Files
siftlode/frontend/src/components/ui/Banner.tsx
T
peter 81936e9f56 feat(design): every button on its family, the chip primitive, the lint rule (E28 S3b2)
The second half of the button sweep: the remaining hand-rolled buttons in
feature components, the design lab and the components/ui composites now
stand on Button, IconButton, Pressable, Chip or DragHandle.

- Chip + DismissibleChip (filter / token / tag / suggest / ghost, 24px
  floor, 44 on touch) replace five chip geometries; FilterChipGroup
  renders Chips; overflow lanes measure a mirror painted by chipClass.
- The Plex control row is IconButton's player rung (36, 20px glyph,
  round, overlay; 44 on touch); the YT modal bar is on the sm rung with
  pressed cycle toggles and names that survive a folded label.
- New variants: IconButton ghost-accent, danger-soft; Button warn on a
  new state-warn utility. The .btn-{tone} recipes and btnCls are gone.
- Fixed on the way: membership rows (collection editor, Plex playlist
  add) announce checked/mixed; a one-letter tag chip was 21px wide;
  descriptionLinks moved out of lib/ (it renders components).
- local/button-primitive: a raw <button>/<FocusSafeButton> outside the
  control-primitive files is a lint error (contract-tested, seen red).
2026-09-24 23:03:23 +02:00

81 lines
2.4 KiB
TypeScript

import type { ReactNode } from "react";
import { useTranslation } from "react-i18next";
import type { LucideIcon } from "lucide-react";
import { X } from "lucide-react";
import { Button } from "./Button";
import { IconButton } from "./IconButton";
type BannerTone = "accent" | "warning";
const TONES: Record<BannerTone, { bar: string; icon: string; action: "primary" | "warn" }> = {
accent: {
bar: "bg-accent/15 border-accent/30",
icon: "text-accent",
action: "primary",
},
warning: {
bar: "bg-warn/15 border-warn/30",
icon: "text-warn",
action: "warn",
},
};
// Shared top-of-app notification bar. VersionBanner and DemoBanner are thin wrappers over this;
// a future news-ticker variant can build on the same shell (rotating content as children).
export default function Banner({
tone,
icon: Icon,
children,
action,
onDismiss,
dismissTitle,
role,
}: {
tone: BannerTone;
icon: LucideIcon;
children: ReactNode;
action?: { label: string; onClick: () => void };
onDismiss?: () => void;
/** Accessible name (and tooltip) for the dismiss button. Optional at the call site; the component
* falls back to the generic "Close" rather than shipping an unnamed icon button — a nameless
* control is not an acceptable default, and `Button`'s type now says so. */
dismissTitle?: string;
/** `"status"` for a bar that APPEARS in response to something the user just did, so a screen
* reader announces it. Left unset for the permanent bars (demo, version): those are part of the
* page when it loads, and announcing them on every visit is noise, not information. */
role?: "status";
}) {
const { t } = useTranslation();
const c = TONES[tone];
return (
<div
role={role}
className={`shrink-0 flex items-center gap-2 px-4 py-2 text-sm border-b text-fg ${c.bar}`}
>
<Icon className={`w-4 h-4 shrink-0 ${c.icon}`} />
<span className="min-w-0">{children}</span>
{action && (
<Button
variant={c.action}
size="sm"
onClick={action.onClick}
className="ml-1 font-semibold"
>
{action.label}
</Button>
)}
{onDismiss && (
<IconButton
label={dismissTitle ?? t("common.close")}
size="sm"
variant="ghost"
onClick={onDismiss}
className="ml-auto"
>
<X />
</IconButton>
)}
</div>
);
}