The code cited its plan instead of saying why: `E28 review J4`, `(R6 S3b)`, `S1 justified…`,
`deep-review round 5`. That plan lives in the private ops repo, so for every reader of this one the
citation was noise, and a sentence whose subject was the plan step ("round 2 showed…") hid its
lesson behind an id. Each one is gone and the "why" kept: a bare citation is deleted, a sentence
carrying a lesson is reworded around it ("a later attempt showed…").
Measured (`scripts/audit_metrics.py`, product code): 652 lines in 270 files carried an epic code by
the definition the next commit holds (507 / 241 by the old, two-digit-only one) -> 0. Across all
code, tests, scripts and configs: ~1100 epic-code lines plus ~320 sprint/round ids.
Behaviour unchanged, checked mechanically: every changed .py file has the same AST once docstrings
are blanked; css/sh/toml/yml/json files are identical once comments are stripped; the only
non-comment changes in TS/JS are test titles, one description string in a contract table, and five
ESLint messages, whose text is all the gates snapshot diff holds. Not touched: Markdown (docs and
the changelog keep their history), Alembic migrations, TV episode notation (`S2 · E5`), DESIGN.md
ids (`C1`, `B4`, `S3h`), tracker ids (`SEC-16`, `DX-17`).
One stale claim fixed on the way: test_hls_reaper's docstring said the player checkpoints "every
10 s whether or not it is playing", which plex/stream.py calls wrong; it now says what the code does.
270 lines
11 KiB
TypeScript
270 lines
11 KiB
TypeScript
import { Fragment, useState, type ReactNode } from "react";
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import { ChevronRight, MoreHorizontal } from "lucide-react";
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import { PopoverItem, PopoverSurface } from "./AnchoredPopover";
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import { closeThenAct, useAnchoredPopover } from "./anchoredPopoverHooks";
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import { IconButton } from "./IconButton";
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import { MenuCheck } from "./MenuCheck";
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import { Pressable } from "./Pressable";
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import { SURFACE } from "./surfaces";
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// A reusable "⋯ more actions" overflow menu: a compact trigger that opens a list of one-shot actions.
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// Built on the AnchoredPopover platform (arrows/typeahead/Escape/anchor-flip), same as ViewSwitcher
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// and LanguageSwitcher. Use it to keep occasional actions out of a crowded toolbar. The items are
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// fire-and-close (`onSelect`) — all but a `check: { kind: "many" }` row, which toggles in place; a
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// `disabled` item (e.g. a mutation already in flight) is inert.
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//
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// The ITEM LIST is split out of the trigger (`MenuItemList`) so the ⋯ menu and the right-click
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// context menu (`ContextMenu`) render the same rows from the same item type. That is the whole point
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// of the split: a context menu that drifts from the overflow menu beside it is two menus, and the
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// user has to learn both.
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/** Shared surface paint for every menu built on this file — the ⋯ menu, its submenus, and
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* `ContextMenu`. One constant so a context menu can never look like a different component. */
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export const MENU_SURFACE = `${SURFACE.menu} min-w-52 animate-[popIn_0.16s_ease]`;
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// No `disabled:opacity-50` on the row itself: a disabled row may carry a `note`, and opacity on the
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// row would dim the one line that explains it. The icon and the label dim instead (`dim`).
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const ROW =
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"flex w-full items-center gap-2.5 rounded-lg px-2 py-1.5 text-left text-sm outline-hidden transition";
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const dim = (disabled: boolean | undefined) => (disabled ? " opacity-50" : "");
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/** The label, and under it the row's note: why it is off, or the state of what it opens. */
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function RowLabel({ item }: { item: MenuItemBase }) {
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return (
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<span className="min-w-0 flex-1">
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<span className={`block truncate${dim(item.disabled)}`}>{item.label}</span>
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{item.note && <span className="block text-2xs leading-snug text-muted">{item.note}</span>}
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</span>
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);
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}
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interface MenuItemBase {
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id: string;
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label: string;
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icon?: ReactNode; // an element (so a caller can swap in a spinning icon while pending)
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disabled?: boolean;
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/** Optional native tooltip (carries a longer hint the label alone can't) — for an ENABLED row. */
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title?: string;
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/** Why a DISABLED row is off, shown as a line under its label. Not a `title`: a disabled button
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* fires no pointer events (no tooltip) and roving focus skips it, so a reason there reached
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* nobody. An `aria-disabled` row was tried and reverted (floating-ui skips
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* it identically, and the mouse got a highlight that then no-opped). Visible text is the one
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* place a disabled row's reason can be: seen, and read in a screen reader's browse mode.
