The probe re-run over the 15 pages at 1920x1080 found every button, icon button, chip, field, tab, segment and menu row drawn by its primitive except the S3h Plex picture, a div with the button role. It is a Pressable now, and the button-primitive lint rule refuses an element with role="button" outside the control primitives. - SegmentedToggle defaults to the toolbar rung (28, text-xs): the old small default had put the pager's page sizes and the YouTube result count on 10px type beside 28px buttons. The Plex match toggle asks for the small rung explicitly. - The language badge on the rail uses text-3xs (was an 8px one-off); the Plex playlist's watched mark and the Home hero's length use MEDIA_BADGE instead of hand-copied classes. - A media picture shows the pointer whether it is a link or a button. - DESIGN.md: a Conformance chapter (the four-step check before a UI change is done, with the S3g baseline), the segmented rung, two log rows. CLAUDE.md points at the check.
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DESIGN.md — how Siftlode looks and behaves
This is the one written source of truth for the UI: principles, tokens, the canonical solution per pattern, and the interaction rules. Screens are measured against it. A pattern that has more than one look in the code is either a decision still open here (marked Pending) or a violation to fix.
Status: written in E28; every chapter is Decided and in force. The design lab (below) renders each rule's chosen form. A new question opens a Pending item here, with its variants in the lab, until the product owner settles it.
How this document changes
- A rule changes only through an explicit decision recorded in the decision log: what was decided, the options it was chosen from, and why. No mid-sprint taste changes. A new idea goes on the list for the next design round.
- Every rule rests on a named standard: Nielsen's heuristics, WCAG 2.2 AA, WAI-ARIA APG, Apple HIG or Material. The tag is in brackets after the rule.
- A rule stated here should also be enforced in code (an eslint rule, a primitive's type, a test). A rule that lives only in prose drifts. That is the finding that started this document.
Conformance — the check before a UI change is done
A screen is measured against this document, not against taste. Every change that renders something new runs this check before it is called done (E28 S3g):
- Primitives at a named rung. Each control goes through its primitive (lint refuses the raw element,
and a
<div role="button">with it), at a rung or role this document names: aButtonsize, anIconButtonsize, aChipsize, theSegmentedTogglerung, aSURFACErole. The lint holds the element, not the rung, so the rung is checked by eye and by measure. - The pattern's chapter, re-read. The change matches the chapter of every pattern it touches, or it opens a Pending item and a log row. It never quietly adds a second look.
- Measured. On the changed pages, the rendered elements are grouped by kind (button, icon button,
chip, field, tab, segment, menu row, surface) and by their computed look (radius, height, type, fill,
edge). Each distinct look maps to a rung or role named here; a look that maps to none is a violation
or a new decision. The S3g baseline across the 15 pages at 1920 × 1080: every button, icon button,
chip, field, tab, segment and menu row is drawn by its primitive. What the measure still counts as
hand-drawn is by design: text links (no primitive), surfaces painted by their
SURFACErole (a class, which the measure cannot trace to a component) and the playlist table's own rows. - Seen. A screenshot of every changed state, thin edges at 1:1; the tablet widths (1024 × 768, a narrow split screen) when the layout can reflow. Phones are the E29 epic's, not this check's.
The design lab
npm run dev, then open http://localhost:5173/design-lab. The lab renders each open decision's variants
with the app's real CSS, tokens, glass and themes, and has its own switches for theme, scheme, text size and
backdrop. It is dev-only: main.tsx reaches it behind import.meta.env.DEV, and the build plugin
frontend/devOnlyGuard.ts fails a production build that would contain it. Once a decision is taken, the
losing variants are deleted and the chosen one stays as the reference rendering: the lab is the living
style guide.
Principles
- Glass over a calm background is the look. Surfaces are translucent layers (
.glass,.glass-card,.glass-menu,.glass-media) over a per-scheme backdrop. Depth comes from the header + fade: a crisp sticky header with a short gradient just below it, so content dissolves as it slides under. The reference isDataTable's sticky header. A flat opaque box where a glass surface belongs is a violation. - Built for one known, daily user, on a desktop and a tablet. Density is welcome where a mouse is the pointer; on touch every target grows. Nothing is designed for phones.
- One primitive per pattern. Where a
components/ui/primitive exists and is used, the looks don't drift. The drift lives in hand-rolled markup. A new generic control goes intoui/, and a screen composes primitives rather than restyling them. - Measured, not eyeballed. Contrast, target sizes and layout at the contract sizes are measured in a real browser before a UI change is called done.
- Honest states. An error never renders as an empty state; loading, empty and error are three
different screens (
QueryState/StateMessage).
Device adaptation — Decided
- Supported: tablet portrait and landscape and every size above them (from 768px wide). Phones are not a target. Measure a UI change at 1024×768, 820×1180 (portrait) and a desktop size.
- Adapt by capability, never by user agent:
@media (pointer: coarse)and(hover: none)decide touch behaviour; container queries decide how a panel lays itself out. Breakpoints are named tokens, never literal pixel values scattered in call sites. [HIG, WCAG 1.4.10] - Touch never loses a function. Anything revealed on hover is visible at rest on
hover: none(the.revealclass), or it is removed on touch because the same action is reachable another way (.reveal-hover). [WCAG 1.4.13, Nielsen #6] - Targets: at least 2.75rem (44px) on a coarse pointer, as a real box, not an invisible hit area:
overlapping hit areas fire the wrong control. It covers every control primitive, not only
Button(A3, under Controls). [HIG, WCAG 2.5.8] - Text inputs use at least 1rem text on a coarse pointer, so a tablet browser doesn't zoom the page when an input gets focus.
- Side panels (C2): on touch, and at any width below 768 (a narrow window, split screen), the rail tab
or the band's "Filters · n" button slides the panel over the content with a scrim; a tap outside, Esc
or Back closes it, and the content never reflows. Pinning is its own button in the panel header, offered
only where a pinned panel leaves the content room (≥ 1024 wide). The mouse keeps hover-to-peek and
click-to-pin. A filter is never unreachable at any supported width. Built in S3f3:
ui/SidePanelopensui/Modal'sdrawer-startplacement (the dialog's own Esc, Back, scrim, focus trap and scroll lock); the tab shows at every width and is 44 wide on touch; a pin saved on a desktop is left alone below 1024, not honoured. [Nielsen #7, WCAG 1.4.10] - A row answers to its own width. A list row that must fit a narrow column (the download row, the playlist table, the Channels tag row) stacks by a container query on its own box, not by the window: the same list sits beside a rail, in a split-screen tablet and in a zoomed-in browser. A line of facts (the download row's "Ready · MP4 · 18.9 MB · 1:11 · 1w ago") is one line cut at its end, never a flex row that breaks its pieces apart.
- Players on touch (C3): see Players.
