, so the player's focus restore lands back on the card. The first `j` takes the first
  card you can see, not the top of the list.
- `VirtualGrid` takes part with `keyboardNav` (column count + scrolling an unmounted row in);
  `VirtualFeed` turns it on, so the feed, the library and the channel page all have it.
- Keymap: two-step sequences (`g h`) whose pending step belongs to the scope that started it; the
  page-level scopes (`page`, `search`, `list`) are quiet while a layer that owns the keyboard is open,
  enforced in `dispatch`. A test pins the owner's rule that none of them needs a modifier on the
  Hungarian layout.
- `g h/f/c/p/x/n/m/d/s/,` jump to a module this account can reach; `s` focuses the header search box
  and selects the old query; Escape in it hands the keyboard back to the page (Plex's typeahead spends
  its first Escape on its panel).
- Hover popovers are passive layers: an open tooltip still takes Escape first but no longer silences
  the page keys.
- Focus ring (owner decision D2 = B): solid 2px accent around the whole item; the app-wide button/
  link/row ring goes from 60% to solid too. The item keeps a transparent resting outline because the
  video card transitions `all` — without it every `j` flashed a 3px white ring (measured in Chrome).
- Help sheet: the new keys, in a fixed order after the surface's own; a `g` chord only for a reachable
  module; opened over a player or dialog it leaves out the page-level keys and the context-menu key,
  which nothing can reach there (the latter pre-existing since E10).
- CLAUDE.md: a canonical-patterns row for list/grid keys (`useListNav` + `navItemAttrs` +
  `data-nav-open`, not a private arrow-key handler).
2026-09-13 04:16:20 +02:00

67 lines
2.5 KiB
TypeScript

// @vitest-environment jsdom
//
// E11 S4: a hover surface (tooltip, hover card) is a PASSIVE layer. It still sits on the layer stack —
// Escape closes it before the surface beneath — but it does not own the keyboard, so the page-level
// keys (`j`/`k`, `s`, the `g` chords) keep working while one happens to be open under a resting pointer.
// Without the flag, hovering any hinted icon silently disabled keyboard navigation.
//
// jsdom lays nothing out, and floating-ui's `hide` middleware then reports the reference as scrolled
// out of view — and an invisible surface is deliberately NOT a layer (AnchoredPopover). A test on that
// would pass without the flag, so the reference and the viewport get real boxes first, and the test
// proves the surface is a layer (Escape closes it) before trusting the "not blocking" half.
import { afterAll, afterEach, beforeAll, describe, expect, it, vi } from "vitest";
import { act, cleanup, fireEvent, render, screen, waitFor } from "@testing-library/react";
import Tooltip from "./Tooltip";
import { anyBlockingLayer } from "../../lib/layerStack";
const box = { x: 200, y: 200, top: 200, left: 200, width: 60, height: 24, right: 260, bottom: 224 };
beforeAll(() => {
class Stub {
observe() {}
unobserve() {}
disconnect() {}
takeRecords() {
return [];
}
}
globalThis.ResizeObserver ??= Stub as unknown as typeof ResizeObserver;
vi.spyOn(Element.prototype, "getBoundingClientRect").mockReturnValue({
...box,
toJSON: () => box,
} as DOMRect);
for (const [prop, value] of [
["clientWidth", 1280],
["clientHeight", 800],
] as const) {
Object.defineProperty(document.documentElement, prop, { configurable: true, value });
}
});
afterAll(() => vi.restoreAllMocks());
afterEach(cleanup);
describe("an open tooltip", () => {
it("is a layer Escape reaches, but does not block the page keys", async () => {
render(
<Tooltip hint="A hint" always>
<button>icon</button>
</Tooltip>,
);
const trigger = screen.getByText("icon").parentElement as HTMLElement;
act(() => {
fireEvent.pointerEnter(trigger);
fireEvent.mouseEnter(trigger);
fireEvent.mouseMove(trigger);
});
const surface = await screen.findByRole("tooltip");
await waitFor(() => expect(surface.style.visibility).not.toBe("hidden"));
expect(anyBlockingLayer()).toBe(false);
act(() => {
fireEvent.keyDown(document, { key: "Escape" });
});
await waitFor(() => expect(screen.queryByRole("tooltip")).toBeNull());
});
});