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* On an ENABLED row it is the state of what the row opens ("Downloaded" under "Download…"),
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* for the same reason: a `title` shows to a resting mouse only. */
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note?: string;
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/** Draw a divider above this item. Ignored on the first item — a menu never opens with a rule. */
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separatorBefore?: boolean;
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}
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interface ActionItem extends MenuItemBase {
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onSelect: () => void;
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/** Destructive action: painted in the danger colour, like the outline-danger buttons. */
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danger?: boolean;
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/** Run INSIDE the click, then close — for a clipboard write, which Safari allows only within the
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* user's gesture (a task later, as `closeThenAct` runs every other row, it is refused). Only for
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* an action that opens nothing and moves no focus: that is what the deferral exists for. */
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inGesture?: boolean;
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/** A checkable row, its state shown in the icon slot. `many`: one of a set that can all be on (a
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* channel's tags) — a menuitemcheckbox that toggles IN PLACE: the menu stays open, so the next
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* tag is one click away and the check just set is seen. `one`: one choice of several (a priority
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* step) — a menuitemradio that picks and closes, like any other row. */
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check?: { kind: "many" | "one"; checked: boolean };
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items?: never;
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}
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interface SubmenuItem extends MenuItemBase {
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/** Non-empty → this row opens a submenu instead of firing. */
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items: readonly ActionMenuItem[];
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onSelect?: never;
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}
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// A discriminated union rather than "onSelect and items are both optional": the invariant is
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// "a row either fires or it opens a submenu, never both and never neither", and this codebase's
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// house rule is that such a rule lives in the type, not in a comment above it.
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export type ActionMenuItem = ActionItem | SubmenuItem;
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const isSubmenu = (it: ActionMenuItem): it is SubmenuItem => Array.isArray(it.items);
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/** The rows of a menu: leaf actions, submenus and separators, from one item array. Rendered inside a
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* `PopoverSurface` (which supplies the list registry) — see `ActionMenu` and `ContextMenu`.
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* `onClose` closes the ROOT menu, so selecting deep inside a submenu dismisses the whole stack. */
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export function MenuItemList({
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items,
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onClose,
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}: {
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items: readonly ActionMenuItem[];
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onClose: () => void;
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}) {
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return (
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<>
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{items.map((it, i) => (
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<Fragment key={it.id}>
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{it.separatorBefore && i > 0 && (
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<div role="separator" className="my-1 h-px bg-border" aria-hidden="true" />
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)}
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{isSubmenu(it) ? (
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<SubMenu item={it} onClose={onClose} />
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) : (
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<PopoverItem
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role={
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it.check
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? it.check.kind === "many"
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? "menuitemcheckbox"
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: "menuitemradio"
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: "menuitem"
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}
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checked={it.check?.checked}
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disabled={it.disabled}
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label={it.label}
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title={it.title}
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// Any row may open a dialog (a confirm), so every row closes first — see closeThenAct.
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// A `many` row opens nothing and stays: the focus is still on it, nothing to hand back.
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onSelect={() => {
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if (it.check?.kind === "many") return it.onSelect();
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if (!it.inGesture) return closeThenAct(onClose, it.onSelect);
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it.onSelect();
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onClose();
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}}
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className={`${ROW}${it.danger ? " text-danger" : ""}`}
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>
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{it.check && <MenuCheck kind={it.check.kind} on={it.check.checked} />}
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{!it.check && it.icon && (
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<span
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className={`shrink-0 ${it.danger ? "text-danger" : "text-muted"}${dim(it.disabled)}`}
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>
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{it.icon}
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</span>
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)}
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<RowLabel item={it} />
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</PopoverItem>
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)}
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</Fragment>
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))}
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</>
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);
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}
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/** One row that opens a nested menu. It is a real `PopoverItem`, so the parent's roving focus and
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* typeahead reach it; the nested popover anchors to that same button.