Tokens
- Colour: only semantic tokens (
--bg --surface --card --fg --muted --accent --accent-fg --danger --warn --success --info --border, each with a-fgpartner where text sits on it), and no palette class (text-amber-500: lint-refused). A score's gold is--rating(theme-scoped, 4.5:1 on the page and on its own chip), never--warn: a score is not a warning. What sits on a picture looks the same in both themes, because the picture does: the broadcast red--liveunder--live-fg(never--danger: "live" is not an error),--rating-mediaon a poster's scrim, and--media-chromefor the always-dark player's menus (owner decision F16). Black and white are the media scrims and their text. Four schemes × dark and light (B2): Midnight (blue), Forest (cyan), Slate (fuchsia), Matrix (moss). Each earns its place with its own hue family. Fjord (Midnight's navy with a steel-blue accent) is a trial outside that rule: the owner tries it app-wide, then it is folded into Midnight or removed. Normal text ≥ 4.5:1 and a control's edge ≥ 3:1 in every scheme and mode. [WCAG 1.4.3, 1.4.11] The input edge token is set under Controls (A4). The ≥ 3:1 edge is the field family's (a field, the form's dropdown trigger), whose edge is the only thing that says "type here". A labelled pill (a chip, a toolbar trigger, a tab, a segment) keeps the faint--border: its text names it, and 1.4.11 does not ask an edge of a control its label already identifies (owner decision F14). - The accent never looks like a status. A scheme's accent is at least 30° of OKLCH hue away from
--danger,--warnand--success, and passes 4.5:1 both as text on--bgand under--accent-fgon the fill, in dark and light. A primary button must never read as a destructive one. A new scheme is measured against this before it ships (the lab's B2 tiles do the arithmetic). [WCAG 1.4.1, 1.4.3] - Held in code:
frontend/src/lib/theme.contract.test.tsmeasures every scheme × mode inindex.cssagainst the two rules above (text 4.5:1, a control edge 3:1, the status and rating colours as text, the accent's hue gap), and the media colours against what they sit on. A scheme or a retuned colour that breaks them does not pass the gate. - No per-user colour tuning. The schemes are the only colour choice; the old floating glass tuner was retired (E28), because free tuning is exactly the drift these rules exist to stop.
- Backdrops: one per scheme and mode (
public/backdrops/), soft pools in the accent's family, with a greyoverlaygrain that breaks the gradient banding (measured by pixel-scanning a canvas, never a screenshot, which rescales). - State layers (B3): hover and pressed are a layer, not a colour swap: the text colour mixed at 10%
(hover) / 16% (pressed) over whatever the control sits on, so it reads on the page, a card and glass
alike. A filled control mixes its own text colour into its fill at 14% / 24%. Opacity dimming and
bg-cardhovers are violations (invisible on a light card). Selected stays the solid accent. The one exception is an edged pill (a chip, a toolbar or form trigger, a segment): its hover is the accent edge (.pill:hover,glass-hover), which reads on every surface too (owner decision F14). A card that is one row with actions answers as a whole: the layer is the card's, under its badges and buttons, and the row's open button spans the card beneath the actions (a hover that stopped at the first badge read as broken; owner, E28 —AdminUsersuser rows). - Tokens as utilities: the decided values live once in
index.css—--hover/--press,--edge-strong,--touch-target, and the utilitiesstate-layer,state-filled,state-danger,edge-strong,fade-below,fade-below-panel,fade-above-panel,fade-edges-x. A primitive or a lab rendering uses them; restating one as an arbitrary class is a violation. - Type and size: everything is rem-derived off
--font-scale(the Settings text-size slider), so a px font size or a px-frozen box is an eslint error. - Radius: chips and segmented controls
rounded-full; tabsrounded-lg. Buttons, icon buttons and form fieldsrounded-lg; toolbar triggers and search a pill (Controls). Surfaces: see Surfaces. - Layers: the fixed z-index scale in
index.css(base < menu < chrome < paneltab < panel < rail < overlay < popover < tooltip), plusunder, a surface's own layer under its content inside itsisolate. No ad-hoc z-index. [maintainability]
Controls — Decided (batches A and B)
The chosen rendering of each rule is in the lab under "Decided". The primitives are built to it in S3.
- Buttons (A1):
rounded-lg(r8): a control's corner is smaller than the surface it sits on (card r12, dialog r16). The rung follows the context:mdin forms and dialog footers,smin toolbars and panel headers,xsinside a table row. Glass is aButtonvariant, not a hand-built glass button. [HIG, Material] - Density (B1): compact, by explicit height.
md2rem (32),sm1.75rem (28),xs1.5rem (24); icon buttons 1.75rem / 2rem. A toolbar's search pill, dropdown trigger,smbutton and small icon button are the same 28, so the row lines up. Nothing goes under 24 (WCAG 2.5.8); touch grows it to 44 (A3). - Icon buttons (A2): two sizes (28 / 32), r8: the smaller in rows and dense toolbars, the larger on its own. On a picture, a round, dark translucent button, readable on any thumbnail. Round means "floats over something": on media, or the one floating button over the page (back to top, a 48 glass circle, the FAB); a button inside a pill field is round too, so the radii nest. A text button on a picture is a pill (the card's Continue in the accent, Restart dark translucent, C5), and the one 48px glyph is the Play in the middle of a not-started card (C5).
- Touch (A3): on a coarse pointer every control primitive (
Button,SegmentedToggle,FilterSelect,Tabs,Switch, chips, the nav rail) grows to 2.75rem (44px) through one token, as a real box. Mouse sizes don't change. [HIG, WCAG 2.5.8] - Input (A4): one bordered input primitive,
ui/Input(Textareafor several lines; a frame that also holds an icon or chips is painted withfieldClassaround anInnerInput). The edge iscolor-mix(in srgb, var(--fg) 55%, var(--bg)), ≥ 3:1 against the page in every scheme and mode; focus turns it into a 2px accent edge,invalidinto the danger edge. A form field is r8 at themdheight (32); a toolbar search, a field in a popover or an inline rename issm(28), the toolbar search a pill; the page's one hero field islg(40): the header search, a glass pill floating over the page (the YouTube/Gmail shape), and the command palette's field; a field in a table row or the pagerxs(24); an inline rename of a page title keeps the heading's type (heading). Text is 1rem and the box 44 on a coarse pointer. [WCAG 1.4.11] - Dropdown trigger (A5):
ui/SelectTrigger. A pill in a toolbar (where the pill means "a filter or a choice"), r8 and full width in a form, where it wears the field's frame (see-through, the ≥ 3:1 edge) and lines up with the inputs. Open is the accent edge and the chevron turned over. - Checkbox, switch, slider (A6): the browser's own controls tinted with
accent-color(Checkbox,CheckRow,Slider);ColorInputis the browser's colour well, whichaccent-colordoes not reach (it tints only checkboxes, radios, ranges and progress bars). The whole labelled row is the 44px target. Keyboard, screen reader and forced-colours support come from the browser. The switch staysform'sSwitch: no browser has a native one yet. A raw<input>or<textarea>outside those primitives is a lint error (a hidden file picker passes). A checkable row that cannot hold an<input>— a menu row, a whole-row button whose role says checkbox — draws the ONEui/MenuCheckin its leading icon slot: a box filled with the accent for a set (tags, playlists, a filter's values; a minus for a group only partly in), a bare tick for one choice (a language, a sort, a priority step), an unticked choice keeping the slot empty so the labels line up. - In-place editing: a field that replaces its trigger (a title rename, the priority number) hands the