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*
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* Why it nests correctly with no extra wiring: this component renders INSIDE the parent's
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* `PopoverSurface`, i.e. inside its `<FloatingNode>`, so `useFloatingNodeId()` picks the parent up
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* as its tree parent. That is what makes Floating UI's outside-press tree-aware — a press inside
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* the submenu is not "outside" the parent, and Escape closes the topmost layer only. */
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function SubMenu({ item, onClose }: { item: SubmenuItem; onClose: () => void }) {
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const [open, setOpen] = useState(false);
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const pop = useAnchoredPopover({
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open,
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onOpenChange: setOpen,
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placement: "right-start",
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offset: 2,
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// A mouse expects the submenu to fall open under the pointer; a finger has no hover and taps.
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hoverAlso: true,
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// Target lists can be long (every playlist you own), so shrink to the viewport instead of
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// running off the bottom at 768px.
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fitHeight: true,
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});
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const { setReference } = pop.refs;
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return (
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<>
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<PopoverItem
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elementRef={setReference}
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{...pop.getReferenceProps()}
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role="menuitem"
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disabled={item.disabled}
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label={item.label}
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title={item.title}
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aria-haspopup="menu"
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aria-expanded={open}
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onKeyDown={(e) => {
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// The native-menu keys. Enter/Space already open it via useClick; ArrowRight is the one
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// the click handler doesn't cover.
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if (e.key === "ArrowRight") {
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e.preventDefault();
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setOpen(true);
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}
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}}
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className={ROW}
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>
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{item.icon && (
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<span className={`shrink-0 text-muted${dim(item.disabled)}`}>{item.icon}</span>
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)}
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<RowLabel item={item} />
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<ChevronRight className="h-4 w-4 shrink-0 text-muted" aria-hidden="true" />
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</PopoverItem>
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<PopoverSurface
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popover={pop}
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ariaLabel={item.label}
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className={`${MENU_SURFACE} overflow-y-auto`}
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style={{ maxHeight: "min(24rem, var(--fit-max-h))" }}
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>
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{/* ArrowLeft steps back out to the parent row — Escape would close the whole stack, and a
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submenu you can only leave by dismissing everything is not a submenu. Focus returns to
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the trigger via the surface's own returnFocus. */}
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<div
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onKeyDown={(e) => {
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if (e.key === "ArrowLeft") {
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e.preventDefault();
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e.stopPropagation();
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setOpen(false);
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}
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}}
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>
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<MenuItemList items={item.items} onClose={onClose} />
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</div>
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</PopoverSurface>
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</>
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);
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}
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export default function ActionMenu({
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items,
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ariaLabel,
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className,
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trigger,
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}: {
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items: readonly ActionMenuItem[];
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/** Accessible name for the trigger (e.g. "Catalog actions"). */
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ariaLabel: string;
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/** Trigger className override; omit for the default glass ⋯ icon button. */
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className?: string;
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/** Custom trigger content; omit for the default ⋯ icon. */
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trigger?: ReactNode;
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}) {
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const [open, setOpen] = useState(false);
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// A disabled item (a mutation already in flight) is skipped by roving keyboard nav automatically:
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// PopoverItem renders it as a native `disabled` button, which useListNavigation reads and never
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// focuses. No explicit disabledIndices needed. See ActionMenu.dom.test.tsx for the guard.
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const pop = useAnchoredPopover({ open, onOpenChange: setOpen, placement: "bottom-end" });
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const { setReference } = pop.refs;
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return (
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<>
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{/* A caller-shaped trigger (a labelled pill) is a surface; the default "…" is a glyph. */}
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{className ? (
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<Pressable
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ref={setReference}
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{...pop.getReferenceProps()}
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aria-label={ariaLabel}
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title={ariaLabel}
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className={className}
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>
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{trigger ?? <MoreHorizontal className="h-5 w-5" aria-hidden="true" />}
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</Pressable>
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) : (
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<IconButton
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variant="glass"
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size="md"
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ref={setReference}
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{...pop.getReferenceProps()}
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label={ariaLabel}
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>
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{trigger ?? <MoreHorizontal aria-hidden="true" />}
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</IconButton>
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)}
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<PopoverSurface popover={pop} ariaLabel={ariaLabel} className={MENU_SURFACE}>
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<MenuItemList items={items} onClose={() => setOpen(false)} />
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</PopoverSurface>
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</>
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);
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}
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