focus back to that trigger when Enter or Escape closes it (
useReturnFocus), never to<body>. [WCAG 2.4.3]
Also in force:
- One primitive per button family (E28 S3b): a labelled action is
Button(a rung from the ladder, pluslg40 for a page's single hero call to action, and nothing else); a glyph isIconButton(a requiredlabel); a card, row, tile or menu row whose content is the control isPressable; a filter or tag chip isChip; a sortable row's grip isDragHandle. On the always-dark player chrome bothButtonandIconButtonuse theoverlayvariant (white, a white layer), whatever the theme; the Plex control row is IconButton'splayerrung (36, a 20px glyph, round, 44 on touch). A pressed toggle ispressed: the solid accent on aButton, the accent glyph on anIconButton. A raw<button>outsidecomponents/ui/is a lint error. A text-less button must have an accessible name, and the type enforces it. [WCAG 4.1.2] - The chip family (
Chip, E28 S3b): rounded-full, never under 24 (A3 grows it to 44 on touch).filteris a selectable option, solid accent whenpressed; the "+N" and "More…" triggers are filter chips too, and while their popover is open they show it as an open trigger does, the accent edge and text (not the solid fill, which would say "selected");tokenis an applied narrowing, the accent tint, the whole chip removing it;tagis a user's tag, the solid accent;suggestis a suggestion not yet taken (dashed accent);ghostthe quiet "add a tag" (dashed neutral). A chip whose label is not the control but carries its own × isDismissibleChip: two sibling controls at most, never a button in a button. An overflowing chip lane measures a hidden mirror painted withchipClass, so the mirror cannot drift from the chips. - Unavailable with a reason stays focusable:
aria-disabledplus the reason in the label or tooltip, never nativedisabled, which drops it from the tab order with its explanation. [WCAG 2.1.1] - A choice between a few values is
SegmentedToggle; a long list or a user's own list isFilterSelect. Never a native<select>(lint-enforced). Its rung is the toolbar's, 28 withtext-xs, so it lines up with the triggers and the pager's buttons; the 24 rung with the smallest type is only a side panel's captioned match toggle (S3g: the old small default had put a pager and a toolbar count on 10px type). - A single-select row of filter chips goes through
FilterChipGroup(its options areChips). - A button that starts slow work shows
loading(a spinner,aria-busy) and can't be pressed twice. [Nielsen #1]
Surfaces and page chrome — Decided (batch B)
- Surface per role (B5): a dialog or panel is
.glassr16; a card or picker.glass-cardr12; a menu.glass-menur12 with 4px padding and r8 items (12 − 4, so the corners nest); a tooltip.glass-menur8. Translucency comes only from the tiers (the app backdrop, Plex media, light); a per-site alpha override is a violation. A call site names the ROLE (SURFACE.panel/drawer/card/menu/popover/tooltip,ui/surfaces.ts), which brings the tier AND the radius; a page section is a panel, and what floats over undimmed content (a menu, a hover card, a status popover, a toast, a tooltip) is.glass-menu. A bare glass class is a lint error. A role's depth is its own shadow (the top highlight + the drop); ashadow-*size beside a role would replace both and is a lint error too — a field that floats takesshadow-float, the same shadow. - Static vs pressable (owner, S3d): a label that does nothing (a topic, a keyword, a status, a count) is a
flat, tonal
Badgewith no edge; everything that does something has an edge (a chip, a trigger, a field). A genre that filters the library is a chip; the same genre where it can't is a badge. A badge'stone(neutral / accent / warn) is its own colour at 6%, measured at 4.5:1 in every scheme; a<span>drawn with a round edge is a lint error (F29). A toggle button states itself throughpressed(the solid accent), never a barearia-pressed, which the type refuses (F28). - A link that looks like a button (a download, a sign-in that leaves the app) is
LinkButton/IconLink: still an<a>, wearing the button's own face. - Page chrome (B4): a page's tabs and filters sit in ONE sticky band of the page colour, with the fade
under it (below). Below ~600px of height the filter row folds into one "Filters · n" button. Every page has
a visually hidden
h1; the nav rail and the browser tab title are the visible identity. [WCAG 2.4.6] Built as: the band isPageShell's toolbar slot (PageToolbar), above the one scroller; a console whose toolbar lives inside its frame (the server log) makes that toolbarstickywithfade-belowinstead. The band holds controls only: an intro paragraph scrolls with the content (in the band it ate three lines of a short window). The fold isuseFilterFold+FilterFoldButton: the same row shown or hidden in place, never copied into a popover. The hiddenh1isPageShell'stitle; a view with its own visible title (a channel, a Plex show, a playlist) renders it asPageHeadingand the hidden one steps aside, so a page has exactly oneh1(a hand<h1>inside the shell is refused by a contract test). A section's caption isSectionLabel, anh2(anh3in a dialog), never a styleddiv. The first Tab stop is "Skip to content" (SkipLink), which focuses the scroller's<main>. [WCAG 2.4.1, 1.3.1] - The header + fade edge (B9): a crisp band and a 1rem gradient of the colour it sits on, so content
dissolves as it slides under; it shows only once something is under it, never over a list at rest. It goes on sticky toolbars and table headers, tabs over a scrolling panel, a
long dialog's header and footer, and the clipped ends of an overflowing chip row. Not on thumbnails (they
are the content) and not on buttons (it becomes a dated gloss). Built as: a sticky element takes the
fade-belowutility (fade-below-panel/fade-above-panelon a panel); the page band and a scrolling panel under its header fade by the scroller's own edge mask (useScrollFade), because what they sit on is the backdrop, not a colour. The chip rows fold their overflow into "+N" rather than scroll, so no row has clipped ends; the carousels fade theirs. The dialog edges come with C4's pinned footer (S3f). - Viewport height:
dvh, nevervh/h-screen:100vhis the viewport with a mobile browser's toolbar retracted, so anh-screenshell runs its last rows under the toolbar (contract-tested). - Nav rail (B7): the
ui/NavRailprimitive, slim: 3.75rem wide. "You are here" is a soft accent tint plus a 3px edge bar. Labels under the icons are optional, a per-user switch in Settings (off by default); they add height, never width, so each module has a short rail label that fits, and the full name stays in the tooltip. No wide padding around the icons. The switch is Settings → Appearance → "Labels in the side menu"; with the labels on, a row's accessible name is its visible short label (WCAG 2.5.3), and an unread count is part of the name, not only drawn. - Loading (B8): a first load of a grid, list or table shows its skeleton (
LoadingState shape="grid" | "poster" | "list" | "table", built from theSkeletonprimitive), so nothing jumps when the data lands; a control's own work shows its spinner (loading). Neither appears before ~300ms. [Nielsen #1] - The public watch page (B6) follows these same rules (glass,
Button, the pressed-pill toggle, the scheme's backdrop); only the video keeps the browser's own controls, because a stranger's device is unknown.
Already in force:
- The glass role is load-bearing: a dropdown or menu is
.glass-menu(it floats over undimmed content, so a card alpha would bleed through), a dialog is.glass, and a grid card is.glass-card. - Every overlay is a
Modal/Overlayor an anchored popover from the one popover engine. Escape closes the topmost layer only, and focus returns to the control that opened it. [WCAG 2.4.3, 2.1.2]
Action placement — Decided
Which actions are visible and which live in a menu.
- One menu, several triggers. An object's actions are ONE list. The visible "…" button, a right-click,
a long-press (touch) and Shift+F10 / the Menu key all open the same
ContextMenubuilt from that list. A second, hand-made menu for the same object is a violation. - Nothing is reachable only by a gesture. Every menu action also has a visible path: the "…" button, the page toolbar, or the object's detail view. A right-click is a shortcut, never the only door. [Nielsen #6, #7]
- What stays visible: the object's primary action (play or open) and any state the user needs to see (watched, saved, downloading). What goes into the menu: rare, secondary and destructive actions. Destructive ones keep their confirmation. [Nielsen #8, #5]
- On touch, a card shows fewer actions and a "…" button. The rest are in the menu.
- The classification (C1) says, per object, what is visible at rest, on hover and on touch; its full
table is the lab's C1 reference, and S3 turns it into each object's one action list in code. In short:
- A video or Plex card: play and its state (watched, progress) at rest; the everyday toggles (watched, save, add to playlist) and "…" on hover; on touch the state and a 44px "…" beside the title. Details, download, hide and reset live in the menu.
- A row (playlist item, channel, download): its primary action and its values (priority, tags, error) stay visible; destructive and rare row buttons (unsubscribe, delete, cancel, remove) move into the menu. A playlist item's X column goes: Delete key plus an undo toast.
- Downloads, Notifications and the Scheduler get a menu (they have none today); a page's destructive header action ("Clear everything", "Purge discovery") goes into the header's "…".
- Built as: one
useContextMenuper list; the row spreadstriggerProps(right-click, long-press, Shift+F10) and its "…" isui/MoreButtonwithbuttonProps(the same menu, under the button; a second press closes it). An object's list is one builder (useVideoActionsfor a video,usePlexCardActionsfor a Plex title, composed by their lists and by Home's rails); a row that opens a panel ("Add to playlist…", "Details") anchors it tomenu.anchor, the element the menu came from. "Copy title" / "Copy link" come fromuseCopyItemsand run inside the click (inGesture, Safari's clipboard rule). The card's hover row sits on its picture (the duration steps aside while it shows); on touch the toggles are gone and a 44px "…" sits beside the title (.touch-only). The hover chrome and what steps aside for it are one pair of class strings (ui/reveal.ts), shared by the video and the Plex cards. A table or rail ROW shows its "…" at the row's end on hover or focus and always on touch (.reveal). A playlist's rows take Remove from the Delete key too (thelistDeletekey scope, registered only by a list that can remove) and answer it with an undo toast whose Undo puts the row back at its index in one request; a playlist itself has one list (usePlaylistActions.items) that its rail row and its page header's "…" both open. A subscribed channel's row ends in its "…" (useChannelActions: open, pin, Tags, Priority, YouTube, copy, full history, hide with an undo toast, unsubscribe behind its confirm), docked beside the name in the card layout. Its Tags submenu lists the reader's tags A–Z, each a check that toggles in place (the menu stays open for the next); its Priority submenu offers the fixed steps 10 · 5 · 3 · 2 · 1 · 0 (an off-scale current value shows ticked in its place), and a pick re-sorts the list at once — only that row moves — with the pager and the focus (its "…") following it. The row's stepper still sets any value and leaves the order until the next load. A Plex playlist's title, show group and season each open the page's one row menu (a title's is itsusePlexCardActionslist plus the removal); removals take the same undo toast,j/kwalk the visible rows and Delete removes the walked one; its rename and delete sit in the header's "…". A toast that carries an action lives at least 8 s, whatever the toast setting. A download row keeps play (pause / resume / retry in the queue) and the save link, a library row also Share (the link copy, ahead of save), and ends in its "…" (useDownloadActions: the editors, managing the shares, re-download, the copies, cancel / delete / remove behind their confirms); a link inside a row keeps the browser's own right-click menu. A notification row keeps its link and its unread mark, shows its dismiss on hover (in the "…" on touch), and its "…" holds find / undo for an activity notice. The notification center's band keeps Mark all read and puts Clear everything, now behind a confirm, in its "…"; the Scheduler's strip keeps Run all and Pause and puts Purge discovery in its "…". A list whose row objects are rebuilt each render or replaced by a poll passesuseContextMenu({ keyOf })(its id), so the "…" still closes its own menu. A menu's groups areui/menuGroups: a rule between two non-empty groups only. - Background menu: a right-click on EMPTY content area (not over text, inputs, links or media) may open
a page menu. It only mirrors page-scope actions that already exist in the toolbar (sort, view, quick
filters, select all); it adds no new function. Shift+right-click falls through to the browser's own menu.
Desktop only: on touch a long-press on the background clashes with scrolling and text selection, so the
toolbar stays the touch path. Built (
ui/PageMenu; PageShell listens,lib/backgroundTargetdecides "empty") on five pages: the feed (sort, reshuffle, view, watch state, content types, source, clear filters), the Plex library grid (sort, watch state, clear filters), the channel manager (layout, the cards' sort, sync status, edit tags, clear the tag filter, read subscriptions from YouTube), a playlist (play all, group by channel, reset view, save order, undo / redo, and the list's own "…") and the notification center (mark all read). Never a destructive row (delete, revert, clear everything) and never a long quota run (backfill): a stray right-click must not be one click from those. The tab-only pages keep the browser's menu;pageMenuScope.contract.test.tsholds the list.
Text stays selectable — Decided
Wherever there is text, the user can select it and copy it, and no click action overrides that.
- A title or a name inside a click surface stays selectable: the card, row, person, channel or log line
that opens is
selectable(ui/FocusSafeButton, underPressableandButton). Chrome selects no text inside a<button>unless it isuser-select: text(measured), so the flag sets that and the click guard below. A control's own label (a menu row, an option, a tab, a nav item, a switch) is not a title and stays plain;pressableSelectable.contract.test.tsmakes every newPressablechoose. - A click that ends a text selection does nothing: if the selection inside the element is non-empty, or the pointer moved past the drag slop, no play or open fires.
- A right-click on selected words opens the browser's own menu (Copy, Search, Translate), not the
object's; a right-click beside the selection still opens the object's menu (
ui/useContextMenu). - On touch the long-press belongs to the context menu, so the object's menu offers Copy title and Copy link.
Media card — Decided (S3h)
A film, a show, an episode, a video or a pinned channel is ONE card wherever it appears: the Plex grid, the feed, Home's shelves and hero, the Plex rails, the media-info page's collection strip. A place may pick a density step; it never changes the anatomy or loses an action. [Nielsen #4]
- Anatomy (the owner's pick C). One frame: the picture, the title, the meta line pinned to the
frame's bottom edge, so a one-line title leaves no hole above the meta. What is ON the picture: the
length (a film's runtime, a show's season count, a video's duration) as a dark badge in the corner,
the watched mark, the progress bar along the bottom. Built as
ui/MediaCard+ the classes inui/mediaCardStyles(MEDIA_PICTURE,MEDIA_IMG,MEDIA_BADGE,MEDIA_HOVER_LAYER,MEDIA_BAR,mediaTitleClass,mediaPictureBox). - Play only where the click plays. The hover layer dims the picture and shows
MediaPlayGlyph, the one round media Play (the button family'smediavariant), only on a card whose click starts playback; a show without a next episode opens instead and shows none. The hover row (watched, save or add, "…") docks at the picture's bottom-right; the length badge steps aside while it shows. - Density. A grid card: a two-line title and the full meta (Plex: year · ★ score; a video: the channel, then views · age). On a shelf (any horizontal strip) the title is one line, cut with an ellipsis, over ONE meta line (Plex: year · ★; a video: the channel; a tile: its count), so every card on the strip is the same height. A Home shelf slot is 232px: at 200 the Play and the hover row overlapped by 2px, at 232 they stand 6px apart; a landscape shelf picture takes the smaller Play.
- A mixed shelf is landscape. Beside videos a Plex title shows its wide art, not its poster; a
rail's slot is a grid cell, so each card fills the height the strip stretches to. A carousel turns
the cards' content-visibility off (
mediaRail.contract.test.ts): an off-screen card's reserved height had become the strip's. - The preview (the owner's pick C). Resting the mouse on a Plex card for ~0.9 s opens a panel beside
it: the whole title, year · length · ★, and the synopsis in short lines (
ui/MediaPreview+useMediaPreview). Mouse only (a keyboard walk or a tap never opens it; "…" → Media info has the same), passive (it never takes a click), and any press on the card closes it. Long text never goes in a nativetitletooltip. - Home's hero is a card (the owner's pick A): the same hover row and Play on its picture, the same whole menu on right-click, long-press and a touch "…" in its button row. In a wide window it stands three quarters wide and centred, with even padding; its text is one centred stack — kicker, title, subtitle (dropped when it is only the year), one fact line, a summary only when there is one.
- Home's shelf tiles act like their object. A pinned channel or playlist: Play when it has a next video, ↗ to open it, "…" with an Open row. A show carries its next episode: the Play, the watched toggle and add act on that episode ("Next: S6·E16" is its meta line), and an ⓘ opens the show. A channel's Home menu is play, open and the shelf's own rows; its tags, priority, hide and unsubscribe stay on the Channels page.
- The compact list row (the owner's pick B). The title leads; a faint "…" is always at the row's end; on hover or focus the quick toggles float in beside it over the date, which steps aside (the Gmail row). On touch only the "…".
- The media-info page (layout B). Under the hero a main column — the collection strips (the same card), then the crew, then the cast — beside a 20rem sidebar of facts (details, keywords). Every section is the reader's to hide; a column with nothing in it is not drawn and the other takes the width. A show's page uses the same meta row: a value that filters is a chip, a plain fact is flat text, spaced by the gap, no "·".
- Browse tiles (genres, playlists, collections) answer the pointer as a card does: the edge takes the accent, the shadow lifts and the art zooms.
- Reading measure. Prose (a synopsis, a biography, a channel's description) is capped at ~65
characters a line (the
measureutility) wherever its container can be wider. [WCAG 1.4.8]
Interaction rules — Decided
- Keyboard: everything works by keyboard, in visual order, with no traps. A shortcut is a row in
lib/keymap.ts; list and grid navigation isNavGrid/keyboardNav. [WCAG 2.1.1, 2.4.3, 2.1.2] - Focus: every control has a visible focus ring (the base ring in
index.css; don't add a second). A sticky or fixed layer never covers the focused element. A list item the keyboard lands on rings 2 px outside itself where it has a gap round it (a card); a table row, a log line or a row flush in a clipping card rings inside itself, following its corners, since outside the ring ran under the table head or was clipped away. [WCAG 2.4.7, 2.4.11] - Menus and tabs follow WAI-ARIA APG: arrow keys move, Home/End jump, Escape closes and returns focus;
tabs carry
tablist/tab/tabpanelroles. - Feedback: a finished action is confirmed briefly (a toast that leaves by itself); anything that must be read or acted on is not only in a toast. Status changes are announced through a live region. [Nielsen #1, WCAG 2.2.1, 4.1.3]
- Errors: a failed write goes through
meta.failTitle/notifyActionError, never a silentcatch. An error sits next to what failed and says how to recover; a field error is under its field and linked witharia-describedby. Colour is never the only signal. [Nielsen #9, WCAG 3.3.1, 1.4.1] - Loading: anything slower than ~300ms shows a loading state; a near-instant load doesn't flash one. Space is reserved for late content so the layout doesn't jump; the form is under Surfaces (B8).
- Reordering: anything you can drag also has a button or menu way to move it (Top / Up / Down / Bottom),
and a drag handle carries
touch-action: noneso a finger drags instead of scrolling. [WCAG 2.5.7] A list whose rows have a "…" (a YouTube playlist, a Plex playlist: a block among the blocks, an episode within its show) puts the four moves there (ui/useOrderItems); the saved views' editor shows them as four buttons with the item's place beside the selected view; a side panel in edit mode gives each group an Up / Down pair (ui/OrderButtons,compact). A move that would go nowhere is shown off, not hidden. A grip also picks up from the keyboard (space, the arrows, space). - Motion: 150–300ms micro-interactions, transform/opacity only;
prefers-reduced-motionis respected. [WCAG 2.3.3]
Players — Decided (C3, C5, built in S3f)
- A tap on the Plex video only shows or hides the controls (C3); play/pause is the button. The mouse keeps click-to-pause. Measured live: before this, a tap with the bar hidden both revealed it and paused. [Nielsen #3]
- The hide timer starts with playback, not with the first touch (before, on touch, the bar stayed up until the first tap however long the video played).
- The bars stay up while the pointer rests on them (F22, owner); leaving starts a fresh 3 s. YouTube and Plex Web do the same: before, the row faded out from under a mouse parked on Next.
- Volume is the native
Slider(A6); the hand-drawn bar had no hover, focus, keyboard or screen-reader state. A pointer drag gives the focus back, so Space and the arrows keep driving the player. - The seek bar: the track stays thin inside a 2.75rem (44px) hit area with
touch-action: none, so a finger drag scrubs instead of panning; the scrub head is always visible on touch. Controls are 44 on touch. [WCAG 2.5.8] - The Plex control set (C5, the owner's model): one row that fits a portrait tablet.
- No Stop (closing the player is stopping), no Restart, no ±10 s buttons.
- Back: more than 3 s in → back to the start; within the first 3 s → the previous item, at its resume point if it has one, else its start. The first item has only the restart.
- Next shows only when there is a next item (an episode, a playlist queue). It starts that item at its resume point and leaves one behind on the current item, which does not count as watched unless it is already inside the finish margin (the credits).
- ±10 s: the keyboard keeps ← / →; on touch a double-tap on the left or right third of the picture skips ∓10 s, while a single tap still only shows the controls. Touch never loses a function. [WCAG 2.5.1]
- The row: play/pause, Back, Next, mute, the time, audio & subtitles, a fixed ⋯ (player settings, media info, stats, keyboard shortcuts, download the original file), fullscreen. The volume slider is mouse only: a tablet's volume is its buttons.
- Restarting lives on the media card (C5): not started → Play; started → Continue (primary) +
Restart, the video card's own pair and words (
MediaResumeButtons, one component for every card and Home's hero). A poster stacks the pair; a landscape picture sets it side by side, icon-only on a small one. On touch a tap continues and the card's "…" has "Play from the beginning" under its Play row. The restart applies to the item the player opened on (fromStart); every item it moves on to resumes. - The YouTube modal: its chrome uses the
Buttonrungs (44 on touch), the side arrows stay inside the screen, and the description opens from an ⓘ button, because a hover popover never opens on a tap (measured live). [WCAG 1.4.13]
Dialogs — Decided (C4, built in S3f)
- Initial focus by purpose (
Modal's requiredinitialFocus, so no dialog inherits "the first focusable", which is always the ✕):field— a form opens on the body's first control, and one that loads after opening moves the focus there when it arrives, as long as the focus still rests on the ✕;action— a confirm, where the least destructive button takesautoFocus;close— anything to read, browse or manage. [WAI-ARIA APG] - The header and the footer are fixed; only the body scrolls, with the B9 fade at each edge, so the
primary action stays on screen when the on-screen keyboard takes half of it (the viewport's
interactive-widget=resizes-contentmakes the keyboard shrink the layout, where Chrome would otherwise slide it over a fixed dialog). A fade shows only while content is under it (the body's scroll timeline): a dialog that fits draws none. [Nielsen #3, WCAG 2.4.11] - The footer is the dialog's commit row — Cancel / Save, Start, Retry / Close, a confirm's choices —
placed with
ModalFooterfrom any depth of the body. A section's own buttons (a sub-form inside a manager, a list row's Delete) stay in the body; a manager with no commit row has no footer.
Copy
- Every user-facing string is in both Hungarian and English with zero key drift, and a user-facing error is
a structured
{code, reason}translated on the client. - A label says what happens ("Delete playlist"), not "OK". A destructive confirm names the object.
Anti-patterns
- A flat
bg-card/bg-surfacebox where a glass surface belongs. - A hand-rolled control that restyles what a primitive already does.
- Information or actions that exist only on hover, or only behind a right-click.
- A click handler on text that swallows the user's text selection.
- A colour literal, a px font size, a px-frozen box.
- An empty state shown for an error.
Decision log
| Date | Decision | Chosen | Over | Why |
|---|---|---|---|---|
| 2026-09-24 | Floating button | Back to top: a round 48 glass FAB; "round" = floats over something (media or the page) | A Material 3 rounded square; a labelled pill; the old 64 circle | The common web convention for back to top; round tells it apart from every toolbar button; 64 was oversized |
| 2026-09-24 | Device contract | Tablet portrait + landscape and up; phones out | A 1024px floor with a "too small" message | Portrait tablet use is real, and the app already renders at 820 portrait |
| 2026-09-24 | Card actions on touch | Fewer visible, the rest in a "…" menu | 44px buttons that no longer fit the card | Six 44px targets need more width than a card has |
| 2026-09-24 | Action placement | One menu with several triggers, never gesture-only, a desktop background menu that mirrors the toolbar | Visible buttons for everything | Fewer non-critical buttons on screen, without hiding any function |
| 2026-09-24 | Text selection | Text stays selectable; a click that ends a selection does nothing | Click-to-play on titles | The user must be able to copy any text the app shows |
| 2026-09-24 | A1 Button shape | r8 + a rung per context; glass is a Button variant | r12; a pill | Nested corners (r8 in r12 in r16); the pill already means "a filter or a choice" |
| 2026-09-24 | A2 Icon buttons | Two sizes, r8; a round button only on media | One size; all round | A lone toolbar icon at the row size looks lost; round rows read as tags |
| 2026-09-24 | A3 Touch size | 44 for every control primitive | 36 + gaps; Button only | One rule (HIG 44) instead of two sizes nobody remembers |
| 2026-09-24 | A4 Input | Bordered, a 55% fg-into-bg edge (≥ 3:1) | Filled; today's look as a primitive | The only option that clears WCAG 1.4.11 without a heavy fill on glass |
| 2026-09-24 | A5 Dropdown trigger | Pill in a toolbar, r8 in a form | Pill everywhere; r8 everywhere | Matches the neighbours in each context |
| 2026-09-24 | A6 Checkbox, switch, slider | Native, accent-tinted, the row is the target | Drawn primitives | Free keyboard / screen-reader / forced-colours support; only 3 sites |
| 2026-09-24 | B1 Density | Compact 32 / 28 / 24 by explicit height | Standard 38 / 32 / 26 | The owner's read of the lab; touch is covered separately (A3), and one toolbar row lines up at 28 |
| 2026-09-24 | B2 Scheme set | Midnight, Forest→cyan, Slate→fuchsia, Matrix→lime | Today's six | The accent collided with danger (YouTube), warn (Slate) and success (Forest, Matrix); Midnight and Starship were one scheme twice; 4 of 6 light accents failed 4.5:1 |
| 2026-09-24 | B3 State layers | Text colour at 10% / 16% over anything | Material's 8 / 12%; today's opacity + bg-card | Visible in every scheme and mode (≥ 1.2:1); today's row hover was 1.00:1 on a card |
| 2026-09-24 | B4 Page chrome | One sticky band + fade; filters fold when short | A floating glass bar; everything scrolls | Tabs and filters always in reach, in one place; a keyboard-up tablet keeps its content |
| 2026-09-24 | B5 Surfaces | One class + radius per role | Today's per-site mix | Nested corners and no per-site alpha drift |
| 2026-09-24 | B6 /watch | The app's surfaces, native video controls | Flat and minimal | The page strangers see should look like the product; native controls work on any device |
| 2026-09-24 | B7 Nav rail | Soft tint + edge bar, optional labels (a user setting), slim | Solid accent (recommended); a Material rail | The owner's combination: calmer than a solid fill, labels for who wants them, no width cost |
| 2026-09-24 | B8 Loading | Skeleton by shape, spinner in a control | A spinner everywhere | Nothing jumps when data lands; a long wait doesn't look stuck |
| 2026-09-24 | B9 Fade | Toolbars / headers, panel tabs, dialog edges, chip rows | Thumbnails; buttons | The north-star depth where content scrolls under chrome; not on content or small controls |
| 2026-09-24 | C1 Action classification | The table (lab C1): state + primary at rest, everyday toggles on hover, "…" on touch, destructive into the menu | Visible buttons per site, as today | One action list per object, nothing gesture-only, fewer buttons without losing a function |
| 2026-09-24 | C2 Side panels | A tap opens an overlay drawer; pin is a separate button ≥ 1024 | A tap pins and the content reflows | Below 768 the filters were unreachable; on touch a tap pinned and pushed the grid |
| 2026-09-24 | C3 Players on touch | Tap = show the controls; 44px seek hit area; 44 buttons; the YT description behind ⓘ | Today (tap also pauses; 7.5px seek bar) | Measured live: you couldn't reach the seek bar without pausing, and the hover-only description never opened on a tap |
| 2026-09-24 | C4 Dialogs | Focus by purpose; a pinned footer | Focus on Close; the footer scrolls | A form starts in its first field, and Save stays on screen with the keyboard up |
| 2026-09-24 | C5 Plex player controls | The owner's lean set: no Stop / Restart / ±10 s buttons, Back by position, Next only with a next item, Resume + From the start on the card, touch double-tap ±10 s | Every control in one row (it ran off-screen below 1024); Back by a press counter; ±10 s keyboard-only | The row fits a portrait tablet; the decision to restart is made on the card; a tablet keeps the 10 s skip |
| 2026-09-24 | Glass tuner | Retired; the schemes are the only colour choice | Keep it with ranges clamped to the rules | Free tuning is the drift the constitution exists to stop (owner) |
| 2026-09-24 | Matrix toned down | Moss #86a05a at Midnight's lightness, near-neutral greys; every white-on-accent part → --accent-fg |
The B2 lime #a3e635 | The owner found the lime neon and tiring; it was the loudest accent (L 0.85, C 0.21), and fixed white parts sat on it at 1.5:1 |
| 2026-09-24 | Field primitives | Input / Textarea / InnerInput + fieldClass, SelectTrigger, the native controls; the lint rule "no raw <input>" |
inputCls and ~40 hand-styled boxes |
Six edges, four radii and two focus looks for one control; the ≥ 3:1 edge held nowhere |
| 2026-09-25 | Surface roles | SURFACE roles in ui/surfaces.ts; the lint rule "no bare glass class"; menus p-1 with r8 rows |
Three tiers paired ad hoc with five radii and three menu paddings | ~140 sites drifted; nested corners only hold if the radius comes with the role |
| 2026-09-25 | Static labels | Flat tonal Badge, no edge; a filtering tag is an edged chip |
A glass pill with an edge, like the chips | Edged = pressable at a glance; a static tag that looks like a chip gets clicked and does nothing |
| 2026-09-25 | Header search | A 40 glass pill with the field edge (lg); what sits inside it is round |
44, r16, a glass box with a faint edge | The one rounded box among pills, and its edge under 3:1; the hero search is the YouTube/Gmail pill |
| 2026-09-25 | Switch row (F12) | The whole settings row toggles (SwitchRow; a hand-laid row points a label at the switch) |
Only the 36×24 switch toggles | The iOS / Material settings row; the text was a dead click beside the control it names |
| 2026-09-25 | Edges and hovers (F14) | The ≥ 3:1 edge on the field family (fields, the form trigger); labelled pills keep the faint edge and the accent-edge hover | The ≥ 3:1 edge and a state-layer hover on every control | 1.4.11 asks an edge only where nothing else identifies the control; a heavy edge on every chip and tab weighs the whole UI down |
| 2026-09-25 | Rating and live (F16) | Own tokens: --rating (theme-scoped gold), --live/--live-fg, --rating-media, --media-chrome; palette classes lint-refused |
Map them to --warn / --danger |
A gold star and a red LIVE are what the eye expects; as warn/danger they would read as a status. The old amber score was 2:1 on light |
| 2026-09-25 | Fjord trial (B2 exception) | A fifth scheme, temporary: Midnight's neutrals, Playnite's steel accent (#337599 lifted to #5aa1cb) and steel rules; exit = fold into Midnight or remove | Retune Midnight straight away; borrow only the qualities | The owner wants to live with the calmer palette app-wide before it replaces the default; it breaks "own hue family" on purpose, and only until that call |
| 2026-09-25 | Whole-card row (owner) | A card row's B3 layer is the card's ::before under its content; the open button's hit layer spans the card, the actions sit above it |
The name button's own hover, ending at the first badge or button | A row that half-answers the pointer reads as broken; a badge click did nothing |
| 2026-09-25 | Badge tones (F29) | Badge tone neutral / accent / warn at 6%; light --warn #b45309 → #a14a07; edged label spans lint-refused |
Keep edged status pills (a private Badge in Users, Settings "Granted", the suggestions count) | Edged = pressable at a glance; amber-700 was 4.58:1 as text and fell under 4.5 on its own tint |
| 2026-09-26 | Page band built (B4) | Controls only in the band (intros scroll); the fold shows the same row in place; one h1 per page (PageHeading steps the hidden one aside); SectionLabel headings; Skip to content |
A popover of the folded filters; the page title kept visible | A folded row is still the same controls, nothing duplicated; the rail and the tab title already name the page |
| 2026-09-26 | Fade built (B9) | fade-below on sticky toolbars and table headers; the scroller mask where the band sits on the backdrop |
A painted band over the backdrop | The backdrop is the colour under the band, so fading the content into it is the same edge |
| 2026-09-26 | Viewport units | dvh everywhere (the Plex player stage with S3f) |
vh / h-screen |
100vh hides the last rows under a tablet browser's toolbar |
| 2026-09-26 | Video actions built (C1) | One list per video (menu, right-click, long-press, "…"); the card keeps watched / save / add to playlist on its picture on hover; download, details, copy, hide, reset in the menu | The six-button row under the card and the hover ⓘ | The menu is the one door every device has; the card loses a line of height and the touch card its row of 28px buttons |
| 2026-09-26 | Plex actions built (C1) | One list per Plex title (play/open, watched, add to playlist, media info, copy title, pin); the poster keeps watched / add / "…" on its picture on hover; seasons get open / watched / add / copy | The hover ⓘ, the pin-only menu, an episode's add button at rest, a collection's "Remove" X on the card | The same door as a video's; the collection grid goes to two columns on a phone so the touch "…" leaves the title its line |
| 2026-09-26 | Playlist actions built (C1) | A playlist row's "…" (play, pin, copy title / link, move, order, remove), Delete + an undo toast; one list per playlist (rename, pin, YouTube open / push / revert, delete) from its rail row and its header's "…" | The row's X column and its confirm; the header's pencil, YouTube link, push, revert and trash buttons | Remove is reversible, so it needs no confirm; the header keeps Play all; a narrow table drops "#" and Channel so the title keeps a width |
| 2026-09-26 | Channel + Plex list actions (C1) | A channel row's "…" (open, pin, YouTube, copy, full history, hide + undo, unsubscribe); a Plex playlist's title / show / season "…", Delete + undo; its header's "…" (rename, delete); an action toast lasts ≥ 8 s | The channel row's full-history, hide and unsubscribe buttons; the Plex list's red X on every row, show and season; the header's pencil and trash | Hiding and removing are reversible, so they need no confirm and the undo needs time; unsubscribe and deleting a playlist keep theirs |
| 2026-09-26 | Download / notification / Scheduler actions (C1) | A download row's "…" (play, share, save, edit, details, re-download, manage sharing, copies, cancel / delete / remove); a library row's Share stays in sight, ahead of save; a notification row's "…" and hover dismiss; the inbox band's and the Scheduler strip's "…" | The download row's five rare buttons and its cancel / delete / remove; the source link's copy button; an activity notice's Find / Undo links; the band's Clear everything; the strip's Purge discovery | The destructive rows keep their confirm, and Clear everything gains one; a row link keeps the browser's own menu; Find in feed drops the tag / search / age filters that could hide its video |
| 2026-09-26 | Channel menu: Tags + Priority (C1) | Tags A–Z as in-place checks; Priority as fixed steps 10 · 5 · 3 · 2 · 1 · 0, the current one ticked; a pick re-sorts at once and the page + focus follow the row; one drawn MenuCheck for every checkable row that cannot be an <input> |
Relative steps (+1 / +5); straight to the top; the stepper only; seven hand-drawn check marks (three box sizes, a tinted box, a × for "on", a trailing tick) | Bubbling a channel up is one pick; fixed levels keep the scale the reader already uses; the list moving where the reader can see it is the feedback |
| 2026-09-26 | Reorder without a drag (WCAG 2.5.7) | Row menus: Top / Up / Down / Bottom (YouTube + Plex playlists); saved views: four buttons with the place beside the selected view (owner: A); side panels in edit mode: an Up / Down pair per group (owner: A), the name wrapping there | A "…" on every saved-view row; a "…" on every panel group; drag only | A visible, one-click path where the list is edited; the edge moves shown off so the buttons never shift |
| 2026-09-26 | Titles in click surfaces | The surface stays a button, flagged selectable: its text selects, and the click that ends a selection does nothing; every plain Pressable pinned with its reason |
Rebuilding each card and row so the title sits outside the button; exceptions for master-detail lists | Chrome selects inside a button once it is user-select: text (measured), so one flag on the primitive keeps the keyboard, focus and list walking every surface already has |
| 2026-09-26 | Right-click on a selection | The browser's own menu opens on selected words; beside them the object's menu | A "Copy selection" row in the app menu | The reader selected the words to do something with them; the native menu copies, searches and translates, and changes nothing else |
| 2026-09-26 | Keyboard ring on a flush row | Inside the row (a table row by its tag, a log line, a show header in its clipping card, with the card's corners) | The ring outside, as on a card | Outside it ran under the table head and past the table, and a clipping card cut it away entirely (invisible focus) |
| 2026-09-26 | Fade at rest | The sticky header's fade appears with the first 1rem of scroll (a scroll-driven animation; no fade where unsupported) | A fade that is always drawn | At rest it dimmed the first row and hid its ring's top edge; nothing is under the header yet |
| 2026-09-26 | Narrow playlist table | "#" and Channel hide by the table's own width (under 42rem), not the window's | Hiding below the sm window width |
Beside the playlist rail a desktop window left the table 432 px and the title 0 px |
| 2026-09-26 | Background menu built | Five list pages (feed, Plex grid, channels, playlist, notifications); the toolbar's sort / view / filters and the band's actions; no destructive row | Every page with a toolbar; the "…" menus copied whole, delete included | The tab-only pages have nothing a menu would add; a blank-area right-click must not be one click from delete |
| 2026-09-26 | Media card anatomy (C) | One frame; the meta line pinned to its bottom; the length a badge on the picture; the Plex card on the same primitive as the video card | A: the year as an overline over the title; B: the year inline after it; a fixed two-line title slot | A one-line title left a hole the eye reads as a missing line; C puts nothing under a variable-height title |
| 2026-09-26 | One Play | MediaPlayGlyph (the media button variant) and only where the click plays |
The Plex card's hand-painted accent circle; a playable dot on every card | One Play for every card; a dot that only a colour and a tooltip explain says nothing |
| 2026-09-26 | Filtering values on the info page | A value that filters (year, certificate, studio, director) is an edged chip; a fact is flat text | Everything flat, the clickable ones only hover-tinted | The S3d rule: edged = pressable, so the reader sees which values do something |
| 2026-09-26 | Shelf density | On any strip: one title line over one meta line | The grid's two lines and full meta on a strip | The tallest card set the strip's height and left holes in the cards with less to say |
| 2026-09-26 | Compact list row (B) | The title leads; a faint "…" at the end; the toggles float over the date on hover | A leading 128px action column | That column sat empty at rest, a hole at the start of every row |
| 2026-09-26 | Media-info layout (B) | A main column (collections first, crew, cast) beside a facts sidebar; an empty column is not drawn | Every section full width, stacked | The collection is the most used; the keywords' column left a void beside a short details box |
| 2026-09-26 | Mixed Home shelf (A) | Plex titles as wide art beside videos | Posters, with the videos not stretched | Stretching a video card to a poster's height left an ~80px gap |
| 2026-09-27 | Home hero | A card (hover row + Play on the picture, the whole menu, a touch "…"; owner: A); three quarters wide and centred on a wide window; one fact line; the summary at the measure | The hero's pin row alone; full width; an 18rem picture column | The one answer stands in focus, and it offers what the same card offers anywhere |
| 2026-09-27 | Home shelf tiles | A channel / playlist tile: Play, ↗ open, "…" with Open; a show acts on its next episode, ⓘ opens it; the shelf slot 232px | The tile's pin row alone; 200px | A tile without its object's actions read as broken; at 200 the Play touched the hover row |
| 2026-09-27 | Synopsis preview (C) | A ~0.9 s mouse rest opens a passive panel beside the card | The synopsis as the picture's title tooltip; an ⓘ to hover; none |
One long tooltip line fired anywhere on the art and clashed with the cut title's own tooltip |
| 2026-09-27 | Reading measure | Prose capped at ~65 characters a line (measure) |
The container's full width | At 110–130 characters a line the eye loses the next line's start |
| 2026-09-24 | Chip family | One Chip (filter / token / tag / suggest / ghost) + DismissibleChip; nothing under 24; the lint rule "no raw <button> outside ui/" |
Five chip geometries in five files | The applied-filter row, the tag cells, the year picker and the saved-view editor each drew their own chip; a one-letter tag was 21px wide |
| 2026-09-24 | Button families | Button / IconButton / Pressable / chips / DragHandle; lg 40 for a hero CTA; pills and a 48 Play on media (from C5) |
Every button hand-painted | 268 hand-rolled buttons in 79 files drifted into as many looks; the ladder only holds if every button stands on it |
| 2026-09-27 | C4 as built | initialFocus required on every Modal; the commit row in ModalFooter, portalled under the body from any depth; the fades driven by the body's scroll timeline; interactive-widget=resizes-content |
An optional prop defaulting to the ✕; a footer prop (the issue composer's buttons live three components down); always-on fades |
A default is how 21 dialogs came to open on the ✕; lifting the composer's state to reach a prop is the larger change; a resting fade dimmed the first line |
| 2026-09-27 | C3 + C5 as built | A tap toggles the bar through pointerType from pointerdown; a double-tap takes back its first tap's toggle; the card's pair is the video card's MediaResumeButtons (Continue / Restart), a sibling over the picture; the YT description is an ⓘ click popover |
A delayed single tap (wait out the double-tap window); new "Resume / From the start" words for Plex; the pair inside the picture's button | A delayed tap feels dead; one media card says one pair of words; a button inside a button is invalid and the hover row already sits beside the picture |
| 2026-09-27 | C2 as built | The side panel's drawer is ui/Modal drawer-start; drawer = a coarse pointer or below 768; the pin offered in its header ≥ 1024 |
A drawer of its own inside SidePanel |
Esc, Back, the scrim, the trap and the scroll lock are the dialog's; a second implementation is how two shells drift |
| 2026-09-27 | Narrow rows by container | The download row, the playlist table and the Channels tag row stack by a container query; a fact line never wraps | Breakpoints on the window | The iPad zoomed in, split screen and a column beside a rail are narrow while the window is not; the zoomed download row broke "18.9 / MB" apart |
| 2026-09-27 | Phones deferred | A phone-only layout (the hamburger nav, a folded feed band) waits for its own epic; E28 stays desktop + tablet | Fix the phone views inside E28 | Principle 2; the first phone attempts made the feed worse, and the epic's review grows with every sprint |
| 2026-09-27 | Conformance check (S3g) | A four-step check before a UI change is done: primitive at a named rung, the chapter re-read, the rendered page measured by kind and look, every state seen | A reviewer's eye per sprint | The S1 probe found 69 button looks; after S3 every control kind is drawn by its primitive, and the check keeps a new look from arriving unnoticed |
| 2026-09-27 | Segmented rung | SegmentedToggle defaults to the toolbar rung (28, text-xs); 24 only for a panel's captioned match toggle |
The small default | Two toolbars had inherited 10px type from the default beside 28px buttons |